Hammer to the Teeth WTO (id:#56671)
Bleialf, Germany
1944-12-16 (37 others)
I: Buchholz Station (Classic ASL)
U08: Weissenhof Crossroads (G.I.'s Dozen)
I: Buchholz Station (AH:The General # 24.4)
S04: Welcome Back (ASL Starter Kit #1)
PN 2.0: Recon Awry (Internet)
Y45a: Wacht am Rhein (Internet)
TOT 1: Take Ten! (Time on Target # 1)
TOT 2: First Attack (Time on Target # 1)
TOT 3: The Pride of Lions (Time on Target # 1)
TOT tA: Sweep Along Skyline Drive (Time on Target # 1)
WAR1: The New Boy (Wacht Am Rhein)
WAR2: Rising Tide (Wacht Am Rhein)
O117.1: Not Without a Fight (On All Fronts #117)
O122.3: The I & R Platoon (On All Fronts #122)
DW1: The I & R Platoon (OAF Playtester's Journal # 7)
SP121: Danger Close! (Schwerpunkt #11)
MP6: The Marnach Strongpoint (Melee Pack I)
SP167: Trigger Happy Joes (Schwerpunkt #14)
HG-13: An Unfriendly Welcome (High Ground 2)
PN 2.0: Recon Awry (Coastal Fortress)
RPT94: Trigger Happy Joes (Rally Point #10)
191: Buchholz Station (ASL 3a - Yanks (2nd Edition))
DB135: The Krinkelterwald (Dispatches from the Bunker #45)
WaR 1: New Boy (Wacht Am Rhein 2nd Edition, Volume 1)
WaR 2: Rising Tide (Wacht Am Rhein 2nd Edition, Volume 1)
KN#5: The Fall Of Kesternich (Desperate Hours: Battle for Kesternich)
KR#1: Parker's Silver Star (Krinkelt-Rocherath)
KR#8: Battle of the Twin Villages (Krinkelt-Rocherath)
KR#2: Second Wave (Krinkelt-Rocherath)
DCRB 08: Last Stand of a Troop (Red Banner 2019 Q4)
HazMo18: Sophoclean Tragedy (HazMo Scenario Pack 2: The Un-Civil Wars)
#13: Through The Mist (Critical Hit Annual #6)
Q26: Holzthum Hold Out (Quick 6 Scenario Pack V)
DB175: Take and Hold (Dispatches from the Bunker #55)
DB182: Cold Night in Winterspelt (Dispatches from the Bunker #56)
Scripts 1: A Troop's Last Stand (Red Banner 2023 Q4)
Q39: The Ghosts From Dasburg (Quick 6 Scenario Pack VII)
U08: Weissenhof Crossroads (G.I.'s Dozen)
I: Buchholz Station (AH:The General # 24.4)
S04: Welcome Back (ASL Starter Kit #1)
PN 2.0: Recon Awry (Internet)
Y45a: Wacht am Rhein (Internet)
TOT 1: Take Ten! (Time on Target # 1)
TOT 2: First Attack (Time on Target # 1)
TOT 3: The Pride of Lions (Time on Target # 1)
TOT tA: Sweep Along Skyline Drive (Time on Target # 1)
WAR1: The New Boy (Wacht Am Rhein)
WAR2: Rising Tide (Wacht Am Rhein)
O117.1: Not Without a Fight (On All Fronts #117)
O122.3: The I & R Platoon (On All Fronts #122)
DW1: The I & R Platoon (OAF Playtester's Journal # 7)
SP121: Danger Close! (Schwerpunkt #11)
MP6: The Marnach Strongpoint (Melee Pack I)
SP167: Trigger Happy Joes (Schwerpunkt #14)
HG-13: An Unfriendly Welcome (High Ground 2)
PN 2.0: Recon Awry (Coastal Fortress)
RPT94: Trigger Happy Joes (Rally Point #10)
191: Buchholz Station (ASL 3a - Yanks (2nd Edition))
DB135: The Krinkelterwald (Dispatches from the Bunker #45)
WaR 1: New Boy (Wacht Am Rhein 2nd Edition, Volume 1)
WaR 2: Rising Tide (Wacht Am Rhein 2nd Edition, Volume 1)
KN#5: The Fall Of Kesternich (Desperate Hours: Battle for Kesternich)
KR#1: Parker's Silver Star (Krinkelt-Rocherath)
KR#8: Battle of the Twin Villages (Krinkelt-Rocherath)
KR#2: Second Wave (Krinkelt-Rocherath)
DCRB 08: Last Stand of a Troop (Red Banner 2019 Q4)
HazMo18: Sophoclean Tragedy (HazMo Scenario Pack 2: The Un-Civil Wars)
#13: Through The Mist (Critical Hit Annual #6)
Q26: Holzthum Hold Out (Quick 6 Scenario Pack V)
DB175: Take and Hold (Dispatches from the Bunker #55)
DB182: Cold Night in Winterspelt (Dispatches from the Bunker #56)
Scripts 1: A Troop's Last Stand (Red Banner 2023 Q4)
Q39: The Ghosts From Dasburg (Quick 6 Scenario Pack VII)
Designer: Pete Shelling
Starter kit scenario?: Deluxe scenario?:
Balance:
GermanAmerican
Overview:
The opening hours of the Ardennes offensive found forward U.S. infantry outposts probed and infiltrated by their German counterparts. River crossings and key road networks had to be seized to allow the panzer divisions to drive through Belgium. On the morning of December 16th, German formations crept through the Schnee Eifel and delivered the first hammer blows to the green U.S. 106th Infantry Division. . .Attacker: German (293rd Volksgrenadier Regiment, 18th Volksgrenadier Division)
Defender: American (423rd Infantry Regiment/Company B, 81st Engineer Battalion)
6.5 turns
Players: 2 OBA: None Night: No| Unit Counts: |
| Squads: A:13.0 D:9.5 |
| AFVs: A:0 |
| AFVs: D:0 |
| Guns: A:1 8cm GrW 34 D:2 M1 57mm AT Gun x 2 |
| Misc Rules: | None |
| Map Board(s): |
| Publication | Board |
|---|---|
| ASL Starter Kit #2 | w |
| Overlays: | NONE |
Errata (source)
Players wanting to play this game/Request a match:
Scenario info
Last Played:
| Date | Reporter | Opponent | Bal. | Result | Time | Comments | |
|---|---|---|---|---|---|---|---|
| 2026-08-07 | (D) Todd G | vs | David | American win (VASL Log) | The German attack into Bleialf forced the Americans to hastily take up defensive positions. With a barrage of smoke from a German 81mm mortar, the main attack of three battalions pushed into Bleialf from the southeast while a flanking maneuver by one German battalion was temporarily halted by a lone bazooka team in the north. The American squads in the south began to fall back having taken casualties from the main German assault. As the main attack moved up onto a hill overlooking the village center, a 57mm AT gun, concealed in some woods, opened fire on the German units rushing to occupy the high ground. Meanwhile, the northern flanking attack had engaged the bazooka team in hand-to-hand combat. A German squad rushed along the southern flank to get in behind the Americans, but another 57mm AT gun, this one concealed in a building on the square, opened fire allowing a beleaguered American squad to fall back into cover. Now on the high ground the main German attack poured withering fire onto the AT gun in the woods temporarily routing the crew out of their position. Meanwhile, reinforcements from the 81st came rushing in from the rear to protect the remaining gun and its crew. As the Germans were regrouping, the first gun crew rallied and attempted to retake the gun position only to break once again under fire. The Germans on the high ground moved into the square to rout out the gun crew and a half-squad supporting them. Meanwhile, the bazooka team had managed to eliminate two full squads in hand-to-hand combat, but pinned when fired upon by the several machine gun crews. By now, the Germans split their forces into two with one battalion attempting a southern push while the other battalion flanked north. As the remaining Americans fell back to more defensible positions, the Germans knocked out the AT gun in the woods, but the remaining AT gun along with two machine guns kept the southern flank attack stalled. The Germans knocked out one of the machine guns as their crew fled across the square. Then the German machine gun squads moved to high ground attempting to push the northern flanking attack. Unable to rally along the southern flank, and unable to push further into the village from the north, the Germans retreated (conceded) and left Bleialf still in American hands. | ||
| 2026-06-17 | (A) Todd G | vs | David | German win (VASL Log) | Americans conceded after German t3 RtPh. Curious... how does anyone get use out of the German 81mm MTR?... I depleted smoke on the first attempt and then it's got virtually no LOS to any targets. | ||
| 2026-06-13 | (D) Laurent GUILLAUME | vs | Gwénaël Guillaume | A | German win | 5 hrs | |
| 2025-09-13 | (D) Eduardo Rodriguez | vs | Craig Renier | American win | |||
| 2025-09-07 | (A) Maximiliano Estravis Barcala | vs | DC | American win | American setup close to the VC area. Both ATs on the 3-hex small hill lose HE and malfunction. After the German mortar malfunctions, the Germans take some very risky moves in smoke-free roads while the American defense does not give up. Eventually time runs out before the Germans can secure the VC area. |
View all or balance report
| Action | Date |
|---|---|
| toddgrx Added a playing | 2026-08-07 19:14:29 |
| toddgrx Linked the scenario to ROAR | 2026-06-20 22:06:09 |
| toddgrx Added a playing | 2026-06-17 20:11:23 |
| Osiris09 Added a playing | 2026-06-13 16:56:03 |
| Osiris09 Modified the Theatre | 2026-05-11 15:47:39 |
| File | Description | User | Views |
|---|---|---|---|
| S15- VASL Setup-v670 (ASL Scenario S15 - Hammer to the Teeth.vsav) | VASL Setup | Bugbear501 | 863 |
| S15- VASL Setup-v671beta5 (ASL Scenario S15 - Hammer to the Teeth - v671beta5.vsav) | VASL Setup | Bugbear501 | 726 |
| (!germ-usa.png) | Image | hoxson1 | 2049 |
| (M1 57mm AT gun.png) | Image | hoxson1 | 2224 |
| VASL Log file (S15-051.vlog) | VASL Game Log | clons87 | 1865 |
| VASL Log file (S15 Hammer to the Teeth 2026-06-17.vlog) | VASL Game Log | toddgrx | 110 |
| VASL Log file (S15- Hammer to the Teeth (Todd (a) vs David (g)) 2026-08-07.vlog) | VASL Game Log | toddgrx | 0 |
| VASL Log file (S15- Hammer to the Teeth (Todd (a) vs David (g)) 2026-08-07.vlog) | VASL Game Log | toddgrx | 0 |
| (s15.jpg) | Map Image | Twirling | 2410 |
| (S15 december map.png) | Map Image | hoxson1 | 2088 |
| Description | Uploaded by |
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