300
Scenario balance report
Games with no balance used/recorded: 28 (9 on the archive and 19 on ROAR)
Attacker wins (Japanese): 17
Defender wins (GMD): 11
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
|---|
| 1085 | 1109 | 47% | 2025-05-30 | Lost |
| 1113 | 1037 | 61% | 2023-07-26 | Lost |
| 1039 | 1108 | 40% | 2013-11-23 | Lost |
| 974 | 1108 | 32% | 2013-11-22 | Lost |
| 1034 | 1176 | 31% | 2013-09-02 | Won |
| 1056 | 989 | 60% | 2013-09-01 | Won |
| 1041 | 1062 | 47% | 2012-10-02 | Won |
| 1186 | 1057 | 68% | 2010-03-13 | Won |
| 1140 | 733 | 91% | 2010-01-13 | Won |
Attacking (5 wins) average ELOs: 1074.2 vs 1042.1 has a 54.61% of winning (if the scenario was perfectly balanced).