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One Last Attempt WTO (id:#65308)
(Quick 6 Scenario Pack III ID: Q13)
Dom Bütgenbach, Belgium 1944-12-22 (31 others)
KGP 10: Peiper's Last Gasp (HASL 3 - Kampfgruppe Peiper II)
G 6: Rocket's Red Glare (AH:The General # 24.6)
ASLUG22: Thrust For A Bridgehead ()
Austin 1: Thrust and Parry (Internet)
SC10: Another Attempt - The Left Hook (Devils in the Woods)
SC11: Five-Seventeen Attack (Devils in the Woods)
SC12: Slipping Away (Devils in the Woods)
SC16: Another Attempt - The Right Hook (Devils in the Woods)
SC3: Gun Duels (Sudden Full Contact)
SC4: The Grenadier's First Push (Sudden Full Contact)
SC5: Second Push (Sudden Full Contact)
SC6: The Dying Wave (Sudden Full Contact)
RBF 3: South Park (Recon by Fire! #1)
KE 18: Winter Wonderland (March Madness `99 Pack)
TOT 10: Winter Wonderland (Time on Target # 1)
Round 4: South Park (ANZACon 1999)
Mission 6: We’re paratroopers, we’re supposed to be surrounded (Band Of Brothers)
FE 139: The Highest Value (Budapest Pack)
J122: Bloody Bois Jacques (ASL Journal # 8)
DD # 7: Another Attempt - The Right Hook (Darkest December)
DD # 8: Another Attempt - The Left Hook (Darkest December)
DD # 9: Gun Duels (Darkest December)
DD # 10: Five-Seventeen Attack (Darkest December)
DD # 11: Slipping Away (Darkest December)
DD # 12: The Grenadier's First Push (Darkest December)
DD # 14: The Dying Wave (Darkest December)
DD # 13: Second Push (Darkest December)
ASLUG22: Thrust For A Bridgehead (ASLUG Singles)
195: Rocket's Red Glare (ASL 3a Yanks (2nd Edition))
DN11: The Almost Men (ASL 10a Croix de Guerre)
RM06: Insanity at the Sanitarium (Internet: Rudy Marmaro)
Designer: Unknown
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
German (SS)American
50%

Overview:

DOM BÜTGENBACH, BELGIUM, 22 DECEMBER 1944: The reserve of the 12.SS-Panzerdivision “Hitlerjugend”, the 26.SS-Panzergrenadierregiment, finally had negotiated the poor roads and traffic jams along the German line of communications and arrived in Büllingen, ready for its first commitment in the offensive. Shortly after day broke on 22 December patrols from the 26.SS-Panzergrenadierregiment commenced to probe at the American 2d Battalion, 26th Regiment’s lines. The fresh German regiment, however, set out to vary the unsuccessful headlong tactics previously employed by striking at the flanks of the Dom Bütgenbach position. The first probing assaults, shortly before 10:00, were carried out by panzergrenadiers supported by Jagdpanzer IVs through a gap between Companies A and K, on the right of the 2d Battalion lines. The Germans were able to penetrate the lines but Jagdpanzer IVs out distanced their accompanying infantry and were soon knocked out by bazooka teams. The Americans were able to shift reserves and close the gap and by the end of the day the situation was well in hand
Attacker: German (SS) (No more details)
Defender: American (No more details)  
5.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:6.0 D:5.5
AFVs: A:1
JgdPz IV/70

D:0
Guns: A:0 D:0
M2 60mm Mortar x 3

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules:
Map Board(s): q
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentResultComments
2021-02-13(D) Dave Mareske vs Nathan Wegener German (SS) winThe Americans tried to hold their line in the woods one turn too late and were caught in some CCs and broke. The AT gun got no special ammo and was not effective, but caused a serious bump in the road for the SS. The SS rolled pretty average and the Americans needed to roll a couple 2s to make it close. A good game but would play the Americans different next time.
2021-02-13(A) nathan wegener vs Dave Mareske German (SS) winA good quick game - It is dicey and I think it is tough to stop a focused German attack. I pushed up the narrow side using the woods to hide the first turn and without a couple of good early rolls to slow the SS, the Americans were soon enveloped.
2021-02-10(D) Indy Lagu vs Rob Oler American winSix SS squads and a JgPz IV/70 fight through 5 US 346 armed with 2 MMG and 3 60mm MTR
for three turns until a platoon of 666 come to the rescue.

Rob's forces came in two groups, one on each side of the woods mass. The initial shots from
the US were ineffective, then the US ran back to the town to await the onslaught.

The US 60mm MTRs were deadly, KIAing two SS baddies on an effects roll of 2 (plus airburst);
one on turn 2, one on turn 3.

I think those two rolls were crucial.

On turn 3, I felt like I had Rob in a vice. In typical Rob fashion, on turn five I was sweating bullets.

In the end, the SS fell just short. A good, tight, scenario. As with anything so small, a couple of
different rolls would have changed the outcome.

I would certainly play it again.
View all
ActionDate
hoxson1 Modified the Theatre2021-02-24 21:45:35
nebel Added a playing2021-02-15 04:08:56
nebel Updated the Victory Conditions2021-02-15 04:04:06
dmareske Added a playing2021-02-13 20:09:57
Indy Lagu Added a playing2021-02-12 14:34:07
FileDescriptionUserViews
(!ss-usa.png)Imagehoxson128
(Q13 Pic.jpg)ImageGeorge Kelln20
(Q13 Map.jpg)Map ImageGeorge Kelln19
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Statistics:
Avg Rating: 7.00Votes: 3
Views: 0
To-Play list count: 0
Estimated Play time: 1.6 hours
Recorded Games: 2
Archive recorded plays:
German (SS)1
American1
Drawn:0

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All Rights Reserved Dave Ramsey.