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Headlong Charge WTO (id:#56841)
Critical Hit (Airborne Stand! ID: ABS-8)
La Fiere Manoir, Normandy 1944-06-09 (33 others)
ABS-6: Steel Rain (Airborne Stand!)
ABS-7: Easy Company (Airborne Stand!)
ABS-9: Forming The Perimeter (Airborne Stand!)
ABS-10: Let Motey Punch (Airborne Stand!)
AA 6: Go! Go! Go! (All American I: Kellam's Bridge)
AA 7: Easy Over (All American I: Kellam's Bridge)
AA 8: Charge the Causeway (All American I: Kellam's Bridge)
AA 9: VII Corps Bridgehead (All American I: Kellam's Bridge)
AA 10: Go to Town (All American I: Kellam's Bridge)
AA 17: Millett's Men (All American II: Timmes' Orchard)
AA 26: Everybody's Dying (All American III: Shanley's Hill)
AA 27: Lifeline (All American III: Shanley's Hill)
AA 28: Access Denied (All American III: Shanley's Hill)
FT42: No Luck (Franc-Tireur #8)
RPT23: The Bavent Recce (Rally Point # 3)
ASLSK B5: On to Montebourg - 1 (Ecausseville) (Battles Magazine #5)
GJ011: Tough Assignment (Grumble Jones)
GJ059: A Deadly Pasture (Grumble Jones)
KB II 6: Go! Go! Go! (All American I: Kellam’s Bridge (2nd Ed.))
KB II 7: Easy Over (All American I: Kellam’s Bridge (2nd Ed.))
KB II 8: Charge the Causeway (All American I: Kellam’s Bridge (2nd Ed.))
KB II 9: VII Corps Bridgehead (All American I: Kellam’s Bridge (2nd Ed.))
KB II 10: Go To Town (All American I: Kellam’s Bridge (2nd Ed.))
BtB A2: Hill 35 (Behind the Beachhead Tournament 2019)
BtB A3: Supply Dump (Behind the Beachhead Tournament 2019)
BtB B1: Across the Aure Valley (Behind the Beachhead Tournament 2019)
BtB B2: Half Its Mission (Behind the Beachhead Tournament 2019)
BtB C1: Going In Light (Behind the Beachhead Tournament 2019)
BtB C2: Weathering the Fire (Behind the Beachhead Tournament 2019)
AP-104: Linkup (ASL Action Pack #11 29 Let's Go!)
#1: The Good Sheperd (Hill 192 - the Battle for St. Lo)
AP133: Two the Hard Way (ASL Action Pack #14 Oktoberfest XXXIV)
Q18: Take The Crossroads (Quick 6 Scenario Pack III)
Designer: Ian Daglish
Starter kit scenario?:    Deluxe scenario?:
 
No balance information available
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Overview:

The 3rd Battalion, 325th Glider Infantry Regiment had been briefed to expect a 500 yard advance across the exposed causeway, and had been promised a barrage of smoke. Ridgway needed a crossing, and the glider men were committed to a frontal assault across the Merderet.
Attacker: American (Elements of George Company, 3/325th Glider Infantry Regiment and A Company, 746th Tank Bn)
Defender: German (Elements of the 1057th Grenadier Regiment)  
10 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:24.0 D:9.0
AFVs: A:4
M4 x 4

D:0
Guns: A:0 D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules:
Map Board(s): La Fiere
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentResultComments
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ActionDate
hoxson1 Modified the Theatre2021-02-23 22:53:46
hoxson1 Uploaded an Image2020-02-03 20:38:46
hoxson1 Modified the overview2020-02-03 20:36:44
hoxson1 Modified the Unit Elements2020-02-03 20:33:58
hoxson1 Modified the overlays2020-02-03 20:32:05
FileDescriptionUserViews
(!usa-germ.png)Imagehoxson1179
(LaFiere-LEAD-4C-Jun14.jpg)Imagehoxson182
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Statistics:
Avg Rating: n/aVotes: 0
Views: 1893
To-Play list count: 0
Estimated Play time: 9.3 hours
Recorded Games: 0
Archive recorded plays:
American0
German0
Drawn:0

ROAR Data: (as of Nov 2019)
Headlong Charge
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[A] American 0
[D] German 0
All Rights Reserved Dave Ramsey.