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Disaster at Ypenburg ETO (id:#67230)
(ASL Action Pack #21 Blitzkrieg to Paris ID: AP227)   [next]   [previous]
Ypenburg Airfield, Netherlands 1940-05-10 (88 others)
48: Toujours L'Audace (ASL 6 - The Last Hurrah (2nd Edition))
49: Piercing the Peel (ASL 6 - The Last Hurrah (2nd Edition))
88: Art Nouveau (ASL 11 - Doomed Battalions (2nd Edition))
A 104: In Front of the Storm (AH:ASL Annual `96)
J39: Indeed! (ASL Journal # 3)
G07: Bring up the Guns (AH:The General # 25.3)
NEWS22: Tricks of War (ASL News # 14)
NEWS68: Art Nouveau (ASL News # 32)
CH133: Group Iron (Critical Hit # 6.2)
VHN1: Winged Devils (Critical Hit # 7.1)
VHN2: A Matter of Coordination (Critical Hit # 7.1)
FE 15: Contested Landing (Fanatic Pack 2)
FE 36: Wings of War (Fanatic Enterprises: Internet)
FE 87: Lightning War (Blitzkrieg Pack)
FF14: The Hunted (FireFights! #2)
NFNH 3: The Hatert Bridge (Waffen-SS III: Neither Fear Nor Hope)
: Eben-Emael (Journal du Stratège # 39)
GD 1: La Guerre Finie!! (Grossdeutschland Pack 1 - The Early Years)
GD 2: Operation NIWI (Grossdeutschland Pack 1 - The Early Years)
O88.2: The Cupola Smashers of Eben Emael (On All Fronts # 88)
TAC21: L'Infanterie Attaque (Tactiques # 3)
VV27: Pas Savoir (Vae Victis # 37)
SL 25: Resistance at Chabrehez (ASL Digest # 6.10)
: Taking the Bridge (Gamex `91)
GD 1: Vogt's Ritterkreuz (Gun Duel 2001)
SFS 9: Appointment With Royalty (Origins `93)
#7: Cracking Fortress Holland (To Battle By Air 2)
FE 152: Millwork (Dutch Pack)
FE 153: Battalion for Special Missions (Dutch Pack)
FE 154: The Hero Maduro (Dutch Pack)
FE 155: Moerdijk Massacre (Dutch Pack)
FE 156: Ypenburg Airfield (Dutch Pack)
FrF28: Luftlandekommando Hedderich (Friendly Fire Pack 4)
U17: Resistance at Chabrehez (Turning the Tide)
48: Toujours L'Audace (ASL 11 - Doomed Battalions (3rd Edition))
49: Piercing the Peel (ASL 11 - Doomed Battalions (3rd Edition))
88: Art Nouveau (ASL 11 - Doomed Battalions (3rd Edition))
OA26: Vogt's Ritterkreuz (Out of the Attic #2)
FrF46: Dutch Courage (Friendly Fire Pack 6)
VHN3: End of Command (Critical Hit # 7.1)
VHN4: Tentative (Critical Hit # 7.1)
VHN5: Wiped Out (Critical Hit # 7.1)
VHN1: Winged Devils (Facing the Blitz)
VHN2: A Matter of Coordination (Facing the Blitz)
VHN3: End of Command (Facing the Blitz)
VHN4: Tentative (Facing the Blitz)
VHN5: Wiped Out (Facing the Blitz)
VHN6: Battling for Belgium (Facing the Blitz)
CH133: Group Iron (A Few Rare Men)
VHN 1: Winged Devils (Facing the Blitz II)
VHN 2: A Matter of Coordination (Facing the Blitz II)
VHN 3: End of Command (Facing the Blitz II)
VHN 4: Tentative (Facing the Blitz II)
VHN 5: Wiped Out (Facing the Blitz II)
DB120: Start Fall Gelb (Dispatches from the Bunker #40)
BWN 1: Their Baptism of Fire (Blitzkrieg in the West - Northern Campaign)
S60: Operation NIWI (Special Ops # 7)
FrF85: Junkers Junkyard (Friendly Fire Pack 11)
RP 131: Boot's Scoot and Boogie (Rally Point #14)
RP 132: Probe Toward The Hague (Rally Point #14)
RP 133: The Recapture of Ockenburg (Rally Point #14)
RP 134: Von Sponeck's Woods (Rally Point #14)
PJ3.7: The Unexpected Ambush (OAF Playtester's Journal # 3)
RM-1: Wisembach Roadblock (Race For The Meuse)
RM-2: Prelude to Bodange (Race For The Meuse)
RM-3: Forcing The Sûre (Race For The Meuse)
RM-4: The Final Stand (Race For The Meuse)
RM-5: Battle For Bodange (Race For The Meuse)
#1: The Enemy's Behind Us (Sturmgruppe Eisen)
#2: Bridge Blown! (Sturmgruppe Eisen)
#3: Clearing A Flank (Sturmgruppe Eisen)
#4: Snafu! (Sturmgruppe Eisen)
#5: Enlarging The Bridgehead (Sturmgruppe Eisen)
#6: "Resistance Great" (Sturmgruppe Eisen)
#7: Group Eisen (Sturmgruppe Eisen)
231: In Front of the Storm (ASL 10a - Croix de Guerre)
BP1 BONUS #1: Code Name "Iron" (Battle of the Bulge I)
RM-TM: Race to the Meuse Tactical Mission (Race For The Meuse)
FRASL: Rebuff at the Paint Factory (Internet)
FRASL: Retaking Ypenburg Airfield (Internet)
CB4SL: Attaque à l'aube (tr: Dawn Attack) (Casus Belli #11)
BC33: Final Destination (Break Contact #3)
ASLN22: Tricks Of War (Critical Hit #8.1)
ASLN68: Art Nouveau (Critical Hit #8.2)
48: Toujours L'Audace (ASL 11a - Doomed Battalions (4th Edition))
49: Piercing the Peel (ASL 11a - Doomed Battalions (4th Edition))
88: Art Nouveau (ASL 11a - Doomed Battalions (4th Edition))
311: Vogt's Ritterkreuz (ASL 11a - Doomed Battalions (4th Edition))
Designer: Gary Fortenberry
Starter kit scenario?:    Deluxe scenario?:
 
No balance information available
0%

Overview:

A few kilometers east of The Hague, Ypenburg Airfield became a critical objective in Germany’s audacious plan to capture the Dutch government and royal family in a single stroke. As part of FALL GELB, German High Command designated this airfield—along with those at nearby Ockenburg and Valkenburg—as landing zones for airborne forces tasked with this unprecedented decapitation strike. At approximately 0515 on 10 May, the first German aircraft appeared over Ypenburg. The assault unfolded in phases. Heinkel He-111 bombers conducted preliminary strafing and bombing runs. Dutch AA positions returned fire, downing at least two German aircraft. Immediately afterwards, 60 Junkers Ju-52 transport aircraft approached at low altitude and German paratroopers from Luftlande-Infanterie-Division 22 began dropping around the airfield perimeter. Due to Dutch AA fire, initial landings scattered wider than hoped. With partial control of the perimeter, Ju-52s began landing directly on the airfield. Around 40 aircraft survived the AA fire and landed in rapid succession, disembarking infantry from Infanterie-Regiment 47. Dutch defenders directed concentrated fire on landed aircraft, destroying or damaging at least 16 Ju-52s. Hand-to-hand combat erupted across the airfield as German forces attempted to secure a perimeter. The initial German success proved short-lived as Dutch forces rallied. Major Jan Mallinckrodt organized a three-pronged assault on the airfield, with 1e Compagnie, 1e Regiment Infanterie attacking from the northwest, 9e Compagnie, Garderegiment Grenadiers and police units pressed from the west, and 3e Compagnie, 1e Regiment Infanterie from the south. Dutch forces employed several Overvalwagen M38 armored cars for fire support.
Attacker: Dutch (No more details)
Defender: German (Luftlande-Infanterie-Division 22)  
6.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:0.0 D:0.0
AFVs: A:0
AFVs: D:0
Guns: A:0 D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
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hoxson1 Modified the Theatre2025-10-01 21:09:28
Hutch Modified the gps location2025-10-01 12:26:44
Hutch Uploaded an Image2025-10-01 12:25:37
Hutch Modified the Scenario date2025-10-01 11:22:06
Hutch Modified the overview2025-10-01 11:02:53
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