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A Desperate Affair MTO (id:#56614)
Avalon Hill (AH:The General # 31.4 ID: G39)   [next]   [previous]
Prior Publication: MMP: Backblast #1 BB4(Revision: MMP: ASL 5a - For King and Country #97)
See Also: A Desperate Affair by Multi-Man Publishing A Desperate Affair by Multi-Man Publishing
Heraklion, Crete 1941-05-20 (47 others)
45: Revenge at Kastelli (ASL 6 - The Last Hurrah (2nd Edition))
93: Tavronitis Bridge (ASL 5a - For King and Country)
94: Bofors Bashing (ASL 5a - For King and Country)
95: Descent into Hell (ASL 5a - For King and Country)
97: A Desperate Affair (ASL 5a - For King and Country)
98: On Silent Wings (ASL 5a - For King and Country)
A 01: Tavronitis Bridge (AH:ASL Annual `89)
A 02: Bofors Bashing (AH:ASL Annual `89)
A 03: Descent into Hell (AH:ASL Annual `89)
A 102: On Silent Wings (AH:ASL Annual `96)
BB04: A Desperate Affair (Backblast # 1)
T15: The Akrotiri Peninsula (AH:The General # 29.1)
NEWS23: Plans Gone Astray (ASL News # 14)
PL G: Cemetery Hill (version 2.0) (Platoon Leader 2.0)
ASL News 23: Plans Gone Astray (Scroungin' ASL News)
O75.1: Crete 1: The Airfield (On All Fronts # 75)
O75.2: Crete 2: The Bridge (On All Fronts # 75)
O75.3: Crete 3: The Hill (On All Fronts # 75)
O75.1: Crete: Riders on the Storm CG (On All Fronts # 75)
DB009: Headhunting for Bloody Huns (Dispatches from the Bunker # 5)
CH 177: Akrotiri Gone Awry (Critical Hit # 7.3)
ASLSK Contest C: Thank Heavens, We Lost (ASL Starter Kit Scenario Designer Contest)
OM-1: Morning's Peril (Kreta - Operation Merkur)
OM-2: Glide Path to Hell (Kreta - Operation Merkur)
OM-3: Hill 107 (Kreta - Operation Merkur)
OM-4: The Umbrella Men (Kreta - Operation Merkur)
OM-5: Stentzler's Wary Reconnoitre (Kreta - Operation Merkur)
OM-6: Waltzing the Matildas (Kreta - Operation Merkur)
AoC01: Rushing Hill A (Kreta - Operation Merkur)
AoC10: Glide Path to Invasion (Kreta - Operation Merkur)
OM-CG: Kreta - Operation Merkur Campaign Game (Kreta - Operation Merkur)
45: Revenge at Kastelli (ASL 11 - Doomed Battalions (3rd Edition))
OB04: Headhunting for Bloody Huns (Out of the Bunker)
SAM 2: A Royal Escape (Swedish ASL Magazine)
RR-15: Koch's Rockets (Russian Rarities 2)
DB126: The Kastelli Thirteen (Dispatches from the Bunker #41)
: Expect the Cretans to be Friendly (View From the Trenches - Brit Pack)
MM 46: Take That Hill (March Madness 2018 Players Pack)
DB150: Fallschirmjäger Graveyard (Dispatches from the Bunker #48)
#1: Hand of Von Richtofen (The Devil's Vineyard: Heraklion Airfield)
#2: Into The Fire (The Devil's Vineyard: Heraklion Airfield)
#3: Befall, The Yellow Flowers (The Devil's Vineyard: Heraklion Airfield)
#8: Black Watch, Death Watch (The Devil's Vineyard: Heraklion Airfield)
D21: Headhunting For Bloody Huns (Deluxe Advanced Squad Leader)
FF20b: The Face of Battle (FireFights: internet releases)
J226: Drawing the Kroh (ASL Journal #14)
ASLN23: Plans Gone Astray (Critical Hit #8.1)
Designer: Rick Troha
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanBritish
54.545454545455%

Overview:

The mission of the German paratroopers approaching Heraklion was to take the town and its airfield in order to land troops of the 5th Mountain Division. As the paratroopers jumped from the Junker Ju52s, each armed with only a few grenades and a pistol, they were confident of their success. German intelligence, however, had erred terribly in calculating the British forces ability to resist an airborne attack. . .
Attacker: German (Bataillon II, Fallschirmjäger Regiment 1)
Defender: British (2nd Black Watch)  
7.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:19.0 D:14.5
AFVs: A:0
AFVs: D:0
Guns: A:1
8cm GrW 34
5cm leGrW 36 x 2
D:0
OML 2-in. Mortar x 2

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Grain in season, Olive Groves. w D: AS w A: pre-1942 Paradrop rules (E9.7)
Map Board(s): 9 16 18 33
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultComments
2020-08-14(D) Michael Tisdel vs Joe Schirmer German winOverall interesting and a fun play, but it really turns on how the Germans come out of the initial 2 turns of running around. The British have a lot of ground to cover with relatively short ranged FP. The fully equipped germans have better range and FP and can concentrate on their objectives. However, if they get slaughtered on the drop, they can't recover.
2020-08-14(A) Joe Schirmer vs Michael Tisdel German winThis game hinges on the Germans surviving the paradrop and organizing on the ground afterwards. The luck of the dice can easily decimate the Germans before they even get on the ground.
2013-04-07(A) Martí Cabré vs Andy Beaton British winDuplicate from scenario 97.
View all or balance report
ActionDate
rjschirmer Added a playing2020-12-01 16:25:43
jtisdel@me.com Added a playing2020-08-14 23:17:14
hoxson1 Modified the misc. rules2017-08-28 16:54:40
hoxson1 Uploaded an Image2016-11-18 17:24:33
hoxson1 Modified the misc. rules2016-11-18 17:23:23
FileDescriptionUserViews
(junker.png)Imagehoxson1733
(!germ-brit.png)Imagehoxson1631
(G39.png)Map Imagehipsu887
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Statistics:
Avg Rating: 5.33Votes: 3
Views: 5857
To-Play list count: 1
Estimated Play time: 6 hours
Recorded Games: 1
Archive recorded plays:
German1
British0
Drawn:0

ROAR Data: (as of November 2021)
A Desperate Affair [Confirmed]
[A] German 5
[D] British 5
All Rights Reserved. (c)2022 Dave Ramsey.