homepage
  • Your recently viewed scenarios
    • Unlucky Thirteenth
      RJenulis played the scenario
      Italian Behemoth
      jwert02 played the scenario
      Independence Delayed
      buser333 played the scenario
      Fuchin Fortified
      SGT Mac played the scenario
      Totensonntag
      Danno played the scenario
      By Ourselves
      Kydder played the scenario
  • Not Logged In
  • Home
  • Shop for Scenarios
  • Article List
  • Reviews
  • Advanced Search
  • Game Search
  • Maps
  • Scenario Map
  • Games Wanted
  • Publications
  • Scenario Picker
  • Reports
    • Balance
    • Statistics
  • Contact
  • Events
  • Scenario Lists
  • Information
    • REST API
    • Privacy policy
    • Terms and Conditions
  • Login/Register
    • Login
    • Register
Kakazu Ridge PTO (id:#59164)
ASL Digest (ASL Digest # 3.07 ID: Tac 29)   [next]   [previous]
(Revision: Kakazu Ridge (Tactiques #3 Tac 29))
Kakazu Ridge, Okinawa 1945-04-09 (17 others)
J01: Urban Guerillas (ASL Journal # 1)
J13: The Gorge (ASL Journal # 2)
OBS1: Here Comes the "Hoss" (Ordeal Before Shuri)
OBS2: Hold the Ridge! (Ordeal Before Shuri)
OBS CG 1: That Damned Hill! (Ordeal Before Shuri)
KE 20: The Steel-Eyed Boys (March Madness `99 Pack)
TOT 15: The Steel-Eyed Boys (Time on Target # 2)
FT 17: Patrol (Franc-Tireur # 5)
TAC29: La Crete de Kakazu (Tactiques # 3)
SP138: Lacking Coordination (Schwerpunkt #12)
GJ019: Wasp Flame (Grumble Jones)
ELC04: Dragoons, Parachutistes, and The Dutch Resistance (Elite Canadians II: Manitoba at War)
#3: 'Steel-eyed Boys' (Across the Aller)
BG11: Just Another Day (Covered)
301: St. Kilian's Bloody Sword (ASL 16 - Twilight of the Reich)
302: A Vast Hellish Ruin (ASL 16 - Twilight of the Reich)
FT17: Patrol (From The Cellar Pack #13)
Designer: Jean-Luc Bechennec
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
AmericanJapanese
65.217391304348%

Overview:

Kakazu Ridge comprised the extreme west of General Ushijuma’s defense line in the southern part of Okinawa. Counting on the effect of surprise to take the position, Company A and C of the 383rd US Infantry Regiment attacked at dawn against the main hill, and Company I and L against the western end of Kakazu. Almost without any fighting A and C companies soon occupied their objective, while the others were halfway to theirs. A Japanese observer suddenly noticed the Americans and called down an artillery barrage which was followed by a charge by Japanese infantry.
Attacker: American (A, C and L Companies, 383rd Regiment, 96th Infantry Division)
Defender: Japanese (13th Independent Battalion)  
6 turns
    Players: 2     OBA: Both     Night: No
Unit Counts:
Squads: A:16.5 D:14.5
AFVs: A:0
AFVs: D:0
Guns: A:0
M2 60mm Mortar x 4
D:0
Type 89 Heavy Grenade-Launcher x 4

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: PTO (G.1), LJ (G2.1)
Map Board(s):
2 Show/hide map dependencies
PublicationBoard
ASL 1 - Beyond Valor (3rd Edition)2
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

  • Recent Playings
  • Latest Updates
  • User Files
  • Public Lists
  • Comments
  • Links/References
Last Played:
DateReporterOpponentBal.ResultTimeComments
2025-05-03(D) Louis Langdeau vs Garrett W Japanese win6 hrsI really like scenarios with a simultaneous attack, or an attack into a counterattack, and this one is no exception! Great way to get started with PTO, and a lot of fun decisions for both sides.

My artillery was reasonably effective, but Garrett's setup was very solid on his hill. I didn't make a ton of progress until I took the right flank peak, and then Banzaied down the hill at a couple squads. I managed to wrap that up (though with some rough casualties). Meanwhile, Garrett's reinforcements made a beeline for the valley in the middle, but the troops he had on his right ended up collapsing a bit and getting FTRed, slowing him down as I pushed off my hill to threaten his rear. At the end of the second last American turn Garrett had enough troops to contest the win if he managed to kill a few more of my wounded squads. I managed to bust up a good portion of them in my shooting and pushed forward to send a bunch of the brokies running. We ended up calling it on the last turn when he didn't rally anything back.

Very solid scenario, and would definitely play again!
2016-02-21(A) David Yllanes vs Juanjo M American winNot as simple as it looks. You need to achieve a good balance between defending your hill and attacking the other one. I eked out a win by one VP, my Americans were deadly in assault. Great scenario as an introduction to the PTO.
View all or balance report
ActionDate
Allister01 Added a playing2025-05-05 02:22:01
Hutch Modified the misc. rules2025-04-09 17:49:15
Hutch Modified the gps location2025-04-09 17:48:11
hoxson1 Linked the scenario to ROAR2023-07-19 23:37:41
hoxson1 Modified the Unit Elements2016-11-23 17:37:58
FileDescriptionUserViews
Saddle between Kakzu West and Kakazu Ridge (kakazu.png)Imagehoxson11206
(!usa-jap.png)Imagehoxson11222
(tac29 map.png)Map Imagehoxson11274
DescriptionUploaded by
TitleAuthorDate
DescriptionUploaded by

Quick Map View

Location

Not Logged in

Images

Saddle between Kakzu West and Kakazu Ridge
 
Statistics:
Avg Rating: 8.00Votes: 2
Views: 7236
To-Play list count: 2
Estimated Play time: 5.3 hours
Recorded Games: 2
Archive recorded plays:
American1
Japanese1
Drawn:0

ROAR Data: (as of today)
La crête de Kakazu (Kakazu Ridge) [Confirmed]
[A] American 29
[D] Japanese 15
All Rights Reserved. (c)2022 Dave Ramsey.