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Stand Fast the Guards ETO (id:#56057)
Multi-Man Publishing (ASL 5a - For King and Country ID: 92)   [next]   [previous]
Prior Publication: AH: ASL Annual `90 A 15
See Also: Stand Fast the Guards by Avalon Hill
Boulogne, France 1940-05-23 (26 others)
A 15: Stand Fast the Guards (AH:ASL Annual `90)
J43: 3rd RTR in the Rain (ASL Journal # 3)
NEWS17: Long Minutes (ASL News # 10)
ATP07: Long Minutes (At the Point # 6)
CH 91: Long Minutes (Critical Hit # 5.1)
CH128: A Few Rare Men (Critical Hit # 6.2)
CH129: St. Homme Skirmish (Critical Hit # 6.2)
CH130: No Quarter at Queniau (Critical Hit # 6.2)
CH132: Defense of Orphanage Farm (Critical Hit # 6.2)
PB-CH (D): Keller's Heroes (Critical Hit # 5.2)
RP3-2: Flamed in France (Rout Pak III)
O117.4: The Belgian Collapse (On All Fronts #117)
SP77: Green Jackets' Bridge (Schwerpunkt # 7)
TAC34: Thulin Doit Etre Pris! (Tactiques # 4)
DB020: West Front Series #1: 3rd RTR in the Rain (Dispatches from the Bunker #10)
VV 6: La Mort du Dragon (Vae Victis # 11)
Stonne 16: The Final Wave (Stonne 1940 2nd Ed)
CH128: A Few Rare Men (A Few Rare Men)
CH129: St. Homme Skirmish (A Few Rare Men)
CH130: No Quarter at Queniau (A Few Rare Men)
CH132: Defense of Orphanage Farm (A Few Rare Men)
ESG107: Put Out the Searchlights (Dezign Pak 9)
FT204: Fear Naught (Deluxe Pack #1)
JAVA08: Crossroads at Les Attaques (ASL For Fun-LCP)
FT INOR14: Cendriere’s Farm (The Green Hell of Inor)
ASLN17: Long Minutes (Critical Hit #8.1)
Designer: Unknown
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanBritish
70%

Overview:

An epic of disastrous proportions was looming for the BEF as the panzers neared the French Channel ports. If they fell, the BEF would be bereft of supplies-and evacuation, if the worst should come. As the Germans cut through disintegrating French divisions, hastily made and executed plans for holding Boulogne and Calais were undertaken by the British. To Boulogne was shipped the 20th Guards Brigade. Unfortunately, these British battalions had no maps, wireless, mortars or grenades. Undaunted, in the best of tradition, the Welsh and Irish Guards disembarked on the 22nd of May, forcing their way through the refugees on the quay into the streets and to the countryside beyond. But the 2nd Panzer Division, despite being delayed by air attacks mounted by the French Naval Air Arm, was in sight of the towers of the city. The first clashes were inconclusive. During the night, Guderian completed his encirclement of the port. All British units stood to at first light, anticipating a dawn attack-which did not come as expected. Instead, the Germans were occupied while reducing the French garrison at Fort de la Creche, north of town. Finally, at 0730, the whirlwind struck the Irish Guards.
Attacker: German (Panzer Regiment 3 / Infanterie Regiment (mot) 2, Panzer Division 2)
Defender: British (2nd Irish Guards / 69th AT Regiment)  
7.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:20.0 D:16.0
AFVs: A:4
PzKpfw IIIF x 4

AFVs: D:0
Guns: A:0
5cm leGrW 36 x 2
D:2
OQF 2-Pounder x 2

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: D: setup no more than 6 squads on any board; no smoke grenades; no SW repair
Map Board(s):
17 11 6 Show/hide map dependencies
PublicationBoard
ASL 3a - Yanks (2nd Edition)17
ASL 5a - For King and Country6
ASL 6 - The Last Hurrah (2nd Edition)11
ASL 11 - Doomed Battalions (3rd Edition)11
ASL 11a - Doomed Battalions (4th Edition)11
ASL 3 - Yanks17
Overlays: NONE
Errata (source)
In SSR 2 delete “and one AT Gun (and its crew)”. In SSR 4, change “dr” to “DR.” Replace British balance with “SSR 4 and 5 are NA.”. Replace German Balance with “In SSR 3 replace “DR” with “dr”.”MMP
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2024-12-12(D) Peter Albrechtsen vs D German win
2024-10-02(A) Craig Renier vs Matt Keurejian German win
2024-06-04(A) Nate Gregg vs Chris Gregg British win
2022-02-08(A) Chris Turner vs Derek Cox British winI misread the victory conditions here; they require the Germans to exit off the middle board only rather than any western edge. When I tried to recover the situation, I was hammered by an AT gun and repeatedly failed to break any British units. Coupled with my own units folding like a pack of cards, I conceded the scenario. Although this was a rare British win on this map, it does feel very heavily weighted towards the Germans due to the tight movement restrictions imposed.
2020-11-04(A) Dan Best vs Paul Works German winThis scenario seems very unbalanced as the record indicates. It also did not help when the British broke one AT gun on the first shot. The German Schwerpunkt hit on the right flank and went through the board 17 woods and into the board 11 woods behind the hill. The British restrictions on movement meant the British moved into blocking positions in small groups and were defeated in small groups. Germans broke three of the four main armaments but by turn 6 had eliminated all but three British MMC with the loss of only two squads. The Germans were set to exit the next turn with a movement to spare. Recommend this as a good training scenario for a new player. Give the new player the Germans.
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ActionDate
Hutch Modified the overview2025-05-23 11:53:33
PeterA Added a playing2024-12-12 20:10:14
Heloanjin Added a playing2024-10-02 02:08:33
hoxson1 Linked the scenario to ROAR2024-09-03 22:10:20
CWO_19 Added a playing2024-08-17 12:09:05
FileDescriptionUserViews
(!germ-brit.png)Imagehoxson11175
(irish guards in trench.jpg)Imagehoxson11274
(stand fast matisse maps.jpg)Imagehoxson11150
(asl092.gif)Map ImageTwirling1528
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Statistics:
Avg Rating: 5.67Votes: 15
Views: 9942
To-Play list count: 4
Estimated Play time: 7.8 hours
Recorded Games: 12
Archive recorded plays:
German8
British4
Drawn:0

ROAR Data: (as of today)
Stand Fast the Guards [Confirmed]
[A] German 13
[D] British 5
All Rights Reserved. (c)2022 Dave Ramsey.