Broken Bamboo
Scenario balance report
Games with no balance used/recorded: 12
Attacker wins (Gurkha): 10
Defender wins (Japanese): 2
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
|---|
| 944 | 1257 | 14% | 2025-08-07 | Won |
| 1182 | 827 | 89% | 2024-12-28 | Won |
| 1037 | 1053 | 48% | 2015-09-26 | Won |
| 919 | 1138 | 22% | 2010-02-24 | Lost |
| 1127 | 1059 | 60% | 2009-01-11 | Lost |
| 1139 | 1123 | 52% | 2008-10-08 | Won |
| 1073 | 1139 | 41% | 2005-11-10 | Won |
| 1037 | 936 | 64% | 2004-10-06 | Won |
| 1130 | 1174 | 44% | 2003-03-23 | Won |
| 1139 | 992 | 70% | 2000-10-04 | Won |
| 1136 | 1182 | 43% | 2000-06-23 | Won |
| 831 | 1118 | 16% | | Won |
Attacking (10 wins) average ELOs: 1057.8 vs 1083.2 has a 46.36% of winning (if the scenario was perfectly balanced).