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One-Man Wrecking Machine WTO (id:#66401)
(HASL 12 - Drop Zone: Sainte-Mère-Église ID: SM07)   [next]   [previous]
See Also: One-Man Wrecking Machine by Volfoni Brothers
Sainte-Mère-Église, France 1944-06-07 (63 others)
12: Confusion Reigns (ASL 2 - Paratrooper (2nd Edition))
16: No Better Spot to Die (ASL 2 - Paratrooper (2nd Edition))
27: The Liberation of Tulle (ASL 4 - Partisan!)
103: A Day By the Shore (ASL 5a - For King and Country)
A 47: White Tigers (AH:ASL Annual `92)
A 77: Hide & Seek (AH:ASL Annual `95 Winter)
G22: A Day By the Shore (AH:The General # 29.4)
G42: The Youth's First Blood (AH:The General # 31.6)
S01: Retaking Vierville (ASL Starter Kit #1)
NEWS11: The Port-Filliolet Crossroad (ASL News # 6)
SB 1: You Want to Save Private Ryan? (Internet)
ABS-4: No Better Place To Die... (Airborne Stand!)
AA 4: A Better Spot Than This (All American I: Kellam's Bridge)
AA 14: North Rampart - Fire! (All American II: Timmes' Orchard)
AA 23: Lost Battalions (All American III: Shanley's Hill)
AAGG3: Historical The Port-Filliolet Crossroad (All American: Gamers Guide)
CH148: Trapped at Authie (Reissue) (Critical Hit # 6.4)
CH 1: Authie: The Death of Company C (Critical Hit # 1)
EP11: The Port-Filliolet Crossroad (Euro-Pack III - Late War `44-45)
PdH 5: Rangers Relief (Pointe Du Hoc)
BTB2: Merely Hanging On (Beyond the Beachhead)
O82.1: Armor Leader: Normandy CG (On All Fronts # 82)
PJ7.1: Mines! (OAF Playtester's Journal # 7)
#9: Le Mesnil Strongpoint (To Battle By Air 2)
#4: Dead Man's Corner (To Battle By Air 1)
VB15: One-Man Wrecking Machine (Volfoni Brothers Scenarios)
AP30: Not Apt to Drag Feet (ASL Action Pack # 4 Normandy 1944)
RPT24: Farmyard Affray (Rally Point # 3)
BtB 2: Merely Hanging On (Beyond the Beachhead 2)
SP170: Halfhearted Hiwis (Schwerpunkt #15)
ESG #53: "Mad Mike's" Part Two (Dezign Pak 5)
MLR08: Prelude to Disaster (Elite Canadians)
MLR09: Overrun (Elite Canadians)
BOB # 6: Sink's Orders (BoB - Normandy)
BOB # 7: Tense Moments (BoB - Normandy)
JDJ 1.1: Retaking Vierville (Coastal Fortress)
159: White Tigers (ASL 13 - Rising Sun)
BAA 7: Tip Of The Spear (The Battle for the Abbaye des Ardennes)
KB II 4: No Better Place to Die... (All American I: Kellam’s Bridge (2nd Ed.))
CH1: Authie: The Death of Company C (Critical Hit Retro Magazine 1)
12: Confusion Reigns (ASL 3a - Yanks (2nd Edition))
16: No Better Spot to Die (ASL 3a - Yanks (2nd Edition))
RPT115: Halfhearted Hiwis (Rally Point #12)
S16-16: Pointmen of Authie (Sweet 16 4-Pack 4)
Round 2: Prelude to Disaster (ANZACon 2005)
27: The Liberation of Tulle (ASL 12 - Armies of Oblivion (2nd Edition))
PEB #1: Along The Way (Port-en-Bessin)
PEB #2: Confused Street Fight (Port-en-Bessin)
PEB #3: Clear Them Out: WN 57 (Port-en-Bessin)
PEB #4: B Troop Arrives (Port-en-Bessin)
PEB #5: Zig Zag 1 (Port-en-Bessin)
PEB #6: DSO Riposte (Port-en-Bessin)
PEB #7: Stutzpunkt Port-en-Bessin (Port-en-Bessin)
PdH #5: Stars and Stripes Forever (Pointe Du Hoc: Retro Bar Gunner Edition)
#8: Raff's Rush (Utah Beach)
159: White Tigers (ASL 13 - Rising Sun (2021))
CH 1: Authie: The Death of Company C (Critical Hit #1 2022 Reprint)
SM10: Not Apt to Drag Feet (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM08: Without Thought of Numbers (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM09: Confusion Reigns (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM CG II: Liberation Road (HASL 12 - Drop Zone: Sainte-Mère-Église)
ASLN11: The Port-Filliolet Crossroad (Critical Hit #8.1)
FT75: Unexpected Fire (From The Cellar Pack #13)
Designer: Ken Dunn
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanAmerican
33.333333333333%

Overview:

Having pushed Turnbull's platoon out of Neuville-as-Plain, the Germans continued to advance on Sainte-Mère-Église at dawn on 7 June. German troops, with typical efficiency and ferocity, appeared imminent. However, defending the north side of the town were members of Vandervoort's 2nd Battalion, including Company D. The fighting was ferocious as the paratroopers defended against hordes of German infantry, giving ground only when there was no other option.
Attacker: German (Sturm-Bataillon AOK 7, 7. Armee and Grenadier-Regiment 1058, Luftlande-Infanterie-Division 91 with Panzerjäger-Abteilung 709)
Defender: American (Company D, 2nd Battalion, 505th Parachute Infantry Regiment, 82nd Airborne Division)  
5.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:14.0 D:8.0
AFVs: A:1
Marder I (f)

AFVs: D:0
Guns: A:0 D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: SM SSM.
Map Board(s):
MMP: Sa Show/hide map dependencies
PublicationBoard
HASL 12 - Drop Zone: Sainte-Mère-ÉgliseMMP: Sa
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2024-08-07(A) M van Houte vs A.N. American winPlayed a while ago. Had fun, but it seems pretty tough on the Germans.
2024-07-30(A) Arthur Gollwitzer vs American American win
2024-07-02(D) Alejandro Barreiro vs PabloB American win
2024-06-14(D) Dave Mareske vs Bud Garding American winTexas Team Tournament
2024-01-14(A) Andy Goldin vs Tom Reitter German winTom's paratroops had me bottled up pretty well along the paved road for the first couple turns, with his laser-like kill stack (his heroic 9-2, 2 747s, MMG, BAZ) shredding my 'assault troops' from behind the stone wall, inflicting substantial losses (the 9-1, 2x 537s, and others double-broken or KIA). I managed to force the flank on the German left with my reinforcements, exploiting a hole created by my sniper which broke the 747 on the US far right / German left.

While it was great his heroic leader had a 10 morale, as it turns out, heroic leaders are brittle. I used my SP gun to smoke the stack (which now had a 747 and MMG) and place a demo charge. The DC caused a K/4, and the heroic leader got randomly selected for the K. He survived (was wounded) but failed the 4 check, eliminating him.

Once I got around his flank and neutralized his kill stack, Tom decided to concede (although I'm not entirely sure it was over).

Important point: as it turns out, Heroic Leader DRM doesn't stack with the leader's inherent DRM -- you get one or the other, not both. The play is probably to make the 8-0 heroic, thereby giving him a -1 DRM.
View all or balance report
ActionDate
GeneralFG Added a playing2025-06-15 01:41:24
GeneralFG Rated the scenario2025-06-15 01:40:25
Houtje Added a playing2025-06-08 08:30:11
Hutch Modified the misc. rules2025-02-02 19:18:43
AlexB Added a playing2024-07-02 14:17:11
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Statistics:
Avg Rating: 6.96Votes: 23
Views: 0
To-Play list count: 0
Estimated Play time: 3 hours
Recorded Games: 17
Archive recorded plays:
German4
American13
Drawn:0

ROAR Data: (as of today)
One-Man Wrecking Machine
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[A] American 8
[D] German 11
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