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Should I Stay or Should I Go? WTO (id:#67433)
(Dispatches from the Bunker #62 ID: DB204)   [next]   [previous]
Kobscheid, Germany 1944-12-16 (38 others)
I: Buchholz Station (Classic ASL)
U08: Weissenhof Crossroads (G.I.'s Dozen)
I: Buchholz Station (AH:The General # 24.4)
S04: Welcome Back (ASL Starter Kit #1)
S15: Hammer to the Teeth (ASL Starter Kit #2)
TOT 1: Take Ten! (Time on Target # 1)
TOT 2: First Attack (Time on Target # 1)
TOT 3: The Pride of Lions (Time on Target # 1)
TOT tA: Sweep Along Skyline Drive (Time on Target # 1)
WAR1: The New Boy (Wacht Am Rhein)
WAR2: Rising Tide (Wacht Am Rhein)
O117.1: Not Without a Fight (On All Fronts #117)
O122.3: The I & R Platoon (On All Fronts #122)
DW1: The I & R Platoon (OAF Playtester's Journal # 7)
SP121: Danger Close! (Schwerpunkt #11)
MP6: The Marnach Strongpoint (Melee Pack I)
PN 2.0: Recon Awry (Internet)
Y45a: Wacht am Rhein (Internet)
SP167: Trigger Happy Joes (Schwerpunkt #14)
HG-13: An Unfriendly Welcome (High Ground 2)
RPT94: Trigger Happy Joes (Rally Point #10)
191: Buchholz Station (ASL 3a - Yanks (2nd Edition))
DB135: The Krinkelterwald (Dispatches from the Bunker #45)
WaR 1: New Boy (Wacht Am Rhein 2nd Edition, Volume 1)
WaR 2: Rising Tide (Wacht Am Rhein 2nd Edition, Volume 1)
KN#5: The Fall Of Kesternich (Desperate Hours: Battle for Kesternich)
KR#1: Parker's Silver Star (Krinkelt-Rocherath)
KR#8: Battle of the Twin Villages (Krinkelt-Rocherath)
KR#2: Second Wave (Krinkelt-Rocherath)
DCRB 08: Last Stand of a Troop (Red Banner 2019 Q4)
HazMo18: Sophoclean Tragedy (HazMo Scenario Pack 2: The Un-Civil Wars)
#13: Through The Mist (Critical Hit Annual #6)
Q26: Holzthum Hold Out (Quick 6 Scenario Pack V)
DB175: Take and Hold (Dispatches from the Bunker #55)
DB182: Cold Night in Winterspelt (Dispatches from the Bunker #56)
Scripts 1: A Troop's Last Stand (Red Banner 2023 Q4)
PN 2.0: Recon Awry (Coastal Fortress)
Q39: The Ghosts From Dasburg (Quick 6 Scenario Pack VII)
Designer: Enrico Catanzaro
Starter kit scenario?:    Deluxe scenario?:
 
No balance information available
0%

Overview:

During the opening of Germany’s Ardennes offensive the double envelopment of the Schnee Eifel caught the Americans by surprise. The high command did not spot the buildup of the German forces for the offensive, and made no preparations to deal with it. This caused a paralyzing lack of situational awareness by the defending forces in front of St. Vith and the surrounding villages. The only real organized American defense was at Kobscheid, where the 18th Cavalry Reconnaissance Squadron had fortified the village with barbed wire, mines, and machine guns, ready to hold the position as long as possible in front of the approaching Volksgrenadiers.
Attacker: German (Grenadier-Regiment 295, 18.Volksgrenadier-Division and Heeres-Sturmgeschütz-Brigade 244)
Defender: American (A Troop, 18th Cavalry Reconnaissance Squadron, 14th Cavalry Group)  
7 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:12.5 D:15.0
AFVs: A:2
StuG IIIG (L) x 2

AFVs: D:3
M8
M3 ht x 2

Guns: A:1
8cm GrW 34
D:0
M2 60mm Mortar

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: GS (E3.72), Mist (E3.32). D: M* starts Immobilized (D8.1)
Map Board(s):
56 69 Show/hide map dependencies
PublicationBoard
ASL Action Pack # 5 East Front56
ASL Action Pack #1069
Overlays: OG4 OG5
Errata (source)
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Hutch Uploaded an Image2026-09-28 20:03:21
Hutch Modified the gps location2026-09-28 20:02:25
Hutch Modified the overlays2026-09-28 20:00:34
Hutch Modified the misc. rules2026-09-28 19:59:39
Hutch Modified the overview2026-09-28 19:56:58
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Estimated Play time: 6 hours
Recorded Games: 0
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