Die Gurkha Die!
Scenario balance report
Games with no balance used/recorded: 20
Attacker wins (Japanese): 11
Defender wins (Gurkha/Chinese): 9
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1127 | 1115 | 52% | 2021-11-07 | Lost |
1328 | 1096 | 79% | 2020-01-15 | Lost |
1242 | 1019 | 78% | 2016-07-30 | Lost |
1028 | 1090 | 41% | 2015-11-07 | Lost |
969 | 1052 | 38% | 2013-06-20 | Lost |
960 | 1014 | 42% | 2013-06-20 | Won |
972 | 1138 | 28% | 2013-06-20 | Lost |
1060 | 1109 | 43% | 2013-01-15 | Lost |
1122 | 1163 | 44% | 2011-08-01 | Won |
1052 | 992 | 59% | 2010-12-04 | Won |
1044 | 1056 | 48% | 2007-06-25 | Won |
943 | 832 | 65% | 2006-08-24 | Won |
999 | 934 | 59% | 2006-03-11 | Won |
985 | 919 | 59% | 2005-09-28 | Won |
985 | 1177 | 25% | 2005-09-27 | Won |
934 | 979 | 44% | 2005-03-12 | Lost |
1041 | 1063 | 47% | 2004-05-09 | Lost |
1055 | 1152 | 36% | 2003-11-08 | Won |
1096 | 1028 | 60% | 2001-10-05 | Won |
Attacking (10 wins) average ELOs: 1049.6 vs 1048.8 has a 50.11% of winning (if the scenario was perfectly balanced).