Matsumoto's Charge
Scenario balance report
Games with no balance used/recorded: 11  
Attacker wins (Japanese): 2
Defender wins (American): 9
          Scenario Balance Over Time
  
  
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome | 
|---|
| 1005 | 1052 | 43% | 2025-09-04 | Lost | 
| 1139 | 1139 | 50% | 2025-05-25 | Lost | 
| 1014 | 1030 | 48% | 2020-12-12 | Lost | 
| 953 | 1066 | 34% | 2018-07-15 | Won | 
| 1041 | 1075 | 45% | 2009-09-07 | Lost | 
| 1057 | 914 | 69% | 2006-07-02 | Lost | 
| 914 | 1057 | 31% | 2006-06-11 | Lost | 
| 1152 | 969 | 74% | 2003-10-11 | Lost | 
| 1095 | 1056 | 56% | 2003-03-29 | Lost | 
| 713 | 1152 | 7% | 2001-07-23 | Won | 
| 1104 | 830 | 83% |  | Lost | 
Attacking (2 wins) average ELOs: 1017 vs 1030.9 has a 48% of winning (if the scenario was perfectly balanced).