The Drive For Taierzhuang
Scenario balance report
Games with no balance used/recorded: 7
Attacker wins (Japanese): 1
Defender wins (Chinese): 6
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
|---|
| 1052 | 991 | 59% | 2024-01-21 | Lost |
| 1058 | 996 | 59% | 2023-07-24 | Won |
| 1073 | 1224 | 30% | 2019-12-10 | Lost |
| 878 | 854 | 53% | 2015-02-27 | Lost |
| 977 | 1117 | 31% | 2014-02-16 | Lost |
| 875 | 1038 | 28% | 2013-12-14 | Lost |
| 1032 | 1057 | 46% | | Lost |
Attacking (1 wins) average ELOs: 992.1 vs 1039.6 has a 43.22% of winning (if the scenario was perfectly balanced).