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Audacity on Omaha ETO (id:#58282)
Lone Canuck Publishing (Wacht Am Rhein ID: WAR7)
See Also: Audacity On Omaha by Lone Canuck Publishing
Diekirch, Luxembourg 1944-12-19 (48 others)
KGP CG 1: Clash at Stoumont (HASL 2 - Kampfgruppe Peiper I)
KGP CG 3: Decision at La Gleize (HASL 3 - Kampfgruppe Peiper II)
G44: Abandon Ship! (AH:The General # 32.2)
NEWS52: Time for Lunch (ASL News # 28)
NEWS53: Fuel Depot #2 (ASL News # 28)
NEWS54: Devils in the Graveyard (ASL News # 28)
NEWS55: Road Block at Stoumont (ASL News # 28)
NEWS59: Misty Morning (ASL News # 29)
ASLUG 2: Château Cherry (ASLUG # 1)
ATP03: Peiper's Progress (At the Point # 11-12)
EP52: Time For Lunch (Euro-Pack II - The Bulge)
EP53: Fuel Depot #2 (Euro-Pack II - The Bulge)
EP54: Devils in the Graveyard (Euro-Pack II - The Bulge)
O1: Peiper's Progress (Rout Report # 1)
KE 16: Tiger 222 (March Madness `99 Pack)
TOT 4: Stoumont: The Break-In (Time on Target # 1)
TOT 5: Retrograde out of Stoumont (Time on Target # 1)
TOT 6: Bastard Tanks & Shootin' Fools (Time on Target # 1)
TOT 7: Tiger 222 (Time on Target # 1)
O115.2: The Golden Lion's Final Swipe (On All Fronts #115)
WCW 5: Abandon Ship! (ASL Open `96 Scenario Pack)
SC9: Château Cherry (ASL Digest # 3.05)
AP61: Desobry Defiant (ASL Action Pack # 6 A Decade of War)
ESG #77: The Trouble with Tito (Dezign Pak 6)
HB3 Bonus 2: Ligneuville Surprise (Hell's Bridgehead 3)
BB 3.1: Cherry Pickin (Coastal Fortress)
J156: Mageret Mixer (ASL Journal #10)
BP1 #5: Beyond Baugnez (Battle of the Bulge I)
BP1 #6: Devils in the Graveyard (Battle of the Bulge I)
BP1 #7: Fuel Depot #2 (Battle of the Bulge I)
1: Bourcy Probe (Fateful Stand)
2: Houffalize Road Probe (Fateful Stand)
3: Fateful Stand (Fateful Stand)
4: Fanwise Forward (Fateful Stand)
8: Into the Gap (Fateful Stand)
: Parthian Shots (Yaah! Issue 5)
: Spirited Defence (Yaah! Issue 5)
193: Abandon Ship! (ASL 3a Yanks (2nd Edition))
JAVA15: Battle for Wiltz (ASL For Fun)
MM 50: The Wrong Choice (March Madness 2018 Players Pack)
WaR 7: Audacity On Omaha (Wacht Am Rhein 2nd Edition, Volume 1)
T-TERROR #27: Wo Ist Engelsdorf? (Teutonic Terror 4)
T-TERROR #28: "Damn Engineers!" (Teutonic Terror 4)
T-TERROR #29: Peiper's Petrol (Teutonic Terror 4)
NY#1: Cemetery Stand (Purple Heart)
NY#2: A Town By Any Other Name (Purple Heart)
KR#7: No Bug Out (Krinkelt-Rocherath)
NEV 3: Battle In The Ardennes (Play Pack 1)
Designer: George Kelln
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanAmerican
28.571428571429%

Overview:

By early evening Volksgrenadier Regiment 916 had command of the heights in the Our/Sûre triangle and Volksgrenadier Regiment 914 taking up its place in the centre of the division’s line, could begin to make more headway. The US 109th Regiment with Colonel Rudder’s command post back in Ettelbruck was now formed in an arc in front of Diekirch. However, it was a sadly depleted regiment. So far the Volksgrenadier Division 352 was handsomely repaying Colonel Rudder for his audacity on Omaha Beach six months earlier.
Attacker: German (Volksgrenadier Regiments 915 & 916)
Defender: American (109th Infantry Regiment and 707th Tank Battalion)  
6.5 turns
    Players: 2     OBA: German     Night: No
Unit Counts:
Squads: A:25.0 D:11.5
AFVs: A:0 D:2
M4A3(75)W x 2

Guns: A:0 D:1
M2 60mm Mortar

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Soft Ground, Bog Checks in hexes adj to Marsh, Ammo Shortage, Bridge Demolition
Map Board(s): 7 46
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentResultComments
2018-12-18(A) Tom Kearney vs Lindsey Murillo German win2nd edition version. This went down to the last movement phase. Very close.
2012-05-28(A) Jeff Coleman vs Fred Ingram American win
2012-05-28(D) Fred Ingram vs Jeff Coleman American winSince there were no attacker wins on ROAR, we gave the balance to the Germans (105mm OBA instead of just 75mm).

The best chance to blow the bridge is to use a set DC (roll 8 or less for a success). Unfortunately, it takes at least 3 turns to prepare for this. One turn to get on the bridge. One turn to actually set the DC. Then one turn to move at least 2 hexes away and detonate it during a friendly fire phase (assuming your roll less than your unit size). Jeff tasked the OBA to initially target the 3 assault engineer HS trying to set the DC. After turn 4, the OBA was then used to eliminate Americans who were blocking the way off the board.

The 2 American Shermans did not do much. One was taken out by a PF and the other rolled boxcars while under an ammo shortage and got recalled.

The sheer force of the many Germans as well as the brittle nature of the 6 morale Americans made for an interesting game.

It was a heart breaker for Jeff when we counted up the VP and the end of the game. He had gotten 19 VP of Germans off and 3 American Prisoner squads off for 12 more points. That added up to 31 total points exited (1 more than needed to win). Jeff rechecked the victory conditions and we both were amazed that prisoners did not count. So it ended up an American win. I think allowing prisoners was a better balance than increasing the OBA strength. The 75mm OBA would have probably broke the engineers trying to set the DC's as well.
View all
ActionDate
Tomkrny Added a playing2018-12-18 17:33:30
hoxson1 Modified the Unit Elements2018-09-27 14:20:55
hoxson1 Modified the overlays2018-07-30 15:00:28
hoxson1 Modified the misc. rules2018-07-30 14:59:35
hoxson1 Modified the overview2016-07-30 02:56:13
FileDescriptionUserViews
Updated VASL Map (WAR07 Audacity on Omaha.jpg)ImageFre20741339
(!germ-usa.png)Imagehoxson1195
VASL Map (WAR7-VASLMap.png)Map Imagebkemp01341
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Statistics:
Avg Rating: 6.80Votes: 5
Views: 1919
To-Play list count: 0
Estimated Play time: 6.6 hours
Recorded Games: 2
Archive recorded plays:
German1
American1
Drawn:0

ROAR Data: (as of Nov 2019)
Audacity on Omaha [Confirmed]
[A] German 1
[D] American 4
All Rights Reserved Dave Ramsey.