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Raus! WTO (id:#57871)
Heat of Battle (God Save the King ID: GSTK 7)
1300 hours, Arnhem, The Netherlands 1944-09-19 (35 others)
ABTF 4: First Threat (HASL 6 - A Bridge Too Far)
ABTF 5: Tigers to the Bridge! (HASL 6 - A Bridge Too Far)
ABTF 6: Just in Case (HASL 6 - A Bridge Too Far)
ATFB CG 2: A Dark and Fateful Day (HASL 6 - A Bridge Too Far)
A 34: Lash Out (AH:ASL Annual `91)
T10: Devil's Hill (AH:The General # 28.1)
NEWS32: Death and Ruins (ASL News # 18)
TB 5: Whoa Mohammed! (Arnhem: The Third Bridge (1st Ed.))
PB-CH (F): Bedlam Bridge (Critical Hit # 5.2)
ASL News 32: Death and Ruins (Scroungin' ASL News)
Z15: The Landing Zone (Rout Report # 4.4)
GSTK 1: Going to School (God Save the King)
O93.1: School Daze (On All Fronts # 93)
O116.1: Hill 920 (On All Fronts #116)
SP56: No Good Reason (Schwerpunkt # 5: Medal of Honor)
TAC38: Whoa Mohammed! (Tactiques # 4)
TAC63: Un Train Pour Arnhem (Tactiques # 8)
DB027: Lorraine Series #3: Misty Morning Melee (Dispatches from the Bunker #13)
NM5: Glimmer of Hope (ASLOK 2012)
TD 1: Lezey: The Germans Attack (Trench of Death #1)
CH 180: The Ruins of Sillegny (Critical Hit # 7.3)
RPT4: Transylvania 6-5000 (Rally Point # 1)
2: Brave but Doomed (Witches Cauldron: Oosterbeek Perimeter)
#11: Distinguished Company (To Battle By Air 2)
LMA4: The Story of Easy Company: Frères d’arme – 4 (Frères d'arme)
J140: All Down the Line (ASL Journal # 9)
ATB5: Whoa Mohammed! (Arnhem: The Third Bridge (4th Ed.))
ESG101: Bullseye!! (Dezign Pak 8)
GJ074: Race for the Wolfheze (Grumble Jones)
GJ078: A Day at the Museum (Grumble Jones)
OO12: San Fortunato (Operation Olive - Gothic Line 1944)
SP233: Easy Come Easy Go (Schwerpunkt #20)
189: Devil's Hill (ASL 3a Yanks (2nd Edition))
JAVA13: Bridge at Son (ASL For Fun)
#8: Molenkampen (Battle at Best)
Designer: Eddie Zeman
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
German (SS)British
40%

Overview:

None.
Attacker: German (SS) (10th SS Panzer Division)
Defender: British (A Company, 2nd Brigade, 1st Airborne Division)  
10 turns
    Players: 2     OBA: German (SS)     Night: No
Unit Counts:
Squads: A:18.0 D:28.0
AFVs: A:6
PzKpfw VIB x 6

D:3
Carrier A
Carrier B x 2

Guns: A:6
15cm sFH 18
10.5cm leFH 18 x 2
8.8cm FlaK 18
8cm GrW 34 x 2
D:2
OQF 6-Pounder 7-cwt x 2
OML 3-in. Mortar

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: GSTK SSR w D: AS
Map Board(s): HoB: GSTK
Overlays:
Errata (source)
German set up area includes East of hexrow 21VFTT08
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentResultComments
View all
ActionDate
hoxson1 Set the designer field2021-03-03 19:29:07
hoxson1 Modified the Theatre2021-03-03 19:28:51
Hutch Modified the Attacker's Guns2020-10-27 10:38:03
Hutch Modified the Defender's Guns2020-10-27 10:36:55
Hutch Modified the unit counts2020-10-27 10:36:55
FileDescriptionUserViews
(!ss-brit new.png)Imagehoxson185
DescriptionUploaded by
TitleAuthorDate
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Statistics:
Avg Rating: 9.00Votes: 1
Views: 1562
To-Play list count: 0
Estimated Play time: 16.4 hours
Recorded Games: 0
Archive recorded plays:
German (SS)0
British0
Drawn:0

ROAR Data: (as of Nov 2019)
Raus!
[Log in to Confirm or Edit]
[A] German 2
[D] British 3
All Rights Reserved Dave Ramsey.