Blockbusters
Scenario balance report
Games with no balance used/recorded: 16
Attacker wins (American): 3
Defender wins (Japanese): 12
With balance for the attacker (only):
Games played: 1
Attacker wins (American): 1
Defender wins (Japanese): 0
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
|---|
| 983 | 983 | 50% | 2025-02-15 | Won |
| 967 | 1077 | 35% | 2024-04-18 | Won |
| 901 | 1178 | 17% | 2023-09-04 | Won |
| 1142 | 1159 | 48% | 2022-10-22 | Lost |
| 1029 | 1131 | 36% | 2021-08-24 | Won |
| 1182 | 1141 | 56% | 2008-10-08 | Lost |
| 1174 | 1141 | 55% | 2007-10-04 | Lost |
| 1269 | 1263 | 51% | 2007-10-04 | Lost |
| 1269 | 1035 | 79% | 2006-01-01 | Lost |
| 909 | 1021 | 34% | 2003-12-15 | Lost |
| 986 | 1159 | 27% | 2001-10-06 | Lost |
| 1180 | 1163 | 52% | 2000-09-10 | Lost |
| 982 | 1035 | 42% | 2000-01-01 | Lost |
| 1101 | 992 | 65% | 1999-03-20 | Lost |
| 1263 | 1150 | 66% | 1997-08-31 | Lost |
| 834 | 1036 | 24% | | Lost |
Attacking (4 wins) average ELOs: 1073.2 vs 1104 has a 45.58% of winning (if the scenario was perfectly balanced).