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Millett's Men WTO (id:#56862)
Critical Hit (All American II: Timmes' Orchard ID: AA 17)
West of Amfreville, France 1944-06-09 (33 others)
ABS-6: Steel Rain (Airborne Stand!)
ABS-7: Easy Company (Airborne Stand!)
ABS-8: Headlong Charge (Airborne Stand!)
ABS-9: Forming The Perimeter (Airborne Stand!)
ABS-10: Let Motey Punch (Airborne Stand!)
AA 6: Go! Go! Go! (All American I: Kellam's Bridge)
AA 7: Easy Over (All American I: Kellam's Bridge)
AA 8: Charge the Causeway (All American I: Kellam's Bridge)
AA 9: VII Corps Bridgehead (All American I: Kellam's Bridge)
AA 10: Go to Town (All American I: Kellam's Bridge)
AA 26: Everybody's Dying (All American III: Shanley's Hill)
AA 27: Lifeline (All American III: Shanley's Hill)
AA 28: Access Denied (All American III: Shanley's Hill)
FT42: No Luck (Franc-Tireur #8)
RPT23: The Bavent Recce (Rally Point # 3)
ASLSK B5: On to Montebourg - 1 (Ecausseville) (Battles Magazine #5)
GJ011: Tough Assignment (Grumble Jones)
GJ059: A Deadly Pasture (Grumble Jones)
KB II 6: Go! Go! Go! (All American I: Kellam’s Bridge (2nd Ed.))
KB II 7: Easy Over (All American I: Kellam’s Bridge (2nd Ed.))
KB II 8: Charge the Causeway (All American I: Kellam’s Bridge (2nd Ed.))
KB II 9: VII Corps Bridgehead (All American I: Kellam’s Bridge (2nd Ed.))
KB II 10: Go To Town (All American I: Kellam’s Bridge (2nd Ed.))
BtB A2: Hill 35 (Behind the Beachhead Tournament 2019)
BtB A3: Supply Dump (Behind the Beachhead Tournament 2019)
BtB B1: Across the Aure Valley (Behind the Beachhead Tournament 2019)
BtB B2: Half Its Mission (Behind the Beachhead Tournament 2019)
BtB C1: Going In Light (Behind the Beachhead Tournament 2019)
BtB C2: Weathering the Fire (Behind the Beachhead Tournament 2019)
AP-104: Linkup (ASL Action Pack #11 29 Let's Go!)
#1: The Good Sheperd (Hill 192 - the Battle for St. Lo)
AP133: Two the Hard Way (ASL Action Pack #14 Oktoberfest XXXIV)
Q18: Take The Crossroads (Quick 6 Scenario Pack III)
Designer: Ian Daglish
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
AmericanGerman
0%

Overview:

On the night of the 6th June, George Millett, Colonel of the 507th Parachute Infantry Regiment, had come down in a grain field about a thousand yards south of the DZ. He gathered a small force and struck east for Amfreville. But the opposition proved too strong, and they remained holed-up out of harm's way in the countryside to the northwest of the small town. On day three, word came via radio from Division that they were to attempt a breakout, to link up with Timmes on the far side of Amfreville.
Attacker: American (Elements of the 507th P.I.R. and Colonel Millett)
Defender: German (Elements of the 1057th Grenadier Regiment)  
6 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:18.0 D:18.0
AFVs: A:0 D:0
Guns: A:0 D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: AA:TO SSR
Map Board(s): CH: AA: TO
Overlays: NONE
Errata (source)
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Last Played:
DateReporterOpponentResultComments
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ActionDate
hoxson1 Modified the Theatre2021-02-23 23:12:00
hoxson1 Linked the scenario to ROAR2021-01-10 21:23:22
hoxson1 Modified the overlays2021-01-09 23:02:37
hoxson1 Modified the Title2021-01-09 23:02:05
hoxson1 Uploaded an Image2021-01-09 23:01:37
FileDescriptionUserViews
(usa-germ2.png)Imagehoxson1204
Col. George Millett (millett.png)Imagehoxson117
(AA17-VASLMap.gif)Map Imagebkemp01335
DescriptionUploaded by
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Col. George Millett
 
Statistics:
Avg Rating: n/aVotes: 0
Views: 1822
To-Play list count: 0
Estimated Play time: 5 hours
Recorded Games: 0
Archive recorded plays:
American0
German0
Drawn:0

ROAR Data: (as of Nov 2019)
Millet's Men [Confirmed]
[A] American 0
[D] German 6
All Rights Reserved Dave Ramsey.