In early 1943, the strategic situation in central New Guinea remained unresolved. The Japanese build-up created an expectation that the Japanese would move first. To counter these expectations, Australian commander Lt. Col. Fleay mustered 300 Australian commandos and launched a raid against the key Japanese outpost at Mubo. This village was located approximately 20 kilometers from the Japanese-held coastal village of Salamaua, the scene of an earlier successful ANZAC raid. Fleay sought to surround Mubo and then launch an attack. Australian commandos from the 2/5th and 2/7th Independent Companies were broken into five parties and after a long march through jungle and mountainous terrain sought to attack Mubo from three directions. A reinforced company of naval troops from the 2nd Maizuru SNLP protected this outpost and its neighboring airfield.
Attacker: Australian (Winning's Party | Ridley's Party | MacAdie's Party)
Defender: Japanese (2nd Maizuru Special Naval Landing Party)
5 turns
Players: 2 OBA: None Night: No
Unit Counts:
Squads: A:13.5 D:14.0
AFVs: A:0
AFVs: D:0
Guns: A:1
OML 3-in. Mortar OML 2-in. Mortar x 2
D:1
Type 98 High-Angle Machine Cannon Type 89 Heavy Grenade-Launcher x 2
Misc Rules:
PTO, Streams dry. No Quarter in effect.
Map Board(s):
36
47
Overlays:
NONE
Errata (source)
Players wanting to play this game/Request a match:
Bounding Fire Blackpool 2021 - This was played with the Australian balance as we both wanted the Japanese. The Australians start concealed and kept that advantage to assault the huts through the palm trees. On the other hand the onboard japanese were unable to gain ? and were pounded by the large mortar on the hill.
2021-02-08
(D) Simon Staniforth
vs
Japanese win
Kept the Japanese reinforcements together rather than splitting and used their critical mass to push back into the village denying the Aussies the last hut in the final turn
2021-01-25
(A) Simon Staniforth
vs
Australian win
A steady squeeze from the Australian forces, lost a couple of leaders early but generally able to rally back the brokies and have enough force to hold off the final Japanese attempt to retake huts. Japanese not helped T3 when a leader goes berserk taking 2 squads and the crew with him only to all be KIA / broken to a 36-1 shot
2019-03-06
(D) Stephen dedier
vs
Holt, Jim
Japanese win
The Aussies had a good first turn taking out a couple of Japanese HS and flanking the hill position on the South side threatening the Japanese. But they also malfed the big mortar and lost smoke on the small one. All the Japanese reinforcements came on the South as close to the action as possible. I sacrificed a squad and leader (didn't think they would both die) but broke concealment on the Aussies that had flanked me and got behind them. That eventually cost the Aussies 3 squads and a leader killing the advance from that direction. Things started getting tight and the remaining 2 Japanese leaders both rolled 12 on MC killing themselves leaving me with none but with the Japanese striping and reducing instead of breaking I kept close contact. On turn 3 Jim pushed up to force the issue taking a second building but putting his troops at risk. The Japanese took casualties but moved into 3 CC getting 2 Ambush and killing 2.5 more squads without loss. At this point Jim conceded. The Japanese were clustered in the main camp and held high ground on East and West ends making approach but the small forces on either end impossible. The only large Aussie force was on the single hut over the gulley with 2 squads (two others broken and a broken leader) but still needed to get a striped squad out of that hut and deal with the AA gun beside them. Japanese took a lot of casualties in the push of the reinforcements but they got into the battle and made the difference.
2018-08-04
(D) nathan wegener
vs
Scott Martin
Japanese win
Tense smash mouth struggle. Looks tough on Japs but they have the tools to hang on to huts. I was able to distribute enough firepower to delay and hold on.