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Stand Fast the Guards ETO (id:#56057)
Multi-Man Publishing (ASL 5a - For King and Country ID: 92)   [next]   [previous]
Prior Publication: AH: ASL Annual `90 A 15
See Also: Stand Fast the Guards by Avalon Hill
Boulogne, France 1940-05-23 (25 others)
A 15: Stand Fast the Guards (AH:ASL Annual `90)
J 43: 3rd RTR in the Rain (ASL Journal # 3)
NEWS17: Long Minutes (ASL News # 10)
ATP07: Long Minutes (At the Point # 6)
CH 91: Long Minutes (Critical Hit # 5.1)
CH128: A Few Rare Men (Critical Hit # 6.2)
CH129: St. Homme Skirmish (Critical Hit # 6.2)
CH130: No Quarter at Queniau (Critical Hit # 6.2)
CH132: Defense of Orphanage Farm (Critical Hit # 6.2)
PB-CH (D): Keller's Heroes (Critical Hit # 5.2)
RP3-2: Flamed in France (Rout Pak III)
O117.4: The Belgian Collapse (On All Fronts #117)
SP77: Green Jackets' Bridge (Schwerpunkt # 7)
TAC34: Thulin Doit Etre Pris! (Tactiques # 4)
DB020: West Front Series #1: 3rd RTR in the Rain (Dispatches from the Bunker #10)
VV 6: La Mort du Dragon (Vae Victis # 11)
Stonne 16: The Final Wave (Stonne 1940 2nd Ed)
CH128: A Few Rare Men (A Few Rare Men)
CH129: St. Homme Skirmish (A Few Rare Men)
CH130: No Quarter at Queniau (A Few Rare Men)
CH132: Defense of Orphanage Farm (A Few Rare Men)
ESG107: Put Out the Searchlights (Dezign Pak 9)
FT204: Fear Naught (Deluxe Pack #1)
JAVA08: Crossroads at Les Attaques (ASL For Fun-LCP)
FT INOR14: Cendriere’s Farm (The Green Hell of Inor)
Designer: Unknown
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanBritish
80%

Overview:

An epic of disastrous proportions was looming for the BEF as the panzers neared the French Channel ports. If they fell, the BEF would be bereft of supplies – and evacuation. To Boulogne was shipped the 20th Guards Brigade. During the night of May 22nd, the Germans completed the encirclement of the port. At 0730, the whirlwind struck the Irish Guards. . .
Attacker: German (Panzer Regiment 3 / Infanterie Regiment (mot) 2, Panzer Division 2)
Defender: British (2nd Irish Guards / 69th AT Regiment)  
7.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:20.0 D:16.0
AFVs: A:4
PzKpfw IIIF x 4

AFVs: D:0
Guns: A:0
5cm leGrW 36 x 2
D:2
OQF 2-Pounder x 2

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: D: setup no more than 6 squads on any board; no smoke grenades; no SW repair
Map Board(s): 6 11 17
Overlays: NONE
Errata (source)
In SSR 2 delete “and one AT Gun (and its crew)”. In SSR 4, change “dr” to “DR.” Replace British balance with “SSR 4 and 5 are NA.”. Replace German Balance with “In SSR 3 replace “DR” with “dr”.”MMP
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Last Played:
DateReporterOpponentResultComments
2022-02-08(A) Chris Turner vs Derek Cox British winI misread the victory conditions here; they require the Germans to exit off the middle board only rather than any western edge. When I tried to recover the situation, I was hammered by an AT gun and repeatedly failed to break any British units. Coupled with my own units folding like a pack of cards, I conceded the scenario. Although this was a rare British win on this map, it does feel very heavily weighted towards the Germans due to the tight movement restrictions imposed.
2020-11-04(A) Dan Best vs Paul Works German winThis scenario seems very unbalanced as the record indicates. It also did not help when the British broke one AT gun on the first shot. The German Schwerpunkt hit on the right flank and went through the board 17 woods and into the board 11 woods behind the hill. The British restrictions on movement meant the British moved into blocking positions in small groups and were defeated in small groups. Germans broke three of the four main armaments but by turn 6 had eliminated all but three British MMC with the loss of only two squads. The Germans were set to exit the next turn with a movement to spare. Recommend this as a good training scenario for a new player. Give the new player the Germans.
2020-11-04(D) Paul Works vs Daniel Best German winDan provided some good notes. Just a few more to add. 1. The British have to set up to defend much of the front and are susceptible to a focused attack by the Germans. The terrain does not lend to effective fields of fire for the guns and as the German attack plays out, the British will be forced back to defend the edge of Board 11 - with little terrain to affect that defense. That being said, IF my AT Gun on the hill had not malf'd on its first shot (doh!) - needing a "10" to hit its target on that shot - then I would have had a fighting chance to take out at least two of Dan's tanks during that fire phase. It was the German tanks that ended up dis-assembling the British defensive positions. In any case, very tough on the British.
2020-08-17(A) Dwayne Duval vs Kevin Duval German winTurn 3. The British failed to setup enough units on the hill. The Germans overwhelmed the two hexes of defenders left on the hill.
2020-08-17(D) Kevin Duval vs Dwayne Duval German winUsed British balance. Failed to realize to late VC are 'immediately after any Player Turn', not at end of any Turn. Had units ready to Advance onto hill but needed them at end of German T3. British need to "Stand Fast", not sneak around.
View all
ActionDate
Stumpy82 Added a playing2022-02-19 15:35:26
worksp2018 Added a playing2020-11-06 04:23:39
Danno Added a playing2020-11-05 01:24:51
Kydder Added a playing2020-08-17 16:08:13
7-0 duval Added a playing2020-08-17 02:04:23
FileDescriptionUserViews
(!germ-brit.png)Imagehoxson1584
(irish guards in trench.jpg)Imagehoxson1641
(stand fast matisse maps.jpg)Imagehoxson1487
(asl092.gif)Map ImageTwirling865
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Statistics:
Avg Rating: 5.50Votes: 12
Views: 6579
To-Play list count: 3
Estimated Play time: 7.8 hours
Recorded Games: 8
Archive recorded plays:
German5
British3
Drawn:0

ROAR Data: (as of November 2021)
Stand Fast the Guards [Confirmed]
[A] German 11
[D] British 1
All Rights Reserved Dave Ramsey.