300
Scenario balance report
Games with no balance used/recorded: 28 (9 on the archive and 19 on ROAR)
Attacker wins (Japanese): 17
Defender wins (GMD): 11
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Balance | Outcome |
|---|
| 1000 | 1031 | 46% | 2025-05-30 | | Lost |
| 1000 | 1022 | 47% | 2023-07-26 | | Lost |
| 1039 | 1108 | 40% | 2013-11-23 | | Lost |
| 944 | 1108 | 28% | 2013-11-22 | | Lost |
| 1034 | 1181 | 30% | 2013-09-02 | | Won |
| 1093 | 1000 | 63% | 2013-09-01 | | Won |
| 1077 | 1073 | 51% | 2012-10-02 | | Won |
| 1175 | 1047 | 68% | 2010-03-13 | | Won |
| 1141 | 753 | 90% | 2010-01-13 | | Won |
Attacking (5 wins) average ELOs: 1055.9 vs 1035.9 has a 52.88% of winning (if the scenario was perfectly balanced).