Uncommon Valor

Published by: Critical Hit. January 1999
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Introduction:

Uncommon Valor is the first in a three-module series depicting the Battle of Iwo Jima. The game re-creates the confrontation at Motoyama Airfield #2, a war waged with the most vicious weapons available to the combatants, including flame-throwing ‘Zippo’ Shermans and Japanese heavy artillery. Eight scenarios and a campaign game are in-cluded, along with special rules to take the gamer back in time to the contested...and critical, airfield on the hellish island of Iwo Jima.

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Scenarios:

ScenarioPlayedTotalRatingLocationTheatreAttackerDefenderLengthBalancePopularity*
UV 1: Move Out00 Iwo JimaPTOAmerican (USMC)Japanese4.9 hrsBalanced0%
UV 2: Agony, Ateball and Angel00 Iwo JimaPTOAmerican (USMC)Japanese8.6 hrsBalanced0%
UV 3: Devil's Den01 6.00Iwo JimaPTOAmerican (USMC)Japanese1.6 hrs100% Japanese7%
UV 4: Into the Breech Once More01 Iwo JimaPTOAmerican (USMC)Japanese7.3 hrs100% American (USMC)7%
UV 5: The Marine Way01 9.00Iwo JimaPTOAmerican (USMC)Japanese3 hrs100% American (USMC)7%
UV 6: 11901 10.00Iwo JimaPTOAmerican (USMC)Japanese44.5 hrs100% American (USMC)7%
UV 7: Unfinished Business00 Iwo JimaPTOJapaneseAmerican (USMC)2.2 hrsUnknown0%
UV 8: Close Quarters Carnage00 Iwo JimaPTOJapaneseAmerican (USMC)6.2 hrsUnknown0%
UV CG 1: Flesh Against Concrete00 Iwo JimaPTOAmerican (USMC)JapaneseUnknown0%

 * Popularity is the sum of Roar and Archive reported playings based as a percentage of the parent publication's total games.

 (Dark) grey rows indicate Night scenarios.

Median length of scenarios: 5.55hrs

Average rating of scenarios: 8.33

Total playing time: 78.3hrs

All Rights Reserved. (c)2022 Dave Ramsey.