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The Fortress (id:#67462)
(SASL 1 - Solitaire ASL (1st Edition) ID: Mission 06)   [next]   [previous]
See Also: The Fortress by Multi-Man Publishing The Fortress by Critical Hit The Fortress by Critical Hit Fighting for the Fortresses by Multi-Man Publishing The Fortress by Critical Hit
1901-02-01 (39 others)
Mission 02: Pockets (SASL 1 - Solitaire ASL (2nd Edition))
Mission 03: Recon (SASL 1 - Solitaire ASL (2nd Edition))
Mission 04: Bunker Busting (SASL 1 - Solitaire ASL (2nd Edition))
Mission 05: Take the Highway (SASL 1 - Solitaire ASL (2nd Edition))
Mission 06: The Fortress (SASL 1 - Solitaire ASL (2nd Edition))
Mission 07: Block Party (SASL 1 - Solitaire ASL (2nd Edition))
Mission 08: Patrol (SASL 1 - Solitaire ASL (2nd Edition))
Mission 09: Enemy Offensive (SASL 1 - Solitaire ASL (2nd Edition))
Mission 10: Hold the Line (SASL 1 - Solitaire ASL (2nd Edition))
Mission 11: Tank Attack! (SASL 1 - Solitaire ASL (2nd Edition))
Mission 12: Besieged (SASL 1 - Solitaire ASL (2nd Edition))
Mission 13: The Bridge (SASL 1 - Solitaire ASL (2nd Edition))
: Get Me That Bridge (Hell on Wheels Battle Pack)
Mission I1: Secrets (Critical Hit # 3)
Mission I2: Destiny Riders (Critical Hit # 3)
CH108: Assault on a Partisan Home Base (Critical Hit # 6.1)
*RBMC*: CON `91 Red Barricades Mini-Campaign (Alea #24)
O90.2b: On the Road to Kanev Part II (On All Fronts # 90)
JA 06: The Other Side of the Rhine (Internet: Jeffery T. Allen)
JA 07: Gruesome Twosome (Internet: Jeffery T. Allen)
JA 16: No Sen Ninbaris (Internet: Jeffery T. Allen)
Mission X1: Guarding the Railway Line (ASL Digest # 7.04)
Mission X2: Probed (ASL Digest # 7.04)
JS 15: Quickie Scenario: Sherman vs. Panther (ASL Digest # 7.04)
P7: Movie Popcorn 3: Driving Miss Daisy ()
JH 3: Wasp's Nest (Renegade Scenarios)
BG 1: Once More, Into the Breach (Internet)
DH 1: Kelly's Heroes (Coastal Fortress)
: Ban Kho Lai (March Madness 2001)
: Hill 647 (March Madness 2001)
A: Search and Destroy (GSASL Custom Missions)
B: Meeting Engagement (GSASL Custom Missions)
C: Convoy Escort (GSASL Custom Missions)
D: Rescue! (GSASL Custom Missions)
Mission 02: Pockets (SASL 1 - Solitaire ASL (1st Edition))
Mission 03: Recon (SASL 1 - Solitaire ASL (1st Edition))
Mission 05: Take the Highway (SASL 1 - Solitaire ASL (1st Edition))
Mission 07: Block Party (SASL 1 - Solitaire ASL (1st Edition))
Mission 08: Patrol (SASL 1 - Solitaire ASL (1st Edition))
Designer: Unknown
Starter kit scenario?:    Deluxe scenario?:
 
No balance information available
0%

Overview:

Over the past several weeks, struggle for control of the city has been fierce and bloody. Now, after several days of particularly vicious fighting, an important enemy-held building lies within our reach. Your company had been brought out of reserve in order to make good its capture; one concentrated push should put it in your hands. Since heavy resistance is expected, you should use as much stealth as possible when approaching the objective. To assist in the final assault, you have been reinforced by a platoon of specially trained combat engineers. Your men are to break through to, capture, and hold the objective; all other concerns are secondary.
Attacker: Friendly (No more details)
Defender: Enemy (No more details)  
10-99 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:0.0 D:0.0
AFVs: A:0
AFVs: D:0
Guns: A:0 D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Devastated City possible. D: All locations of Fortress are Fortified and Enemy Fanatic inside
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Overlays: NONE
Errata (source)
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Hutch Added the scenario2026-10-23 19:56:03
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ROAR Data: (as of today)
The Fortress
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[A] German 5
[D] Russian 1
All Rights Reserved. (c)2022 Dave Ramsey.