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Easy Over WTO (id:#56852)
Critical Hit (All American I: Kellam's Bridge ID: AA 7)
See Also: Easy Over by Critical Hit
La Fiere Manoir, France 1944-06-09 (33 others)
ABS-6: Steel Rain (Airborne Stand!)
ABS-7: Easy Company (Airborne Stand!)
ABS-8: Headlong Charge (Airborne Stand!)
ABS-9: Forming The Perimeter (Airborne Stand!)
ABS-10: Let Motey Punch (Airborne Stand!)
AA 6: Go! Go! Go! (All American I: Kellam's Bridge)
AA 8: Charge the Causeway (All American I: Kellam's Bridge)
AA 9: VII Corps Bridgehead (All American I: Kellam's Bridge)
AA 10: Go to Town (All American I: Kellam's Bridge)
AA 17: Millett's Men (All American II: Timmes' Orchard)
AA 26: Everybody's Dying (All American III: Shanley's Hill)
AA 27: Lifeline (All American III: Shanley's Hill)
AA 28: Access Denied (All American III: Shanley's Hill)
FT42: No Luck (Franc-Tireur #8)
RPT23: The Bavent Recce (Rally Point # 3)
ASLSK B5: On to Montebourg - 1 (Ecausseville) (Battles Magazine #5)
GJ011: Tough Assignment (Grumble Jones)
GJ059: A Deadly Pasture (Grumble Jones)
KB II 6: Go! Go! Go! (All American I: Kellam’s Bridge (2nd Ed.))
KB II 7: Easy Over (All American I: Kellam’s Bridge (2nd Ed.))
KB II 8: Charge the Causeway (All American I: Kellam’s Bridge (2nd Ed.))
KB II 9: VII Corps Bridgehead (All American I: Kellam’s Bridge (2nd Ed.))
KB II 10: Go To Town (All American I: Kellam’s Bridge (2nd Ed.))
BtB A2: Hill 35 (Behind the Beachhead Tournament 2019)
BtB A3: Supply Dump (Behind the Beachhead Tournament 2019)
BtB B1: Across the Aure Valley (Behind the Beachhead Tournament 2019)
BtB B2: Half Its Mission (Behind the Beachhead Tournament 2019)
BtB C1: Going In Light (Behind the Beachhead Tournament 2019)
BtB C2: Weathering the Fire (Behind the Beachhead Tournament 2019)
AP-104: Linkup (ASL Action Pack #11 29 Let's Go!)
#1: The Good Sheperd (Hill 192 - the Battle for St. Lo)
AP133: Two the Hard Way (ASL Action Pack #14 Oktoberfest XXXIV)
Q18: Take The Crossroads (Quick 6 Scenario Pack III)
Designer: Ian Daglish
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
AmericanGerman
0%

Overview:

Third Battalion of the 325th Glider Infantry Regiment was lined up to assault the causeway in company sequence: George, Easy, and Fox. As 1st Platoon of Easy Company arrived at La Fiere, the bulk of George was still strung out across the causeway. Stragglers, wounded, and dead plus a trickle of enemy prisoners formed a physical barrier to forward progress. German shells continued to pound the crossing. Easy Company's crossing was as bloody and as hesitant as George's. Of Easy Company's 148 men, over half were left on the causeway.
Attacker: American (Easy and George Companies, 325th Glider Infantry Regiment and Able Company, 746th Tank Battalion)
Defender: German (Elements of the 1057th Grenadier Regiment)  
5 turns
    Players: 2     OBA: German     Night: No
Unit Counts:
Squads: A:13.5 D:7.0
AFVs: A:1
M4

D:0
Guns: A:0 D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: AA:KB SSR
Map Board(s): CH: AA: KB
Overlays: NONE
Errata (source)
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Scenario info

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Last Played:
DateReporterOpponentResultComments
1999-02-04(D) Fred Ingram vs Dave McLee German win
1998-01-14(D) Fred Ingram vs Dave McLee German win
View all
ActionDate
hoxson1 Modified the Theatre2021-03-08 22:26:20
Hutch Modified the Attacker's AFVs2021-01-09 12:03:39
Hutch Modified the unit counts2021-01-09 12:03:39
Hutch Modified the Unit Elements2021-01-09 12:02:28
hoxson1 Modified the overlays2020-02-03 20:29:19
FileDescriptionUserViews
(usa-germ2.png)Imagehoxson1228
(easy crossing.png)Imagehoxson199
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Statistics:
Avg Rating: 5.00Votes: 2
Views: 2032
To-Play list count: 1
Estimated Play time: 3 hours
Recorded Games: 2
Archive recorded plays:
American0
German2
Drawn:0

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All Rights Reserved Dave Ramsey.