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Above the Prayers WTO (id:#56727)
ASL News (ASL News # 28 ID: KGP CG 4)   [next]   [previous]
(Revision: MMP: ASL Journal #3 KGP CG IV)
See Also: Above the Prayers by Critical Hit Above The Prayers by Critical Hit
Stoumont, Belgium 1944-12-20 (38 others)
KGP01: Shadows of Death (HASL 2 - Kampfgruppe Peiper I)
KGP05: Marechal's Mill (HASL 3 - Kampfgruppe Peiper II)
KGP06: Probing the Villas (HASL 3 - Kampfgruppe Peiper II)
KGP09: Carnage in the Night (HASL 3 - Kampfgruppe Peiper II)
KGP CG II: The Bridge at Cheneux (HASL 3 - Kampfgruppe Peiper II)
KGP CG IV: Prayers in the Dark (ASL Journal # 3)
NEWS62: Down the Road (ASL News # 30)
EP62: Down the Road (Euro-Pack II - The Bulge)
KGP CG 4: Above the Prayers (Scroungin' ASL News)
BdF 1: Meat Choppers (Baraque de Fraiture)
KE 17: Nightmare (March Madness `99 Pack)
TOT 8: Nightmare (Time on Target # 1)
TOT 9: Beat Feet to Foy (Time on Target # 1)
CDN29: Distinguished Service (The Canadians In Italy 3: D-Day Dodgers)
WAR8: Bastogne Roadblocks (Wacht Am Rhein)
WAR9: Big Bonus (Wacht Am Rhein)
WAR10: Line in the Sand (Wacht Am Rhein)
O56.2: Resupply at Samrée (On All Fronts # 56)
TAC28: Il Etait Une Petite Colonne... (Tactiques # 3)
KGP CG 5: Squeezing Peiper's Bulge (View From the Trenches # 24)
KGP CG 5: Squeezing Peiper's Bulge (Rate of Fire #12)
BdF#1: Meat Choppers (Baraque de Fraiture (2nd Edition))
WO07: Hell for the Holidays (Winter Offensive Bonus Pack 2012)
BP1 #2: Down The Road (Battle of the Bulge I)
GJ048: Marvie Melee (Grumble Jones)
GJ096: A Mickey Mouse Effort (Grumble Jones)
5: Back Through the Fog (Fateful Stand)
6: A High Price to Pay (Fateful Stand)
ESG114: Suffering at Samree (Dezign Pak 10)
CA!13: Toll Bridge (Counterattacks 2)
WaR 8: Bastogne Roadblocks (Wacht Am Rhein 2nd Edition, Volume 1)
WaR 9: Big Bonus (Wacht Am Rhein Second Edition Volume 2)
WaR 10: Line In The Sand (Wacht Am Rhein Second Edition Volume 2)
BISt #5: Along The Ipoly (Steel And Blood)
HFP #9: Ipoly River Stand (Freedom's Price - Hungary 2)
ASLN62: Down The Road (Critical Hit #8.1)
ASLN62: Down The Road (Critical Hit #8.2)
ASLN KGP CGIV: Above The Prayers (Critical Hit #8.2)
Designer: Philippe Leonard
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
AmericanGerman (SS)
46.666666666667%

Overview:

Although distant battle sounds troubled the otherwise quiet air from time t o time, the village of Stoumont was dead calm in the misty winter morning. Few German soldiers were to b e seen since many o f them, along with their weapons and vehicles had actualy regrouped in La Gleize. The previous day victory had been quite a pyrrhic one and no real exploitation to the west could be caried on. The Amblève valley semed to be a dead end ; ammunition and fuel were already becoming scarce. Meanwhile, the US forces were building up and the first probe was soon arriving from the north along the Theux road. A few German sappers were busy seting up anti tank mines on this road when they suddenly heard distinctive tank track noise coming up. They fled and waited for the result ... that soon came: the first two Shermans exploded by the coupled action of the minefields and flanking direct fire. This forced a general withdrawal of the first elements of task force Jordan, part of the 3rd US armored division CCB. Later in the afternoon, another US counterattack emerged from the Targnon road, in the west. The infantry of the Ist bat, 119th Rgt, after having fought its way through the German outposts along the N 3 road, finally too back the St-Edouard sanatorium, a t dusk. What a relief i t was for the 250 children, nuns and civilians who had taken refuge i n its celars! However the nightmare was far from over; the Germans came back in force in the same night, hurling themselves at the US defence lines and using Panther tanks firing point-blank range in the sanatorium windows. In obscurity and mist, close combat raged again, tanks bust in flames and many men died. The Americans were soon thrown out of the big building again, keping only a tiny stronghold in one of the rooms. Even before dawn, the Germans tried to push yet farther west and were eventually stopped by artillery fire after stil more casualties and loses. The morning of 21 December saw both adversaries bled white so that many hours were spent simply reorganising. In the north and north east however, several US units manoeuvred through the forest to mount a flank atack on the German positions in Stoumont. Both La Rochete and the Chapele Ste-Anne suroundings were reached by the Americans before being pushed back one more time by very strong tank-infantry German teams. Even in the west, a renewed US assault on the sanatorium was again repulsed. Nevertheless the repeated threatening attacks finaly led Peiper to order a general withdrawal from Stoumont to La Gleize during the folowing night to prevent any cut of of his forces stil in the town. Even if German rearguard elements still continued to batle with US tanks in the night, the US entered the town virtually unopposed on the next day.
Attacker: American (Task Force Jordan and Task Force Harrison)
Defender: German (SS) (Kampfgruppe Peiper)  
0 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:6.0 D:6.0
AFVs: A:5
M4A1 x 5

AFVs: D:8
PzKpfw VG x 2
SPW 251/1 x 6

Guns: A:0
M2 60mm Mortar x 2
D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: KGP SSRs. Night (E1) 1st CG Date, Very Heavy Mist (E3.32)
Map Board(s):
AH: KGP I St Show/hide map dependencies
PublicationBoard
HASL 2 - Kampfgruppe Peiper IAH: KGP I St
Overlays: NONE
Errata (source)
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Last Played:
DateReporterOpponentBal.ResultTimeComments
2020-01-05(A) Neil Andrews vs Cameron Blackwood American winWith a heavy drive through the woods flank, that surprised Cam that he had to scramble to cover.
Pound for pound the US would always lose the Armour battle. But numbers and the use of movement Gyros and Smoke/WP often negated the Crash Bang Burny Sherman thingy

The infantry battle was determined by morale checks, who would pass more of them. Of course the US guys broke, But so did the Germans. The US would always come back, and the Krauts were being forced back and back. In the end, they ran out of room and leaders to keep them standing
View all or balance report
ActionDate
Hutch Modified the overview2025-08-24 19:44:55
Hutch Modified the gps location2025-08-24 18:33:43
Hutch Modified the misc. rules2025-08-24 18:33:04
Hutch Modified the unit counts2025-08-24 18:31:42
Hutch Modified the Defender's AFVs2025-08-24 18:31:42
FileDescriptionUserViews
(stoumont blown turret.png)Imagehoxson1871
(!usa-ss new.png)Imagehoxson1901
(kgp CG IVmap small2.jpg)Map Imagehoxson1891
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Statistics:
Avg Rating: 9.00Votes: 1
Views: 6424
To-Play list count: 1
Estimated Play time: 4 hours
Recorded Games: 1
Archive recorded plays:
American1
German (SS)0
Drawn:0

ROAR Data: (as of today)
Above the Prayers [Confirmed]
[A] German 6
[D] American 8
All Rights Reserved. (c)2022 Dave Ramsey.