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Today We Take Hyeres MTO (id:#56651)
Multi-Man Publishing (Provence Pack (MMP Download) ID: PP05)   [next]   [previous]
Prior Publication: Franc-Tireur #4: Provence Pack PP 5(Revision: MMP Website (Download))
Hyeres, France, 1830 hours 1944-08-21 (15 others)
PP04: Peak Hour at the Golf Hotel (Provence Pack (MMP Download))
PP06: Under a Sky of Lead (Provence Pack (MMP Download))
PP07: A Hunter in a Hurry (Provence Pack (MMP Download))
FE 47: Aux Barricades! (Fanatic Pack 3)
PP 4: Heure de Pointe au Golf-Hotel (Franc-Tireur # 4)
PP 5: C'est Aujourd'Hui Qu'On Prend Hyeres (Franc-Tireur # 4)
PP 6: Course d'Obstacles Sous un Ciel de Plomb (Franc-Tireur # 4)
PP 7: Un Chasseur Trop Pressé (Franc-Tireur # 4)
CAW 7: To the Seine (Canada At War 2)
OPT 5.1: A Tiger? (Point Blank # 1.4)
: A Tough Nut To Crack (OrcCon `92)
TAP #8: Ghastly Sojourn (Total Axis Pack I: Eastern Front Firestorm)
FE 173: Romanian Ritterkreuz (Son of Oblivion Pack)
ASSKB1: The Aubagne Bottleneck Must Pop (Battles Magazine #1)
HazMo09: Cloak and Dagger (HazMo Scenario Pack 1: A World at War)
Designer: Laurent Cunin
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
Free French German
33.333333333333%

Overview:

Shortly after after the fall of the Golf Hotel, a platoon of scour cars entered downtown Hyeres. They crossed through the northern portion of town and reached the western edge. There they came under fire from several German 88s and quickly turned back toward the center of town. Growing crowds gave the liberators an enthusiastic welcome and thoroughly clogged the streets. But it was the presence of the 88s that truly prevented further movement to the west. General Brosset decided to halt the advance and clear the southwest part of town. The 21st March Battalion received orders to attack and formed a column of scout cars, marines, light tanks, and tank destroyers. The plan was to rapidly skirt the western edge of town and cut off the Germans' expected path of retreat.
Attacker: Free French (1ère Division de le France Libre: 2ème and 3ème compagnies, 21ème Bataillon de Marche)
Defender: German (Grenadierregiment 918, Infantariedivision 212: Kompanie 13 and 16, FlaK-Zug 918, Bataillon 4)  
7 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:24.0 D:18.0
AFVs: A:12
M5A1 x 4
M10 GMC x 4
M3A1 SC x 4

AFVs: D:0
Guns: A:0
M2 60mm Mortar x 4
D:8
8.8cm FlaK 18 x 3
8cm GrW 34 x 2
2cm FlaK 38 x 3

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: AFV crews may not voluntarily Abandon (Exc: M3A1 SC)
Map Board(s):
20 22 18 Show/hide map dependencies
PublicationBoard
ASL 3a - Yanks (2nd Edition)18
ASL 1 - Beyond Valor (1st Edition) 20
ASL 1 - Beyond Valor (1st Edition) 22
ASL 1 - Beyond Valor (2nd Edition) 20
ASL 1 - Beyond Valor (2nd Edition) 22
ASL 3 - Yanks18
ASL 1 - Beyond Valor (3rd Edition)20
ASL 1 - Beyond Valor (3rd Edition)22
Overlays: Wd1 Wd2 Wd4 Wd5
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2023-07-02(A) Lawrence Spangler vs Diane SpanglerD German win
2023-07-02(D) Diane Spangler vs Lawrence SpanglerD German win
2023-01-23(D) Pascal Boileau vs Laurent Tinture Free French winMisplaced some German units during the setup added to the inspired playing of Laurent and the result was a decisive victory for the Free French side at the end of turn 5. Nevertheless, it was an Interesting scenario.
2019-02-14(D) Peter Palmer vs John Knowles German winBy the barest of Margins, holding on by the skin of my teeth to the second Multi Story building because the encircled 436 on lvl 2 would not break and there was a unbroken german crew meatshield on the central staircase at level 1 preventing last turn control.
2010-12-15(A) Fred Ingram vs Dave McLee Free French winI would not recommend the Germans trying the exit victory conditions. Rather, would hunker down and hold 2 buildings. With the HIP squads, the French will have to search or mop up everywhere to prevent a last turn surprise. My opponent conceded, but I think too soon. I don't think he wanted to slog through the cat & mouse procedure for the last 2 large buildings
View all or balance report
ActionDate
Hutch Modified the misc. rules2025-02-10 17:57:55
Hutch Modified the gps location2025-02-10 17:57:26
CloseAssaultPete Added a playing2025-02-10 11:54:37
Dispang12 Added a playing2024-05-30 23:39:45
Dispang12 Rated the scenario2024-05-30 23:38:59
FileDescriptionUserViews
(freefrench-germ.png)Imagehoxson1966
PP05 Today We Take Heyres MAP (PP05 Today We Take Heyres.jpg)Map ImageFre207411152
DescriptionUploaded by
TitleAuthorDate
DescriptionUploaded by
MMP downloads web page (opens in new window)Jim Rupp

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Statistics:
Avg Rating: 6.80Votes: 10
Views: 5070
To-Play list count: 1
Estimated Play time: 11.3 hours
Recorded Games: 6
Archive recorded plays:
Free French 2
German4
Drawn:0

ROAR Data: (as of today)
The Gorge
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[A] Japanese 17
[D] American 4
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