300
Scenario balance report
Games with no balance used/recorded: 28 (9 on the archive and 19 on ROAR)
Attacker wins (Japanese): 17
Defender wins (GMD): 11
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1105 | 1113 | 49% | 2025-05-30 | Lost |
1113 | 1094 | 53% | 2023-07-26 | Lost |
1040 | 1093 | 42% | 2013-11-23 | Lost |
996 | 1093 | 36% | 2013-11-22 | Lost |
1034 | 1146 | 34% | 2013-09-02 | Won |
956 | 989 | 45% | 2013-09-01 | Won |
1048 | 1062 | 48% | 2012-10-02 | Won |
1189 | 994 | 75% | 2010-03-13 | Won |
1151 | 712 | 93% | 2010-01-13 | Won |
Attacking (5 wins) average ELOs: 1070.2 vs 1032.9 has a 55.35% of winning (if the scenario was perfectly balanced).