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Clearing Colleville WTO (id:#56661)
Multi-Man Publishing (ASL Starter Kit #1 ID: S5)
Colleville, Normandy 1944-06-06 (264 others)
13: Le Manoir (ASL 2 - Paratrooper (2nd Edition))
14: Silence that Gun (ASL 2 - Paratrooper (2nd Edition))
17: Lost Opportunities (ASL 2 - Paratrooper (2nd Edition))
18: The Roadblock (ASL 2 - Paratrooper (2nd Edition))
19: Backs to the Sea (ASL 3 - Yanks)
29: The Globus Raid (ASL 4 - Partisan!)
101: Throwing Down the Gauntlet (ASL 5a - For King and Country)
102: Point of the Sword (ASL 5a - For King and Country)
PB 1: Ham and Bloody Jam (HASL 4 - Pegasus Bridge)
PB 2: Howard's Men (HASL 4 - Pegasus Bridge)
PB 3: Piecemeal (HASL 4 - Pegasus Bridge)
PB 4: Killean's Red (HASL 4 - Pegasus Bridge)
PB 5: Taylor Made Defense (HASL 4 - Pegasus Bridge)
PB 6: It's About Time (HASL 4 - Pegasus Bridge)
PB CG 1: Coup de Main (HASL 4 - Pegasus Bridge)
PB CG 2: Hold Until Relieved (HASL 4 - Pegasus Bridge)
AD 9: Royal Marines (AH:ASL Annual `92)
A 76: Night Drop (AH:ASL Annual `95 Winter)
A 79: Mike Red (AH:ASL Annual `95 Winter)
BB2: Throwing Down the Gauntlet (Backblast # 1)
BB3: Point of the Sword (Backblast # 1)
J 31: Lovat First Sight (ASL Journal # 2)
PB 6a: It's About Time - Historical Variant (ASL Journal # 2)
Mission JM2: Bloody Omaha (ASL Journal # 4)
T 1: Gavin Take (Classic ASL)
T 5: The Pouppeville Exit (Classic ASL)
G11: Pegasus Bridge (AH:The General # 26.5)
G31: Point of the Sword (AH:The General # 30.6)
T 1: Gavin Take (AH:The General # 24.2)
T 5: The Pouppeville Exit (AH:The General # 27.2)
T16: Strayer's Strays (AH:The General # 29.1)
S8: Ad Hoc at Chef-Du-Pont (Operations #47)
NEWS 1: The Cauquigny Bridgehead (ASL News # 1)
NEWS49: Assault on Pointe du Hoc (ASL News # 26)
NEWS63: DC Party (ASL News # 30)
SPB1: Breakfast at the Café Gondree (The Boardgamer # 8.1)
JA 2: Le Pleine: The Other Side of Pegasus (Internet)
BP 3: Deja Vu? (Internet)
HV 1: Brecourt Manor version 1.2 (Internet)
SFS11: Dropping into Hell (Internet)
AaC2: The Cabbage Patch (Action At Carentan)
ABS-1: Advance to Contact (Airborne Stand!)
ABS-2: "Hold The Bridge" (Airborne Stand!)
ABS-3: Heim's Causeway Bound (Airborne Stand!)
ABS-11: North To Timmes (Airborne Stand!)
ABS-12: All American (Airborne Stand!)
AA 1: The Milling Crowd (All American I: Kellam's Bridge)
AA 2: Ambush at Cauquigny (All American I: Kellam's Bridge)
AA 3: To the Manor Drawn (All American I: Kellam's Bridge)
AA 11: Absent Friends (All American II: Timmes' Orchard)
AA 12: Westward Ho! (All American II: Timmes' Orchard)
AA 13: South Rampart - Fire! (All American II: Timmes' Orchard)
AA 18: A Bridge So Far. . . (All American II: Timmes' Orchard)
AA Mission 1: The Gathering (All American II: Timmes' Orchard)
AA Mission 2: Luftlande! (All American II: Timmes' Orchard)
AA 19: Gavin's Train (All American III: Shanley's Hill)
AA 20: You've Killed Us! (All American III: Shanley's Hill)
AA 21: Maloney's Turn (All American III: Shanley's Hill)
AA 22: A Long Way to Berlin (All American III: Shanley's Hill)
AA Mission 3: Group Able => South! (All American: Gamers Guide)
AAGG2: Historical Gavin Take (All American: Gamers Guide)
AA CG 1: Night Drop (All American: Gamers Guide)
Bocage 1: First Objective (Busting the Bocage)
Bocage 2: Advance to the Blacktop (Busting the Bocage)
Bocage 3: Wintz's Flank (Busting the Bocage)
Bocage 4: 1600 Hours - Stein's Flank (Busting the Bocage)
Bocage 5: Rudder's Line (Busting the Bocage)
Bocage 6: Omaha Lifeline (Busting the Bocage)
CH 4: Steutzpunkt Vierville (Critical Hit # 1)
CH 4a: Dog Green (Critical Hit Online # 2)
CH 24: Those Normandy Nights (Critical Hit # 2)
CH 96: DC Party (Critical Hit # 5.2)
CH102: The Cauquigny Bridgehead (Critical Hit # 6.1)
CH 24a: Those Normandy Nights (Critical Hit # 7.2)
PdH 1: Praise the Lord (Pointe Du Hoc)
PdH 2: Road Warriors (Pointe Du Hoc)
PdH 3: Nowhere to Run, Nowhere to Hide (Pointe Du Hoc)
PdH 4: The Longest Night (Pointe Du Hoc)
PdH CG 1: Pointe Du Hoc (Pointe Du Hoc)
PdH 6: Lang's Group (Pointe Du Hoc)
FE37: The Merville Battery (Fanatic Enterprises: Internet)
BTB1: Taking Tailleville (Beyond the Beachhead)
FT39: Stutzpünkt Riva Bella (Franc-Tireur #8)
ASL181: Gavin Take (ASL Journal #12)
MM 39: Bicycle Race (March Madness 2017 Hollis Partisans Pack)
MP8: Crater Lake (Melee Pack II)
VV 5: Le Jeux Sont Faits (Vae Victis # 10)
VV22: Coeur de Lion (Vae Victis # 27)
V 5: No Easy Victories (View From the Trenches # 8)
V 9: Jig Green East: Storming Le Hamel (View From the Trenches # 21)
V16: Commandos Eat Quiche (View From the Trenches # 24)
1003: Gold Beach! (Monster Pack # 1.1)
1003.1: Gold Beach!: Jig Green West (Monster Pack # 1.1)
1003.2: Gold Beach!: Jig Green East (Monster Pack # 1.1)
1003.3: Gold Beach!: Jig Red West (Monster Pack # 1.1)
1003.4: Gold Beach!: Jig Red East (Monster Pack # 1.1)
1003.5: Gold Beach!: King Green West (Monster Pack # 1.1)
1003.6: Gold Beach!: King Green East (Monster Pack # 1.1)
1003.7: Gold Beach!: King Red West (Monster Pack # 1.1)
1003.8: Gold Beach!: King Red East (Monster Pack # 1.1)
SK 2: Laying Down the Gauntlet (ASL Digest # 3.10)
PB CG 3: Seizing the Bridge (Rate of Fire #14)
BMW 3.4: Fire on Top Bastion (Single Man Publishing)
BtB #5: Walking Wounded (Critical Hit # 7.3)
BtB #4: Rout the Kraut (Critical Hit # 7.3)
BtB #3: A Futile Hour (Critical Hit # 7.3)
BtB #2: Shrapnel Motivation (Critical Hit # 7.3)
BtB #1: No Need For Orders (Critical Hit # 7.3)
SFS 1: Fire From The Sky (Unknown)
Mission 1: Follow Me! (Band Of Brothers)
FT74: Freeing the Roadway (From The Cellar Pack #2)
23: Gak Gak The Ack Ack (Dezign Pak 3)
29: The Globus Raid (ASL 12 - Armies of Oblivion (2nd Edition))
AP29: Raff's Dilemma (ASL Action Pack # 4 Normandy 1944)
BM1: So Full of Fire (Hürtgen Surprise)
BM2: Brecourt Mop Up (Hürtgen Surprise)
BM3: Normandy Nights (Hürtgen Surprise)
BM4: Advance on Beach Exit 2 (Hürtgen Surprise)
DB066: WN63 (Dispatches from the Bunker #27)
46: "Mad Mike's" Finest Hour (Dezign Pak 4)
TAP #14: Crosshair Alley (Total Axis Pack II: A World Aflame)
FF12: Easy Out (FireFights! #2)
FF16: Goodbye Marie (FireFights: internet releases)
BtB 1: Taking Tailleville (Beyond the Beachhead 2)
#1: Plan Two (First Wave at Omaha)
#2: Buying the Farm (First Wave at Omaha)
#3: Ace (First Wave at Omaha)
#5: Texas Tea (First Wave at Omaha)
#7: Off the Beach! (First Wave at Omaha)
#8: Lesson One (First Wave at Omaha)
#9: Frontal at St. Laurent (First Wave at Omaha)
#11: Three Story House (First Wave at Omaha)
#13: Smashing a Breach (First Wave at Omaha)
#4: Trapped Like Rats (First Wave at Omaha)
#6: Sergeants Lead the Way (First Wave at Omaha)
#10: A Brutal Task (First Wave at Omaha)
#12: Rocket Men (First Wave at Omaha)
#14: No Footprints (First Wave at Omaha)
#15: Blood in the Water (First Wave at Omaha)
#16: Black Day for the 116 (First Wave at Omaha)
PdH #7: Beyond the D514 (Pointe Du Hoc Gamers Guide)
PdH #8: No Bars To Be Had (Pointe Du Hoc Gamers Guide)
BOB # 1: On To La Barquette (BoB - Normandy)
BOB # 2: Strayer Forward (BoB - Normandy)
BOB # 3: On To Pouppeville (BoB - Normandy)
BOB # 4: First To Close (BoB - Normandy)
BOB # 5: Three Patrol Action (BoB - Normandy)
AaC # 2: The Cabbage Patch (BoB - Normandy)
BOB Bonus # 2: Those Normandy Nights (BoB - Normandy)
BV3: Playtest (Generic Playtesting Log)
ESG100: Hollis of the Howards (Dezign Pak 8)
WO10: All Along the Merderet (Winter Offensive Bonus Pack 2013)
OE1: No Way Forward (Omaha East)
OE2: Fox Green Stalemate (Omaha East)
OE3: Seasick, Undaunted (Omaha East)
OE4: Company F Scattered (Omaha East)
OE5: On to Le Garde Hameau (Omaha East)
OE6: A Tough Nut to Crack (Omaha East)
OE7: Stalled at the E-3 Draw (Omaha East)
OE8: Breakthrough Alley (Omaha East)
OE9: "Gap Cleared!" (Omaha East)
OE10: "...The Dead and Those That Are Going to Die" (Omaha East)
OE11: Action Between the Draws (Omaha East)
OE12: Halted at Cabourg (Omaha East)
OE13: Colleville Strike I (Omaha East)
OE14: Colleville Strike II (Omaha East)
OE15: South Before Dark (Omaha East)
OE16: Historic Day for the 16th RCT (Omaha East)
#2: Cabbage Patch Stand (Action at Carentan II)
KB II 1: The Milling Crowd (All American I: Kellam’s Bridge (2nd Ed.))
KB II 2: Ambush at Cauquigny (All American I: Kellam’s Bridge (2nd Ed.))
KB II 3: To the Manor Drawn (All American I: Kellam’s Bridge (2nd Ed.))
KB II 11: North to Timmes (All American I: Kellam’s Bridge (2nd Ed.))
KB II 12: All American (All American I: Kellam’s Bridge (2nd Ed.))
FT198: Full of Fire (Deluxe Pack #1)
FrF73: Sledgehammers (Friendly Fire Pack 9)
AP-101: When I Call Roll (ASL Action Pack #11 29 Let's Go!)
S58: Exit No.1 (Special Ops 6)
S59: Mopping Up (Special Ops 6)
SS-95: Mass Confusion (SS-BAR Enterprises)
13: Le Manoir (ASL 3a Yanks (2nd Edition))
14: Silence That Gun (ASL 3a Yanks (2nd Edition))
17: Lost Opportunities (ASL 3a Yanks (2nd Edition))
18: The Roadblock (ASL 3a Yanks (2nd Edition))
19: Backs to the Sea (ASL 3a Yanks (2nd Edition))
181: Gavin Take (ASL 3a Yanks (2nd Edition))
182: Strayer's Strays (ASL 3a Yanks (2nd Edition))
183: The Pouppeville Exit (ASL 3a Yanks (2nd Edition))
Scen2: Commandos Eat Quiche (CanCon 1995)
#1: The Game's Afoot (Sword Beach)
#4: Stiffen The Sinews (Sword Beach)
#3: Close Up To The Seawall (Sword Beach)
#2: On, On You Noblest English (Sword Beach)
#5: Gentlemen Of England (Sword Beach)
#6: Imitate The Action Of The Tiger (Sword Beach)
#7: War Proof (Sword Beach)
#8: Teach Them War (Sword Beach)
#9: Men of Grosser Blood (Sword Beach)
#10: Cry God, For Harry, England and Saint George (Sword Beach)
#11: Like So Many Alexanders (Sword Beach)
#12: The Blast of War (Sword Beach)
#13: Surprise Thrust (Sword Beach)
#14: Blue Bonnets (Sword Beach)
KR #1: WN 33 (King Red + Operation Deadstick)
KR #2: Posted The Letter (King Red + Operation Deadstick)
KR #3: "C" Company's Turn (King Red + Operation Deadstick)
OD #1: Landing Zone 'X' (King Red + Operation Deadstick)
OD #2: Landing Zone 'Y' (King Red + Operation Deadstick)
OD #3: Howard's Bridgehead (King Red + Operation Deadstick)
OD #4: Pine-Coffin's Stand (King Red + Operation Deadstick)
OD #5: On The West Bank (King Red + Operation Deadstick)
OD #6: Are They Panzers? (King Red + Operation Deadstick)
OD #7: Piper's Arrival (King Red + Operation Deadstick)
OD #8: March of the Warwicks (King Red + Operation Deadstick)
WO30: As Luck Would Have It (Winter Offensive Bonus Pack 2019)
#1: Strange Looking Tanks (Gold Beach)
#2: Get Up Them Beaches (Gold Beach)
#3: Fire and Water (Gold Beach)
#4: Angry Bees (Gold Beach)
#5: Through The Tracers (Gold Beach)
#6: To The Sea (Gold Beach)
#7: Resistance To The Last (Gold Beach)
#8: A Magnificent Day's Work (Gold Beach)
#9: 124 Shell Cases (Gold Beach)
#1: Will Ye No Come Back Again (Juno Beach)
#2: Charlie One (Juno Beach)
#3: Little Black Devils (Juno Beach)
#4: Code Word: Brandy (Juno Beach)
#5: Je Parle Francais (Juno Beach)
#6: Hello BBC (Juno Beach)
#7: Take No Prisoners (Juno Beach)
#8: Now We Find Out (Juno Beach)
#9: By Sea, By Land (Juno Beach)
#10: Have A Go (Juno Beach)
O17: White Russians (Special Ops 9)
AP132: Night of Nights (ASL Action Pack #14 Oktoberfest XXXIV)
DASL 27: Royal Marines (Deluxe Advanced Squad Leader)
#1: Plan Two (Omaha West)
#2: Buying the Farm (Omaha West)
#3: Ace (Omaha West)
#4: Trapped Like Rats (Omaha West)
#5: Texas Tea (Omaha West)
#6: Sergeants Lead The Way (Omaha West)
#7: Off The Beach! (Omaha West)
#8: Lesson One (Omaha West)
#9: Frontal at St. Laurent (Omaha West)
#10: A Brutal Task (Omaha West)
#11: Three Story House (Omaha West)
#12: Rocket Men (Omaha West)
#13: Smashing a Breach (Omaha West)
#14: No Footprints (Omaha West)
#15: Blood In The Water (Omaha West)
#16: Black Day for The 116 (Omaha West)
PdH #1: Praise The Lord (Pointe Du Hoc: Retro Bar Gunner Edition)
PdH #2: Road Warriors (Pointe Du Hoc: Retro Bar Gunner Edition)
PdH #3: Nowhere to Run, Nowhere to Hide (Pointe Du Hoc: Retro Bar Gunner Edition)
PdH #4: The Longest Night (Pointe Du Hoc: Retro Bar Gunner Edition)
PdH #6: Lang's Group (Pointe Du Hoc: Retro Bar Gunner Edition)
PdH #7: Beyond The D514 (Pointe Du Hoc: Retro Bar Gunner Edition)
PdH #8: No Bars To Be Had (Pointe Du Hoc: Retro Bar Gunner Edition)
RM03: La Fiere Bridge (Internet: Rudy Marmaro)
RM01: Chef-du-Pont (Internet: Rudy Marmaro)
MMP03: Lovat First Sight (MMP News)
S59: Mopping Up (ASL Starter Kit Expansion Pack #1 2nd Edition)
Designer: Pete Shelling
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
AmericanGerman
44.396551724138%

Overview:

On the Omaha beachhead, as more and more troops and material came ashore, those remaining alive from the first wave were forcing their way inland bit by bit. In the sector of the First Infantry Division – the “Big Red One” – the day’s objective was the village of Colleville. Lack of radio communications and smoke from day-long artillery exchanges prevented the Navy from providing expected fire support, but with German fire coming from the area, the order to attack was given. Colleville had to be taken, and without further delay. . .
Attacker: American (Company G, 16th RCT, 1st Infantry Division)
Defender: German (726th Regiment, 352nd Infantry Division)  
5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:17.0 D:10.0
AFVs: A:0 D:0
Guns: A:0 D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: dr determines 3-4-6 HS on reinforcements; possible high of 18 squads
Map Board(s): y
Overlays: NONE
Errata (source)
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Scenario info

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Last Played:
DateReporterOpponentResultComments
2021-02-07(A) Jonathan Townsend vs Myself German winA bit of a lesson in swarming with HS.
2021-02-03(D) Michal Kostan vs [solo] German win
2021-01-24(A) Tony Fermendzin vs Bob Saker American winThe Americans managed to get the maximum number of half-squads for their reinforcements on both of the first two turns and were very aggressive from the onset. The German MG's failed to get ROF and the Germans were overwhelmed by the the sheer number of American HS's. The Americans were able to get a foothold in the northern half of Coleville in the second turn, and were able to take out the German HMG and get a foothold in the southern part of the town on the third turn. A large American fireteam broke one of the last remaining defending German squads in the southern part of the town during their DFPh on the fourth turn at which point the Germans conceded.
2020-12-05(D) Mark Dennehy vs Steve Ambruzs German winThe combination of a German squad that refused to break under withering fire and a lucky shot that broke the American 9-2 leader and the platoon he was with left the Americans with too little time and manpower to clear the southern half of the village.
2020-12-03(A) Craig Renier vs Richard Vieira German winThe Americans advanced cautiously on the German right with a small force probing on the left. The small force was quickly broken and the large force was held off well for three turns. With time running out and the German force virtually intact, the American force moved more boldly, finally breaking the German MMC with HMG. The effort was too little too late. The Germans held on to three buildings and recaptured a fourth.
View all
ActionDate
hoxson1 Modified the Theatre2021-02-24 20:19:32
TigerAce Added a playing2021-02-10 10:21:36
Rosebluepaint Added a playing2021-02-07 14:33:09
Rosebluepaint Rated the scenario2021-02-07 14:32:10
acfe Added a playing2021-01-25 00:06:31
FileDescriptionUserViews
(colleville.png)Imagehoxson1588
(!usa-germ.png)Imagehoxson1393
(clearing c map.png)Map Imagehoxson1271
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Scenarios I've Completedramatheson
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Statistics:
Avg Rating: 6.64Votes: 112
Views: 8470
To-Play list count: 5
Estimated Play time: 3.1 hours
Recorded Games: 84
Archive recorded plays:
American36
German48
Drawn:0

ROAR Data: (as of Nov 2019)
Clearing Colleville [Confirmed]
[A] German 67
[D] American 81
All Rights Reserved Dave Ramsey.