homepage
  • Your recently viewed scenarios
    • Orange Blossom Disaster
      Serge played the scenario
      Transylvania 6-5000
      Bongiovanni played the scenario
      Mortal Wounding
      RJenulis played the scenario
      L'Union Fait la Force
      GeneralFG played the scenario
      One-Man Wrecking Machine
      GeneralFG played the scenario
      Storm of Steel
      Danno played the scenario
  • Not Logged In
  • Home
  • Shop for Scenarios
  • Article List
  • Reviews
  • Advanced Search
  • Game Search
  • Maps
  • Scenario Map
  • Games Wanted
  • Publications
  • Scenario Picker
  • Reports
    • Balance
    • Statistics
  • Contact
  • Events
  • Scenario Lists
  • Information
    • REST API
    • Privacy policy
    • Terms and Conditions
  • Login/Register
    • Login
    • Register
Half Its Mission WTO (id:#63969)
(Behind the Beachhead Tournament 2019 ID: BtB B2)   [next]   [previous]
Briqueville, France 1944-06-09 (36 others)
ABS-6: Steel Rain (Airborne Stand!)
ABS-7: Easy Company (Airborne Stand!)
ABS-8: Headlong Charge (Airborne Stand!)
ABS-9: Forming The Perimeter (Airborne Stand!)
ABS-10: Let Motey Punch (Airborne Stand!)
AA 6: Go! Go! Go! (All American I: Kellam's Bridge)
AA 7: Easy Over (All American I: Kellam's Bridge)
AA 8: Charge the Causeway (All American I: Kellam's Bridge)
AA 9: VII Corps Bridgehead (All American I: Kellam's Bridge)
AA 10: Go to Town (All American I: Kellam's Bridge)
AA 17: Millett's Men (All American II: Timmes' Orchard)
AA 26: Everybody's Dying (All American III: Shanley's Hill)
AA 27: Lifeline (All American III: Shanley's Hill)
AA 28: Access Denied (All American III: Shanley's Hill)
FT42: No Luck (Franc-Tireur # 8)
RPT23: The Bavent Recce (Rally Point # 3)
ASLSK B5: On to Montebourg - 1 (Ecausseville) (Battles Magazine #5)
GJ011: Tough Assignment (Grumble Jones)
GJ059: A Deadly Pasture (Grumble Jones)
KB II 6: Go! Go! Go! (All American I: Kellam’s Bridge (2nd Ed.))
KB II 7: Easy Over (All American I: Kellam’s Bridge (2nd Ed.))
KB II 8: Charge the Causeway (All American I: Kellam’s Bridge (2nd Ed.))
KB II 9: VII Corps Bridgehead (All American I: Kellam’s Bridge (2nd Ed.))
KB II 10: Go To Town (All American I: Kellam’s Bridge (2nd Ed.))
AP104: Linkup (ASL Action Pack #11 29 Let's Go!)
#1: The Good Sheperd (St. Lo: The Battles for Hill 192)
BtB A2: Hill 35 (Behind the Beachhead Tournament 2019)
BtB A3: Supply Dump (Behind the Beachhead Tournament 2019)
BtB B1: Across the Aure Valley (Behind the Beachhead Tournament 2019)
BtB C1: Going In Light (Behind the Beachhead Tournament 2019)
BtB C2: Weathering the Fire (Behind the Beachhead Tournament 2019)
AP133: Two the Hard Way (ASL Action Pack #14 Oktoberfest XXXIV)
Q18: Take The Crossroads (Quick 6 Scenario Pack III)
2: Capture Hill 35 (29 Let's Go! - Behind the Beachhead and the Drive for St. Lo)
Q28: Going in Light (Quick 6 Scenario Pack V)
Q41: River Crossing Ruckus (Quick 6 Scenario Pack VII)
Designer: George Kelln
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
AmericanGerman
50%

Overview:

The US 115th Infantry Regiment moved out in the morning to cross the Aure Valley, its mission was Saint-Lô, 24 miles south. The 3rd Battalion was the first across the valley, taking several hours to cross the mile-and-a-half; the 2nd Battalion followed in its wake, and several hours later the 1st Battalion, whose crossing two-miles further east was frustrated by German machine-guns, also used the 3rd Battalion’s path. By the afternoon, all three battalions had fanned out into the bocage and continued their advance south towards Saint-Lô. The 1st Battalion, moving to seize the crossroad near the village of Briqueville, stumbled upon a strongpoint belonging to the 915.Grenadierregiment, whose mission was to protect the left flank of Trevières. In heavy fighting, the Americans cleared the village and secured the crossroad; however, German forces advancing from Trevières, forced the 1st Battalion to prepare for a counterattack.
Attacker: American (Elements 1st Battalion, 115th Infantry Regiment)
Defender: German (Elements 915.Grenadierregiment)  
6.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:15.5 D:9.0
AFVs: A:0
AFVs: D:0
Guns: A:0 D:4
7.5cm leIG 18 x 2
8cm GrW 34 x 2

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Hedges are Hedgerows. Variable additional forces both sides by secret dr. D: FB1-2
Map Board(s):
Show/hide map dependencies
PublicationBoard
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

  • Recent Playings
  • Latest Updates
  • User Files
  • Public Lists
  • Comments
  • Links/References
Last Played:
DateReporterOpponentBal.ResultTimeComments
View all or balance report
ActionDate
hoxson1 Modified the Theatre2021-02-24 21:30:49
hoxson1 Updated the Victory Conditions2020-01-15 18:13:33
peacmyer Rated the scenario2019-10-06 10:14:19
hoxson1 Uploaded an Image2019-09-11 13:52:35
hoxson1 Modified the misc. rules2019-09-11 13:51:24
FileDescriptionUserViews
(!usa-germ.png)Imagehoxson1869
(bocage us Inf ditch.png)Imagehoxson1940
(lc half mission.png)Map Imagehoxson1861
DescriptionUploaded by
TitleAuthorDate
DescriptionUploaded by

Quick Map View

Location

Images

 
Statistics:
Avg Rating: 5.00Votes: 1
Views: 4685
To-Play list count: 0
Estimated Play time: 4.2 hours
Recorded Games: 0
Archive recorded plays:
American0
German0
Drawn:0

ROAR Data: (as of today)
Half Its Mission
[Log in to Confirm or Edit]
[A] American 1
[D] German 1
All Rights Reserved. (c)2022 Dave Ramsey.