Die Gurkha Die!
Scenario balance report
Games with no balance used/recorded: 125 (17 on the archive and 108 on ROAR)
Attacker wins (Japanese): 57
Defender wins (Gurkha/Chinese): 68
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1142 | 1142 | 50% | 2021-11-07 | Lost |
1307 | 1086 | 78% | 2020-01-15 | Lost |
1327 | 1093 | 79% | 2016-07-30 | Lost |
1083 | 1091 | 49% | 2015-11-07 | Lost |
969 | 1087 | 34% | 2013-06-20 | Lost |
961 | 1027 | 41% | 2013-06-20 | Won |
987 | 1138 | 30% | 2013-06-20 | Lost |
1008 | 1138 | 32% | 2013-01-15 | Lost |
1116 | 1095 | 53% | 2011-08-01 | Won |
1087 | 980 | 65% | 2010-12-04 | Won |
1062 | 1127 | 41% | 2007-06-25 | Won |
944 | 832 | 66% | 2006-08-24 | Won |
1001 | 994 | 51% | 2006-03-11 | Won |
904 | 925 | 47% | 2005-09-27 | Won |
994 | 962 | 55% | 2005-03-12 | Lost |
1047 | 1083 | 45% | 2001-10-05 | Won |
Attacking (8 wins) average ELOs: 1058.7 vs 1050 has a 51.25% of winning (if the scenario was perfectly balanced).