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VII Corps Bridgehead WTO (id:#56854)
Critical Hit (All American I: Kellam's Bridge ID: AA 9)
See Also: VII Corps Bridgehead by Critical Hit
Around Cauquigny, France 1944-06-09 (33 others)
ABS-6: Steel Rain (Airborne Stand!)
ABS-7: Easy Company (Airborne Stand!)
ABS-8: Headlong Charge (Airborne Stand!)
ABS-9: Forming The Perimeter (Airborne Stand!)
ABS-10: Let Motey Punch (Airborne Stand!)
AA 6: Go! Go! Go! (All American I: Kellam's Bridge)
AA 7: Easy Over (All American I: Kellam's Bridge)
AA 8: Charge the Causeway (All American I: Kellam's Bridge)
AA 10: Go to Town (All American I: Kellam's Bridge)
AA 17: Millett's Men (All American II: Timmes' Orchard)
AA 26: Everybody's Dying (All American III: Shanley's Hill)
AA 27: Lifeline (All American III: Shanley's Hill)
AA 28: Access Denied (All American III: Shanley's Hill)
FT42: No Luck (Franc-Tireur #8)
RPT23: The Bavent Recce (Rally Point # 3)
ASLSK B5: On to Montebourg - 1 (Ecausseville) (Battles Magazine #5)
GJ011: Tough Assignment (Grumble Jones)
GJ059: A Deadly Pasture (Grumble Jones)
KB II 6: Go! Go! Go! (All American I: Kellam’s Bridge (2nd Ed.))
KB II 7: Easy Over (All American I: Kellam’s Bridge (2nd Ed.))
KB II 8: Charge the Causeway (All American I: Kellam’s Bridge (2nd Ed.))
KB II 9: VII Corps Bridgehead (All American I: Kellam’s Bridge (2nd Ed.))
KB II 10: Go To Town (All American I: Kellam’s Bridge (2nd Ed.))
BtB A2: Hill 35 (Behind the Beachhead Tournament 2019)
BtB A3: Supply Dump (Behind the Beachhead Tournament 2019)
BtB B1: Across the Aure Valley (Behind the Beachhead Tournament 2019)
BtB B2: Half Its Mission (Behind the Beachhead Tournament 2019)
BtB C1: Going In Light (Behind the Beachhead Tournament 2019)
BtB C2: Weathering the Fire (Behind the Beachhead Tournament 2019)
AP-104: Linkup (ASL Action Pack #11 29 Let's Go!)
#1: The Good Sheperd (Hill 192 - the Battle for St. Lo)
AP133: Two the Hard Way (ASL Action Pack #14 Oktoberfest XXXIV)
Q18: Take The Crossroads (Quick 6 Scenario Pack III)
Designer: Ian Daglish
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanAmerican
0%

Overview:

The plan was that George Company should deploy to the left of the causeway, Easy to the right. But in the turmoil of the crossing, units were intermingled inextricably. By the time Captain Harney's Fox Company came on the scene, contact with main bodies of the preceding companies had been lost, and such stragglers as could be rounded up were quickly taken in tow. Harney struck west down the main road. Three tanks made the crossing, and quickly made their presence felt by routing an advanced 3/325th Command Post. Captain Harney's disquiet grew as he sensed growing opposition facing his mixed force.
Attacker: German (Elements of the 1057th Grenadier Regiment)
Defender: American (Elements of 3rd Battalion, 325th Glider Infantry Regiment and 746th Tank Battalion)  
5 turns
    Players: 2     OBA: American     Night: No
Unit Counts:
Squads: A:0.0 D:0.0
AFVs: A:0 D:3
M4 x 3

Guns: A:1
5cm PaK 38
5cm leGrW 36 x 2
D:0
M2 60mm Mortar x 2

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: AA:KB SSR
Map Board(s): CH: AA: KB
Overlays: NONE
Errata (source)
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Scenario info

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Last Played:
DateReporterOpponentResultComments
1997-07-15(A) Rich Weiley vs Dave Longworth American winPlayed with the US balance in effect.
View all
ActionDate
hoxson1 Modified the Theatre2021-03-08 22:31:32
hoxson1 Modified the overview2021-01-12 17:59:07
Hutch Modified the Defender's Guns2021-01-09 12:10:48
Hutch Modified the unit counts2021-01-09 12:10:48
Hutch Updated the Victory Conditions2021-01-09 12:10:09
FileDescriptionUserViews
(germ-usa.png)Imagehoxson1257
(AA9 Map.png)Map ImageJim Rupp512
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Statistics:
Avg Rating: 5.00Votes: 1
Views: 2204
To-Play list count: 1
Estimated Play time: 1.1 hours
Recorded Games: 1
Archive recorded plays:
German0
American1
Drawn:0

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All Rights Reserved Dave Ramsey.