Blockbusters
Scenario balance report
Games with no balance used/recorded: 16
Attacker wins (American): 3
Defender wins (Japanese): 12
With balance for the attacker (only):
Games played: 1
Attacker wins (American): 1
Defender wins (Japanese): 0
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
|---|
| 1030 | 1030 | 50% | 2025-02-15 | Won |
| 1008 | 1034 | 46% | 2024-04-18 | Won |
| 994 | 1069 | 39% | 2023-09-04 | Won |
| 1142 | 1109 | 55% | 2022-10-22 | Lost |
| 1069 | 1143 | 40% | 2021-08-24 | Won |
| 1182 | 1140 | 56% | 2008-10-08 | Lost |
| 1155 | 1140 | 52% | 2007-10-04 | Lost |
| 1269 | 1263 | 51% | 2007-10-04 | Lost |
| 1269 | 1035 | 79% | 2006-01-01 | Lost |
| 939 | 1021 | 38% | 2003-12-15 | Lost |
| 986 | 1109 | 33% | 2001-10-06 | Lost |
| 1180 | 1076 | 65% | 2000-09-10 | Lost |
| 982 | 1035 | 42% | 2000-01-01 | Lost |
| 1101 | 992 | 65% | 1999-03-20 | Lost |
| 1263 | 1150 | 66% | 1997-08-31 | Lost |
| 833 | 1095 | 18% | | Lost |
Attacking (4 wins) average ELOs: 1087.6 vs 1090.1 has a 49.65% of winning (if the scenario was perfectly balanced).