A Stiff Fight
Scenario balance report
Games with no balance used/recorded: 232 (18 on the archive and 214 on ROAR)
Attacker wins (Japanese): 113
Defender wins (Gurkha): 118
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1061 | 961 | 64% | 2023-04-11 | Lost |
802 | 1168 | 11% | 2022-08-24 | Lost |
881 | 984 | 36% | 2022-08-13 | Tied |
993 | 1026 | 45% | 2022-05-11 | Lost |
984 | 1144 | 28% | 2021-10-18 | Lost |
929 | 920 | 51% | 2021-08-19 | Lost |
984 | 1144 | 28% | 2021-04-04 | Lost |
943 | 916 | 54% | 2020-06-07 | Lost |
963 | 1137 | 27% | 2020-01-11 | Lost |
856 | 1198 | 12% | 2018-05-24 | Lost |
984 | 881 | 64% | 2017-11-06 | Won |
852 | 977 | 33% | 2016-02-18 | Won |
1327 | 991 | 87% | 2015-09-06 | Won |
1058 | 1307 | 19% | 2015-03-07 | Lost |
1109 | 1160 | 43% | 2014-09-29 | Lost |
1018 | 1225 | 23% | 2014-02-07 | Lost |
1125 | 1093 | 55% | 2014-01-11 | Lost |
1095 | 1095 | 50% | 2014-01-06 | Won |
Attacking (4 wins) average ELOs: 998 vs 1073.7 has a 39.27% of winning (if the scenario was perfectly balanced).