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88s at Zon ETO (id:#56670)
Multi-Man Publishing (ASL Starter Kit #2 ID: S14)   [next]   [previous]
Zon, The Netherlands 1944-09-17 (44 others)
106: Kangaroo Hop (ASL 5a - For King and Country)
ABTF 1: The Prize (HASL 6 - A Bridge Too Far)
ABTF CG 1: Block by Bloody Block (HASL 6 - A Bridge Too Far)
ATFB CG 3: A Bridge Too Far (HASL 6 - A Bridge Too Far)
A 32: Zon with the Wind (AH:ASL Annual `91)
BB11: Kangaroo Hop (Backblast # 2)
G43: Kangaroo Hop (AH:The General # 31.6)
TB 1: Breaking In (Arnhem: The Third Bridge (1st Ed.))
TB CG 1: Taking the Prize (Arnhem: The Third Bridge (1st Ed.))
RP 6: Slam Dance (Rout Pak I)
M4: Tiger Route (Rout Report # 1)
Z11: Slam Dance (Rout Report # 4.4)
FE125: Lessons Learned the Hard Way (Oblivion Pack)
GSTK 3: Real Men Stay in School (God Save the King)
GSTK 4: The Pillbox (God Save the King)
GSTK CG 1: God Save the King (God Save the King)
MM98-D: Climax at the Mures Defile (March Madness `98 Pack)
CAW11: Operation Wellhit (Canada At War 2)
PJ1.3: Gough, Forward!!! (OAF Playtester's Journal # 1)
PJ1.4: Grave Bridge (OAF Playtester's Journal # 1)
PJ2.4: Horrock's XXXth Corps (OAF Playtester's Journal # 2)
SE5.2: Rough Road to Arnhem (OAF Special Edition # 5)
SP7: Delayed on Tiger Route (Schwerpunkt # 1)
SP104: Easy's Bridge (Schwerpunkt # 9)
SK 1: The Long Left Flank (ASL Digest # 3.10)
Mission 3: Hell’s Highway (Band Of Brothers)
RPT6: Cadets and Cadre (Rally Point # 1)
1: Tiger Route (Witches Cauldron: Oosterbeek Perimeter)
6: Valley of the Dead (Peleliu: White Beach One)
ATB1: Night March (Arnhem: The Third Bridge (4th Ed.))
BB 22.1: Less Than Expected (Coastal Fortress)
BBD # 1: Tiger Route (Brave But Doomed)
BBD # 2: Brave But Doomed (Brave But Doomed)
VV57: Tiger Route (Vae Victis HS #11)
ASL WO16: Wildcat Strike (Winter Offensive Bonus Pack 2015)
CA!12: Steel From Stalin (Counterattacks 2)
SB5: Stampede of the Wild Buffaloes (ASL Journal #11)
188: Zon with the Wind (ASL 3a - Yanks (2nd Edition))
Pegasus 1: Problemet Krafft! (Unknown)
#1: New Street Brawl (Battle at Best)
#2: Incident At The Crossroads (Battle at Best)
#7: Snap Back (Monte Altuzzo: Gothic Line 1944)
Q16: Defence of St. Oedenrode (Quick 6 Scenario Pack III)
WO37: The Vital Hours (Winter Offensive Bonus Pack 2021)
Designer: Jon Mishcon & Joe Suchar
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
AmericanGerman
45.588235294118%

Overview:

The mission of the 101st Airborne Division in Operation Market-Garden was to secure the 15 miles of highway stretching from Eindhoven north to Veghel. The Screaming Eagles faced almost no opposition until the paratroopers reached the northern outskirts of the village of Zon. As the 1st Battalion entered the village with A Company in the vanguard, they were fired upon by a concealed heavy AA piece – the fabled German 88, one of several in place to protect the bridge from Allied bombers.
Attacker: American (1st and 2nd Batt., 506th PIR, 101st Airborne)
Defender: German (Selbstaendige FlaK Batterie, Flieger Division 7)  
5.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:11.0 D:6.5
AFVs: A:0
AFVs: D:0
Guns: A:0 D:2

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: None
Map Board(s): w
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentResultComments
2022-07-27(A) davide galloni vs Marco Bria American win
2022-07-09(A) Jim Liang vs David Wolff American win
2022-06-29(D) Raffaele Ianni vs Marco German win
2022-06-28(A) Alvaro Radigales vs Solo American winA very tense scenario presenting a number of difficulties for both sides. The American forces entering at the start have a lot of open ground to cover and are potentially badly outnumbered. Later reinforcements change this but the clock keeps ticking.

The Americans managed to exit the required VP by turn five, thanks among other things to a providential malfunction of one of the merciless German 88s.
2022-06-22(A) Craig Renier vs Jim Liang American winThe Germans set up their guns in an orchard on the center hill and in the road in the center of the village. The Americans sent two squads around the east side while the remainder of the paratroopers fought through the village. The flanking force ended up being only a minor distraction for the Germans. In the center, the defenders ably laid down residual complicating the American advance. However, smoke was the American friend this scenario, with very few failed rolls. When the 88 in the road malfunctioned followed by a squad with LMG in the O6 building breaking, the village route was nearly clear for the paratroopers to walk through. Once again, though, the Germans were able to place residual in key hexes slowing the advance. Part of the American flanking force was able to enter into CC against the 2nd 88 gun crew and stayed in Melee for two turns before finally winning, after being reduced. On the American final turn, the outcome was not yet decided. Again, smoke saved the American dash for the board edge. In the end, the Americans met the VCs and then some, despite a well played defense.
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ActionDate
mcgallons Added a playing2022-07-27 22:02:36
BravoCo Added a playing2022-07-10 21:49:08
BravoCo Added a playing2022-07-10 21:45:56
Lele Added a playing2022-06-30 13:49:03
Doolan Added a playing2022-06-28 11:34:53
FileDescriptionUserViews
direct fire from 88-mm anti-aircraft gun FlaK 18 (8.8cm Flak 18 direct fire.png)Imagehoxson1798
(!usa-germ.png)Imagehoxson1675
(s14.jpg)Map ImageTwirling1222
Situation at end of GT5 (S14 end of GT5.JPG)Map Imagedieneuner25660
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direct fire from 88-mm anti-aircraft gun FlaK 18
 
Statistics:
Avg Rating: 7.09Votes: 119
Views: 12654
To-Play list count: 5
Estimated Play time: 2.4 hours
Recorded Games: 93
Archive recorded plays:
American40
German53
Drawn:0

ROAR Data: (as of November 2021)
88s at Zon [Confirmed]
[A] American 53
[D] German 58
All Rights Reserved Dave Ramsey.