Blockbusters
Scenario balance report
Games with no balance used/recorded: 92 (9 on the archive and 83 on ROAR)
Attacker wins (American): 44
Defender wins (Japanese): 47
With balance for the attacker (only):
Games played: 1
Attacker wins (American): 1
Defender wins (Japanese): 0
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1026 | 993 | 55% | 2024-04-18 | Won |
1017 | 1017 | 50% | 2023-09-04 | Won |
1112 | 1142 | 46% | 2022-10-22 | Lost |
950 | 1144 | 25% | 2021-08-24 | Won |
1285 | 1030 | 81% | 2006-01-01 | Lost |
954 | 1021 | 40% | 2003-12-15 | Lost |
980 | 1142 | 28% | 2001-10-06 | Lost |
958 | 1030 | 40% | 2000-01-01 | Lost |
1097 | 890 | 77% | 1999-03-20 | Lost |
Attacking (3 wins) average ELOs: 1042.1 vs 1045.4 has a 49.52% of winning (if the scenario was perfectly balanced).