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ANZAC Boys MTO (id:#65399)
(ASL Action Pack #16 From The Land Down Under ID: AP161)
Chania, Crete 1941-05-27 (4 others)
BC3: 42nd Street (Aussie Tournament Pack)
AoC06: 42nd Street (Kreta - Operation Merkur)
AoC07: Their First and Last (Kreta - Operation Merkur)
BA5: The Tail of the Scorpion (Brevity Assault)
Designer: Andrew Rogers
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanANZAC
45.833333333333%

Overview:

During the first part of 1941, Allied forces had been defeated in Greece and many had retreated to Crete. In their haste, the allies had been forced to leave much of their heavy equipment behind, leaving them lightly armed for the inevitable German assault. On the night of 20 May, the Germans unleashed their ambitious plan, Operation MERCURY, attacking Crete from the air with paratroopers and gliders. Concentrating on four locations, the Germans were largely rebuffed. However, at Maleme the Axis managed to take control of a vital airfield and began to fly in much needed reinforcements. Commonwealth soldiers retreated to the southern part of Crete and the town of Chania became a key position for the men assigned to fight the rearguard action.
Attacker: German (Bataillon I, Gebirgsjäger-Regiment 141, Gebirgs-Division 5)
Defender: ANZAC (28th (Maori) Battalion, 5th Brigade and 2/7th Battalion, 19th Brigade)  
5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:11.0 D:13.0
AFVs: A:0 D:0
Guns: A:0
5cm leGrW 36 x 2
D:0
OML 2-in. Mortar x 3

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Grain is in Season, NQ for both sides. Olive Groves
Map Board(s): 42
Overlays: O2 O5
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentResultComments
2022-01-20(A) pierre vasad vs Gruhl ANZAC winNice game. Lots of smoke and banzai charge get the advantage for the Anzac at the start, but then losing smoke on all mortars before turn 4 stopped their progression and they took a heavy hit trying to assault with no smoke protection. A sniper hit on turn 5 against the lone german inside the southern walled farm was the decisive event to allow the ANZAC to get control of the 10th building at the last minute. Lots of fun for a narrow defeat.
2022-01-15(D) Andy Bagley vs Craig Benn German winAs the data suggests, this one probably favours the Germans slightly. I was happy with my plan as the ANZACs though, sending a couple of squads to take and hold the southern buildings while my main attack approached the main village area from the north and east. The dice gods didn't agree with me though; I couldn't get an ambush, lost two CCs where the odds were in my favour, and repeatedly failed MCs with my 8-morale squads. I also couldn't try the Banzai option because all my leaders were scurrying round trying to rally brokies! In the end the Germans outnumbered me and were counterattacking, so I threw in the towel at the start of Allied turn 4.
2021-12-31(D) Kermit Mullins vs Dan Best German winGermans quickly established control of the village. My ANZACS struggled to get into position from the east. My northern group entered and banzai charged to take a building for 6 total taken by the ANZACS before I conceded on Turn 5. Tough game for the ANZACS in my opinion.
2021-12-31(A) Dan Best vs Kermit Mullins German win
2021-10-07(D) Andy Beaton vs Bruce Stevenson ANZAC winWon as the ANZACS wiht good dice and a boatload of sneaky Australian bonus features, (extra smoke, stealth, H to H) while the Germans were hobbled by the inability to conceal at the start. The German player found it frustrating.
View all
ActionDate
Neal Ulen Added a playing2022-04-11 22:13:45
gruhl Added a playing2022-01-20 16:37:05
Andy_Bagley Added a playing2022-01-16 11:15:30
Andy_Bagley Rated the scenario2022-01-16 10:56:39
grumblejones Added a playing2022-01-01 00:32:55
FileDescriptionUserViews
(germ-aussienz.png)Imagehoxson1238
(anzac boys map.png)Map Imagehoxson1236
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Statistics:
Avg Rating: 7.00Votes: 23
Views: 0
To-Play list count: 2
Estimated Play time: 2.7 hours
Recorded Games: 16
Archive recorded plays:
German10
ANZAC6
Drawn:0

ROAR Data: (as of January 2022)
ANZAC Boys [Confirmed]
[A] ANZAC 12
[D] German 20
All Rights Reserved Dave Ramsey.