Die Gurkha Die!
Scenario balance report
Games with no balance used/recorded: 18
Attacker wins (Japanese): 9
Defender wins (Gurkha/Chinese): 9
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1136 | 1152 | 48% | 2021-11-07 | Lost |
1310 | 1109 | 76% | 2020-01-15 | Lost |
1264 | 1225 | 56% | 2016-07-30 | Lost |
1036 | 1103 | 40% | 2015-11-07 | Lost |
969 | 1089 | 33% | 2013-06-20 | Lost |
959 | 1044 | 38% | 2013-06-20 | Won |
949 | 1138 | 25% | 2013-06-20 | Lost |
1058 | 1106 | 43% | 2013-01-15 | Lost |
1117 | 1154 | 45% | 2011-08-01 | Won |
1089 | 998 | 63% | 2010-12-04 | Won |
1031 | 1094 | 41% | 2007-06-25 | Won |
943 | 832 | 65% | 2006-08-24 | Won |
999 | 920 | 61% | 2006-03-11 | Won |
1022 | 1189 | 28% | 2005-09-27 | Won |
920 | 962 | 44% | 2005-03-12 | Lost |
1040 | 1116 | 39% | 2004-05-09 | Lost |
1077 | 1036 | 56% | 2001-10-05 | Won |
Attacking (8 wins) average ELOs: 1054.1 vs 1074.5 has a 47.06% of winning (if the scenario was perfectly balanced).