One Last Attempt WTO (id:#65308)
Dom Bütgenbach, Belgium
1944-12-22 (31 others)
KGP10: Peiper's Last Gasp (HASL 3 - Kampfgruppe Peiper II)
G06: Rocket's Red Glare (AH:The General # 24.6)
ASLUG22: Thrust For A Bridgehead ()
Austin 1: Thrust and Parry (Internet)
SC10: Another Attempt - The Left Hook (Devils in the Woods)
SC11: Five-Seventeen Attack (Devils in the Woods)
SC12: Slipping Away (Devils in the Woods)
SC16: Another Attempt - The Right Hook (Devils in the Woods)
SC3: Gun Duels (Sudden Full Contact)
SC4: The Grenadier's First Push (Sudden Full Contact)
SC5: Second Push (Sudden Full Contact)
SC6: The Dying Wave (Sudden Full Contact)
RBF 3: South Park (Recon by Fire! #1)
KE 18: Winter Wonderland (March Madness `99 Pack)
TOT 10: Winter Wonderland (Time on Target # 1)
Round 4: South Park (ANZACon 1999)
Mission 6: We’re paratroopers, we’re supposed to be surrounded (Band Of Brothers)
FE 139: The Highest Value (Budapest Pack)
J122: Bloody Bois Jacques (ASL Journal # 8)
DD # 7: Another Attempt - The Right Hook (Darkest December)
DD # 8: Another Attempt - The Left Hook (Darkest December)
DD # 9: Gun Duels (Darkest December)
DD # 10: Five-Seventeen Attack (Darkest December)
DD # 11: Slipping Away (Darkest December)
DD # 12: The Grenadier's First Push (Darkest December)
DD # 14: The Dying Wave (Darkest December)
DD # 13: Second Push (Darkest December)
ASLUG22: Thrust For A Bridgehead (ASLUG Singles)
195: Rocket's Red Glare (ASL 3a - Yanks (2nd Edition))
DN11: The Almost Men (ASL 10a - Croix de Guerre)
RM06: Insanity at the Sanitarium (Internet: Rudy Marmaro)
G06: Rocket's Red Glare (AH:The General # 24.6)
ASLUG22: Thrust For A Bridgehead ()
Austin 1: Thrust and Parry (Internet)
SC10: Another Attempt - The Left Hook (Devils in the Woods)
SC11: Five-Seventeen Attack (Devils in the Woods)
SC12: Slipping Away (Devils in the Woods)
SC16: Another Attempt - The Right Hook (Devils in the Woods)
SC3: Gun Duels (Sudden Full Contact)
SC4: The Grenadier's First Push (Sudden Full Contact)
SC5: Second Push (Sudden Full Contact)
SC6: The Dying Wave (Sudden Full Contact)
RBF 3: South Park (Recon by Fire! #1)
KE 18: Winter Wonderland (March Madness `99 Pack)
TOT 10: Winter Wonderland (Time on Target # 1)
Round 4: South Park (ANZACon 1999)
Mission 6: We’re paratroopers, we’re supposed to be surrounded (Band Of Brothers)
FE 139: The Highest Value (Budapest Pack)
J122: Bloody Bois Jacques (ASL Journal # 8)
DD # 7: Another Attempt - The Right Hook (Darkest December)
DD # 8: Another Attempt - The Left Hook (Darkest December)
DD # 9: Gun Duels (Darkest December)
DD # 10: Five-Seventeen Attack (Darkest December)
DD # 11: Slipping Away (Darkest December)
DD # 12: The Grenadier's First Push (Darkest December)
DD # 14: The Dying Wave (Darkest December)
DD # 13: Second Push (Darkest December)
ASLUG22: Thrust For A Bridgehead (ASLUG Singles)
195: Rocket's Red Glare (ASL 3a - Yanks (2nd Edition))
DN11: The Almost Men (ASL 10a - Croix de Guerre)
RM06: Insanity at the Sanitarium (Internet: Rudy Marmaro)
Designer: Unknown
Starter kit scenario?: Deluxe scenario?:
Balance:
German (SS)American
Overview:
The reserve of the 12.SS-Panzerdivision “Hitlerjugend”, the 26.SS-Panzergrenadierregiment, finally had negotiated the poor roads and traffic jams along the German line of communications and arrived in Büllingen, ready for its first commitment in the offensive. Shortly after day broke on 22 December patrols from the 26.SS-Panzergrenadierregiment commenced to probe at the American 2d Battalion, 26th Regiment’s lines. The fresh German regiment, however, set out to vary the unsuccessful headlong tactics previously employed by striking at the flanks of the Dom Bütgenbach position. The first probing assaults, shortly before 10:00, were carried out by panzergrenadiers supported by Jagdpanzer IVs through a gap between Companies A and K, on the right of the 2d Battalion lines.Attacker: German (SS) (Elements of Kampfgruppe Kuhlmann, 12.SS-Panzerdivision "Hitlerjugend")
Defender: American (Elements of 2nd Battalion, 26th Infantry Regiment, 1st Infantry Division)
5.5 turns
Players: 2 OBA: None Night: NoUnit Counts: |
Squads: A:6.0 D:5.5 |
AFVs: A:1 JgdPz IV/70 |
AFVs: D:0 |
Guns: A:0 D:1 M1 57mm AT Gun M2 60mm Mortar x 3 |
Misc Rules: | Mist LV Hindrance +1 each multiple of six hexes. Soft ground. |
Map Board(s): |
Publication | Board |
---|---|
ASL Starter Kit Expansion Pack #1 2nd Edition | q |
ASL Starter Kit Expansion Pack #1 1st Edition | q |
Overlays: | NONE |
Errata (source)
Players wanting to play this game/Request a match:
Scenario info
Last Played:
Date | Reporter | Opponent | Bal. | Result | Time | Comments | |
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2025-07-25 | (A) David Garvin | vs | Peter Catchpole | German (SS) win | As part of Friday Night Fights. My SS lads ended up losing only a HS along the way. I played aggressive and ran the Jagd IV off the board early to get some precious EVP. After that, a methodical approach ended up taking out the initial Americans, and I learned to keep less than 2 hexes from his mortars, which were relatively ineffective on his part. Noteworthy: though we both his SAN often, no sniper attacks at all. Great fun scenario. | ||
2025-07-25 | (A) Paul Legg | vs | Chip Wertenberger | American win (VASL Log) | Friday Night Fight As the victory conditions allow an instant win I went aggressively to try and exit by turn 3 before the american reinforcements arrive. Relying on the mist and morale to get me through. Chip had maxed out on the variable ? provision which alowed him to have three dummy stacks of 3. I was faced with a frontal defence of 2 stacks on each board edge and three in the centre with a back guard centrally at the back of the woods. As I only needed to exit 7VP to win I elected to split my force in two. 3 squads, 1 of which was split into halfsquads, and the 8-1 leader along the east flank, the other 3 squads and 9-1 leader armour assaulted with the JgdPz (only the crew and armour leader count for exit points) along the road. two squads in the centre attack pinned next to the isolated building but the remaining squad and leader made it to H5 where they would advance into I6 and remove a dummy stack. To the east one half squad cx'd to f10 drawing some fire and the remaining stack cx'd through F9 where one pinned and on into G9. Despite losses the germans looked to have just enough in position to get the early win at the start of turn 3. A squad and leader cx'd to q10 ready to advance off. The JgdPz was stopped in N7, where it had stopped after overrunning a mtr hsquad in the same hex, to provide cover for a following squad which broke before getting there. It starts and the atg in O7 opens up taking it out with a D57 round. Now I have to contend with the Ami reinforcements, the remaing germans try but have to concede at the end of their turn 4. | ||
2024-01-29 | (A) fabio aliprandi | vs | Alberto Lecchini | German (SS) win | |||
2022-08-04 | (A) Richard Jenulis | vs | Greg Rodgers | German (SS) win | Played this over lunch at 1 hour 40 minutes. Germans were able to exit the AFV on turn 5 and a battle hardened 9-2 leader with a couple squads on turn 6. At the start of turn 3 the Americans had no GO units on the board. | ||
2022-05-08 | (A) Eric Partizan Eric | vs | German (SS) win |
View all or balance report
Action | Date |
---|---|
Paul Legg Added a playing | 2025-07-28 17:33:46 |
von Garvin Added a playing | 2025-07-25 19:57:10 |
hoxson1 Modified the Defender's Guns | 2025-06-17 22:40:11 |
hoxson1 Modified the unit counts | 2025-06-17 22:40:10 |
toffee Added a playing | 2024-01-29 09:13:15 |
File | Description | User | Views |
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(!ss-usa.png) | Image | hoxson1 | 900 |
(Q13 Pic.jpg) | Image | George Kelln | 872 |
VASL Log file (Q13 One Last Attempt (Friday Night Fight).vlog) | VASL Game Log | Paul Legg | 10 |
(Q13 Map.jpg) | Map Image | George Kelln | 925 |
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