Hill 609 - Tunisia 1943

Published by: Critical Hit. June 2018
(Log in to add this module to your collection
or to see your play details)

Introduction:

This hill was an important height in the zone of the U.S. II Corps and German control of the strategic height could not be allowed to stand. The resulting battle would come to be known as “the American Army's coming-of-age” after what had been somewhat of a lackluster performance to that point in this, the first American campaign of the war that pitted Yanks vs. ‘Krauts’.

Modules providing German and American Nationalities and the ASLRB are required to play.

Includes:
1 Color Wraparound Cover Sheet
Nine 18” x 12” Color Cardstock Maps
Two ASL Special Rules Sheets
One Countersheet of 280 Counters
Two Countersheet of 176 Counters
One Countersheet of 140 Counters
8 Scenarios

Articles and Resources:

No articles entered for this publication. Add one?

Reviews:

No reviews right now, why not write one?

Scenarios:

ScenarioPlayedTotalRatingLocationTheatreAttackerDefenderLengthBalancePopularity*
#1: Crazy Train00 Djebel Tahent, TunisiaDTOAmericanGerman6.8 hrsUnknown0%
#2: Stubborn 53100 Djebel Tahent, TunisiaDTOAmericanGerman8.2 hrsUnknown0%
#3: Big Red None00 Djebel Tahent, TunisiaDTOAmericanGerman9.2 hrsUnknown0%
#4: Hill 46100 Djebel Tahent, TunisiaDTOAmericanGerman11.2 hrs69% German0%
#5: In Situ00 Djebel Tahent, TunisiaDTOAmericanGerman39.3 hrsUnknown0%
#6: Corps Day00 Djebel Tahent, TunisiaDTOAmericanGerman53 hrsUnknown0%
#7: Riposte00 Djebel Tahent, TunisiaDTOAmericanGerman14.6 hrs58% American0%
#8: The Road To Mateur00 Djebel Tahent, TunisiaDTOAmericanGerman125.9 hrsUnknown0%

 * Popularity is the sum of Roar and Archive reported playings based as a percentage of the parent publication's total games.

 (Dark) grey rows indicate Night scenarios.

Median length of scenarios: 12.9hrs

Average rating of scenarios: n/a

Total playing time: 268.2hrs

All Rights Reserved. (c)2022 Dave Ramsey.