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Exit No.1 ETO (id:#62490)
(Special Ops 6 ID: S58)
Pouppeville, Normandy, France 1944-06-06 (264 others)
13: Le Manoir (ASL 2 - Paratrooper (2nd Edition))
14: Silence that Gun (ASL 2 - Paratrooper (2nd Edition))
17: Lost Opportunities (ASL 2 - Paratrooper (2nd Edition))
18: The Roadblock (ASL 2 - Paratrooper (2nd Edition))
19: Backs to the Sea (ASL 3 - Yanks)
29: The Globus Raid (ASL 4 - Partisan!)
101: Throwing Down the Gauntlet (ASL 5a - For King and Country)
102: Point of the Sword (ASL 5a - For King and Country)
PB 1: Ham and Bloody Jam (HASL 4 - Pegasus Bridge)
PB 2: Howard's Men (HASL 4 - Pegasus Bridge)
PB 3: Piecemeal (HASL 4 - Pegasus Bridge)
PB 4: Killean's Red (HASL 4 - Pegasus Bridge)
PB 5: Taylor Made Defense (HASL 4 - Pegasus Bridge)
PB 6: It's About Time (HASL 4 - Pegasus Bridge)
PB CG 1: Coup de Main (HASL 4 - Pegasus Bridge)
PB CG 2: Hold Until Relieved (HASL 4 - Pegasus Bridge)
AD 9: Royal Marines (AH:ASL Annual `92)
A 76: Night Drop (AH:ASL Annual `95 Winter)
A 79: Mike Red (AH:ASL Annual `95 Winter)
BB2: Throwing Down the Gauntlet (Backblast # 1)
BB3: Point of the Sword (Backblast # 1)
J 31: Lovat First Sight (ASL Journal # 2)
PB 6a: It's About Time - Historical Variant (ASL Journal # 2)
Mission JM2: Bloody Omaha (ASL Journal # 4)
T 1: Gavin Take (Classic ASL)
T 5: The Pouppeville Exit (Classic ASL)
G11: Pegasus Bridge (AH:The General # 26.5)
G31: Point of the Sword (AH:The General # 30.6)
T 1: Gavin Take (AH:The General # 24.2)
T 5: The Pouppeville Exit (AH:The General # 27.2)
T16: Strayer's Strays (AH:The General # 29.1)
S5: Clearing Colleville (ASL Starter Kit #1)
S8: Ad Hoc at Chef-Du-Pont (Operations #47)
NEWS 1: The Cauquigny Bridgehead (ASL News # 1)
NEWS49: Assault on Pointe du Hoc (ASL News # 26)
NEWS63: DC Party (ASL News # 30)
SPB1: Breakfast at the Café Gondree (The Boardgamer # 8.1)
JA 2: Le Plein: The Other Side of Pegasus (Internet)
BP 3: Deja Vu? (Internet)
HV 1: Brecourt Manor version 1.2 (Internet)
SFS11: Dropping into Hell (Internet)
AaC2: The Cabbage Patch (Action At Carentan)
ABS-1: Advance to Contact (Airborne Stand!)
ABS-2: "Hold The Bridge" (Airborne Stand!)
ABS-3: Heim's Causeway Bound (Airborne Stand!)
ABS-11: North To Timmes (Airborne Stand!)
ABS-12: All American (Airborne Stand!)
AA 1: The Milling Crowd (All American I: Kellam's Bridge)
AA 2: Ambush at Cauquigny (All American I: Kellam's Bridge)
AA 3: To the Manor Drawn (All American I: Kellam's Bridge)
AA 11: Absent Friends (All American II: Timmes' Orchard)
AA 12: Westward Ho! (All American II: Timmes' Orchard)
AA 13: South Rampart - Fire! (All American II: Timmes' Orchard)
AA 18: A Bridge So Far. . . (All American II: Timmes' Orchard)
AA Mission 1: The Gathering (All American II: Timmes' Orchard)
AA Mission 2: Luftlande! (All American II: Timmes' Orchard)
AA 19: Gavin's Train (All American III: Shanley's Hill)
AA 20: You've Killed Us! (All American III: Shanley's Hill)
AA 21: Maloney's Turn (All American III: Shanley's Hill)
AA 22: A Long Way to Berlin (All American III: Shanley's Hill)
AA Mission 3: Group Able => South! (All American: Gamers Guide)
AAGG2: Historical Gavin Take (All American: Gamers Guide)
AA CG 1: Night Drop (All American: Gamers Guide)
Bocage 1: First Objective (Busting the Bocage)
Bocage 2: Advance to the Blacktop (Busting the Bocage)
Bocage 3: Wintz's Flank (Busting the Bocage)
Bocage 4: 1600 Hours - Stein's Flank (Busting the Bocage)
Bocage 5: Rudder's Line (Busting the Bocage)
Bocage 6: Omaha Lifeline (Busting the Bocage)
CH 4: Steutzpunkt Vierville (Critical Hit # 1)
CH 4a: Dog Green (Critical Hit Online # 2)
CH 24: Those Normandy Nights (Critical Hit # 2)
CH 96: DC Party (Critical Hit # 5.2)
CH102: The Cauquigny Bridgehead (Critical Hit # 6.1)
CH 24a: Those Normandy Nights (Critical Hit # 7.2)
PdH 1: Praise the Lord (Pointe Du Hoc)
PdH 2: Road Warriors (Pointe Du Hoc)
PdH 3: Nowhere to Run, Nowhere to Hide (Pointe Du Hoc)
PdH 4: The Longest Night (Pointe Du Hoc)
PdH CG 1: Pointe Du Hoc (Pointe Du Hoc)
PdH 6: Lang's Group (Pointe Du Hoc)
FE37: The Merville Battery (Fanatic Enterprises: Internet)
BTB1: Taking Tailleville (Beyond the Beachhead)
FT39: Stutzpünkt Riva Bella (Franc-Tireur #8)
ASL181: Gavin Take (ASL Journal #12)
MM 39: Bicycle Race (March Madness 2017 Hollis Partisans Pack)
MP8: Crater Lake (Melee Pack II)
VV 5: Le Jeux Sont Faits (Vae Victis # 10)
VV22: Coeur de Lion (Vae Victis # 27)
V 5: No Easy Victories (View From the Trenches # 8)
V 9: Jig Green East: Storming Le Hamel (View From the Trenches # 21)
V16: Commandos Eat Quiche (View From the Trenches # 24)
1003: Gold Beach! (Monster Pack # 1.1)
1003.1: Gold Beach!: Jig Green West (Monster Pack # 1.1)
1003.2: Gold Beach!: Jig Green East (Monster Pack # 1.1)
1003.3: Gold Beach!: Jig Red West (Monster Pack # 1.1)
1003.4: Gold Beach!: Jig Red East (Monster Pack # 1.1)
1003.5: Gold Beach!: King Green West (Monster Pack # 1.1)
1003.6: Gold Beach!: King Green East (Monster Pack # 1.1)
1003.7: Gold Beach!: King Red West (Monster Pack # 1.1)
1003.8: Gold Beach!: King Red East (Monster Pack # 1.1)
SK 2: Laying Down the Gauntlet (ASL Digest # 3.10)
PB CG 3: Seizing the Bridge (Rate of Fire #14)
BMW 3.2: Fire on Top Bastion (Single Man Publishing)
BtB #5: Walking Wounded (Critical Hit # 7.3)
BtB #4: Rout the Kraut (Critical Hit # 7.3)
BtB #3: A Futile Hour (Critical Hit # 7.3)
BtB #2: Shrapnel Motivation (Critical Hit # 7.3)
BtB #1: No Need For Orders (Critical Hit # 7.3)
SFS 1: Fire From The Sky (Unknown)
Mission 1: Follow Me! (Band Of Brothers)
FT74: Freeing the Roadway (From The Cellar Pack #2)
23: Gak Gak The Ack Ack (Dezign Pak 3)
29: The Globus Raid (ASL 12 - Armies of Oblivion (2nd Edition))
AP29: Raff's Dilemma (ASL Action Pack # 4 Normandy 1944)
BM1: So Full of Fire (Hürtgen Surprise)
BM2: Brecourt Mop Up (Hürtgen Surprise)
BM3: Normandy Nights (Hürtgen Surprise)
BM4: Advance on Beach Exit 2 (Hürtgen Surprise)
DB066: WN63 (Dispatches from the Bunker #27)
46: "Mad Mike's" Finest Hour (Dezign Pak 4)
TAP #14: Crosshair Alley (Total Axis Pack II: A World Aflame)
FF12: Easy Out (FireFights! #2)
FF16: Goodbye Marie (FireFights: internet releases)
BtB 1: Taking Tailleville (Beyond the Beachhead 2)
#1: Plan Two (First Wave at Omaha)
#2: Buying the Farm (First Wave at Omaha)
#3: Ace (First Wave at Omaha)
#5: Texas Tea (First Wave at Omaha)
#7: Off the Beach! (First Wave at Omaha)
#8: Lesson One (First Wave at Omaha)
#9: Frontal at St. Laurent (First Wave at Omaha)
#11: Three Story House (First Wave at Omaha)
#13: Smashing a Breach (First Wave at Omaha)
#4: Trapped Like Rats (First Wave at Omaha)
#6: Sergeants Lead the Way (First Wave at Omaha)
#10: A Brutal Task (First Wave at Omaha)
#12: Rocket Men (First Wave at Omaha)
#14: No Footprints (First Wave at Omaha)
#15: Blood in the Water (First Wave at Omaha)
#16: Black Day for the 116 (First Wave at Omaha)
PdH #7: Beyond the D514 (Pointe Du Hoc Gamers Guide)
PdH #8: No Bars To Be Had (Pointe Du Hoc Gamers Guide)
BOB # 1: On To La Barquette (BoB - Normandy)
BOB # 2: Strayer Forward (BoB - Normandy)
BOB # 3: On To Pouppeville (BoB - Normandy)
BOB # 4: First To Close (BoB - Normandy)
BOB # 5: Three Patrol Action (BoB - Normandy)
AaC # 2: The Cabbage Patch (BoB - Normandy)
BOB Bonus # 2: Those Normandy Nights (BoB - Normandy)
BV3: Playtest (Generic Playtesting Log)
ESG100: Hollis of the Howards (Dezign Pak 8)
WO10: All Along the Merderet (Winter Offensive Bonus Pack 2013)
OE1: No Way Forward (Omaha East)
OE2: Fox Green Stalemate (Omaha East)
OE3: Seasick, Undaunted (Omaha East)
OE4: Company F Scattered (Omaha East)
OE5: On to Le Garde Hameau (Omaha East)
OE6: A Tough Nut to Crack (Omaha East)
OE7: Stalled at the E-3 Draw (Omaha East)
OE8: Breakthrough Alley (Omaha East)
OE9: "Gap Cleared!" (Omaha East)
OE10: "...The Dead and Those That Are Going to Die" (Omaha East)
OE11: Action Between the Draws (Omaha East)
OE12: Halted at Cabourg (Omaha East)
OE13: Colleville Strike I (Omaha East)
OE14: Colleville Strike II (Omaha East)
OE15: South Before Dark (Omaha East)
OE16: Historic Day for the 16th RCT (Omaha East)
#2: Cabbage Patch Stand (Action at Carentan II)
KB II 1: The Milling Crowd (All American I: Kellam’s Bridge (2nd Ed.))
KB II 2: Ambush at Cauquigny (All American I: Kellam’s Bridge (2nd Ed.))
KB II 3: To the Manor Drawn (All American I: Kellam’s Bridge (2nd Ed.))
KB II 11: North to Timmes (All American I: Kellam’s Bridge (2nd Ed.))
KB II 12: All American (All American I: Kellam’s Bridge (2nd Ed.))
FT198: Full of Fire (Deluxe Pack #1)
FrF73: Sledgehammers (Friendly Fire Pack 9)
AP-101: When I Call Roll (ASL Action Pack #11 29 Let's Go!)
S59: Mopping Up (Special Ops 6)
SS-95: Mass Confusion (SS-BAR Enterprises)
13: Le Manoir (ASL 3a Yanks (2nd Edition))
14: Silence That Gun (ASL 3a Yanks (2nd Edition))
17: Lost Opportunities (ASL 3a Yanks (2nd Edition))
18: The Roadblock (ASL 3a Yanks (2nd Edition))
19: Backs to the Sea (ASL 3a Yanks (2nd Edition))
181: Gavin Take (ASL 3a Yanks (2nd Edition))
182: Strayer's Strays (ASL 3a Yanks (2nd Edition))
183: The Pouppeville Exit (ASL 3a Yanks (2nd Edition))
Scen2: Commandos Eat Quiche (CanCon 1995)
#1: The Game's Afoot (Sword Beach)
#4: Stiffen The Sinews (Sword Beach)
#3: Close Up To The Seawall (Sword Beach)
#2: On, On You Noblest English (Sword Beach)
#5: Gentlemen Of England (Sword Beach)
#6: Imitate The Action Of The Tiger (Sword Beach)
#7: War Proof (Sword Beach)
#8: Teach Them War (Sword Beach)
#9: Men of Grosser Blood (Sword Beach)
#10: Cry God, For Harry, England and Saint George (Sword Beach)
#11: Like So Many Alexanders (Sword Beach)
#12: The Blast of War (Sword Beach)
#13: Surprise Thrust (Sword Beach)
#14: Blue Bonnets (Sword Beach)
KR #1: WN 33 (King Red + Operation Deadstick)
KR #2: Posted The Letter (King Red + Operation Deadstick)
KR #3: "C" Company's Turn (King Red + Operation Deadstick)
OD #1: Landing Zone 'X' (King Red + Operation Deadstick)
OD #2: Landing Zone 'Y' (King Red + Operation Deadstick)
OD #3: Howard's Bridgehead (King Red + Operation Deadstick)
OD #4: Pine-Coffin's Stand (King Red + Operation Deadstick)
OD #5: On The West Bank (King Red + Operation Deadstick)
OD #6: Are They Panzers? (King Red + Operation Deadstick)
OD #7: Piper's Arrival (King Red + Operation Deadstick)
OD #8: March of the Warwicks (King Red + Operation Deadstick)
WO30: As Luck Would Have It (Winter Offensive Bonus Pack 2019)
#1: Strange Looking Tanks (Gold Beach)
#2: Get Up Them Beaches (Gold Beach)
#3: Fire and Water (Gold Beach)
#4: Angry Bees (Gold Beach)
#5: Through The Tracers (Gold Beach)
#6: To The Sea (Gold Beach)
#7: Resistance To The Last (Gold Beach)
#8: A Magnificent Day's Work (Gold Beach)
#9: 124 Shell Cases (Gold Beach)
#1: Will Ye No Come Back Again (Juno Beach)
#2: Charlie One (Juno Beach)
#3: Little Black Devils (Juno Beach)
#4: Code Word: Brandy (Juno Beach)
#5: Je Parle Francais (Juno Beach)
#6: Hello BBC (Juno Beach)
#7: Take No Prisoners (Juno Beach)
#8: Now We Find Out (Juno Beach)
#9: By Sea, By Land (Juno Beach)
#10: Have A Go (Juno Beach)
O17: White Russians (Special Ops 9)
AP132: Night of Nights (ASL Action Pack #14 Oktoberfest XXXIV)
DASL 27: Royal Marines (Deluxe Advanced Squad Leader)
#1: Plan Two (Omaha West)
#2: Buying the Farm (Omaha West)
#3: Ace (Omaha West)
#4: Trapped Like Rats (Omaha West)
#5: Texas Tea (Omaha West)
#6: Sergeants Lead The Way (Omaha West)
#7: Off The Beach! (Omaha West)
#8: Lesson One (Omaha West)
#9: Frontal at St. Laurent (Omaha West)
#10: A Brutal Task (Omaha West)
#11: Three Story House (Omaha West)
#12: Rocket Men (Omaha West)
#13: Smashing a Breach (Omaha West)
#14: No Footprints (Omaha West)
#15: Blood In The Water (Omaha West)
#16: Black Day for The 116 (Omaha West)
PdH #1: Praise The Lord (Pointe Du Hoc: Retro Bar Gunner Edition)
PdH #2: Road Warriors (Pointe Du Hoc: Retro Bar Gunner Edition)
PdH #3: Nowhere to Run, Nowhere to Hide (Pointe Du Hoc: Retro Bar Gunner Edition)
PdH #4: The Longest Night (Pointe Du Hoc: Retro Bar Gunner Edition)
PdH #6: Lang's Group (Pointe Du Hoc: Retro Bar Gunner Edition)
PdH #7: Beyond The D514 (Pointe Du Hoc: Retro Bar Gunner Edition)
PdH #8: No Bars To Be Had (Pointe Du Hoc: Retro Bar Gunner Edition)
RM03: La Fiere Bridge (Internet: Rudy Marmaro)
RM01: Chef-du-Pont (Internet: Rudy Marmaro)
MMP03: Lovat First Sight (MMP News)
S59: Mopping Up (ASL Starter Kit Expansion Pack #1 2nd Edition)
Designer: Perry Cocke
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
AmericanGerman
60%

Overview:

Exit No. 1 at Pouppeville was foremost on the mind of the Division Commander, Maj. General Maxwell Taylor, who had just confirmed his whereabouts near Hiesville upon sighting the distinctive, onion-shaped steeple of Ste. Marie-du-Mont. Not having seen any of the 506th, Taylor ordered Lt. Col. Julian Ewell to Pouppeville with a small available force, cobbled together from line company infantrymen and assorted HQ personnel, many of the officers. “Never have so few been led by so many,” said Taylor. Approaching Pouppeville from the west shortly after dawn, it soon became clear that the 3rd Battalion troopers would lead the way for the Headquarters men, who were not well-versed in house-to-house tactics. The numerically superior Germans – many of them Georgian conscripts – held off the paratroopers for several hours, finally falling back on the school house that served as their headquarters.
Attacker: American (III/501st Parachute Infantry Regt., 101st Airborne Division)
Defender: German (III/1058th Infantry Regt., 91st Infantry Division)  
7.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:8.0 D:7.0
AFVs: A:0 D:0
Guns: A:0 D:2
3.7cm FlaK 36 o. 37 x 2

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Stone buildings. D: FlaK guns may set up Emplaced, no HIP, can not move.
Map Board(s): q x
Overlays: NONE
Errata (source)
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Scenario info

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Last Played:
DateReporterOpponentResultComments
2020-10-12(D) Craig Renier vs Dave Wiesenhahn American winThe American advance was initially delayed by the German 37L ROF But when the first gun broke, the Americans quickly controlled their first victory building in the south. The low morale German conscripts could not hold off the assault on the center building. The German final hope lay with it last gun next to the northern victory building. But, an American 3-3-7 shot resulted in a 1MC. The German 2-2-8 crew rolled a 12. The remaining German force was insufficient to retake one of the victory buildings, so the German player conceded at Turn 7.
2019-01-20(A) O Ramaille vs German winWith several KIA results on incredibly accurate German defensive fire and several high rolls on MC checks, the Americans could not expect to win this game. The German defense remained quite untouched. A decisive defeat for the Americans.
2019-01-19(A) O Ramaille vs American winThe US paratroopers concentrated their force North to capture the first building and destroy the first AA gun. Despite some resistance, the objective is reached. Furious close combat allowed the capture of the second building. The German resistance faded away and a critical hit from a bazooka offered the capture of the third building. The last AA gun was quickly KIAed giving an easy and decisive victory to the Americans.
View all
ActionDate
Heloanjin Added a playing2020-10-12 16:17:29
Lehr Set the starter kit field2020-07-28 19:59:28
MoriQuessir Linked the scenario to ROAR2020-03-20 17:00:39
lt_steiner Rated the scenario2019-12-31 09:04:02
hoxson1 Updated the Victory Conditions2019-12-03 17:57:19
FileDescriptionUserViews
(!usa-germ.png)Imagehoxson1248
Paratroopers from the 501st PIR / 101st Airborne division (S58-USParatroopers_501stPIR.jpg)Imagelt_steiner152
37 cm Flak 36 (S58_37cm-Flak36.jpg)Imagelt_steiner151
(S58_map.png)Map Imagelt_steiner137
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Paratroopers from the 501st PIR / 101st Airborne division
37 cm Flak 36
 
Statistics:
Avg Rating: 6.00Votes: 5
Views: 743
To-Play list count: 2
Estimated Play time: 2.9 hours
Recorded Games: 3
Archive recorded plays:
American2
German1
Drawn:0

ROAR Data: (as of Nov 2019)
Exit No. 1 [Confirmed]
[A] American 1
[D] German 1
All Rights Reserved Dave Ramsey.