Blockbusters
Scenario balance report
Games with no balance used/recorded: 14  
Attacker wins (American): 3
Defender wins (Japanese): 10
With balance for the attacker (only):
Games played: 1
Attacker wins (American): 1
Defender wins (Japanese): 0
          Scenario Balance Over Time
  
  
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome | 
|---|
| 1139 | 1139 | 50% | 2025-02-15 | Won | 
| 1005 | 1052 | 43% | 2024-04-18 | Won | 
| 1084 | 982 | 64% | 2023-09-04 | Won | 
| 1127 | 1127 | 50% | 2022-10-22 | Lost | 
| 1051 | 1109 | 42% | 2021-08-24 | Won | 
| 1177 | 1152 | 54% | 2008-10-08 | Lost | 
| 1128 | 1152 | 47% | 2007-10-04 | Lost | 
| 1293 | 1035 | 82% | 2006-01-01 | Lost | 
| 953 | 1021 | 40% | 2003-12-15 | Lost | 
| 987 | 1127 | 31% | 2001-10-06 | Lost | 
| 1118 | 1139 | 47% | 2000-09-10 | Lost | 
| 982 | 1035 | 42% | 2000-01-01 | Lost | 
| 1100 | 890 | 77% | 1999-03-20 | Lost | 
| 830 | 1103 | 17% |  | Lost | 
Attacking (4 wins) average ELOs: 1069.6 vs 1075.9 has a 49.09% of winning (if the scenario was perfectly balanced).