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Everybody's Dying WTO (id:#56871)
Critical Hit (All American III: Shanley's Hill ID: AA 26)   [next]   [previous]
Le Port-Filiolet, Normandy, France 1944-06-09 (36 others)
ABS-6: Steel Rain (Airborne Stand!)
ABS-7: Easy Company (Airborne Stand!)
ABS-8: Headlong Charge (Airborne Stand!)
ABS-9: Forming The Perimeter (Airborne Stand!)
ABS-10: Let Motey Punch (Airborne Stand!)
AA 6: Go! Go! Go! (All American I: Kellam's Bridge)
AA 7: Easy Over (All American I: Kellam's Bridge)
AA 8: Charge the Causeway (All American I: Kellam's Bridge)
AA 9: VII Corps Bridgehead (All American I: Kellam's Bridge)
AA 10: Go to Town (All American I: Kellam's Bridge)
AA 17: Millett's Men (All American II: Timmes' Orchard)
AA 27: Lifeline (All American III: Shanley's Hill)
AA 28: Access Denied (All American III: Shanley's Hill)
FT42: No Luck (Franc-Tireur # 8)
RPT23: The Bavent Recce (Rally Point # 3)
ASLSK B5: On to Montebourg - 1 (Ecausseville) (Battles Magazine #5)
GJ011: Tough Assignment (Grumble Jones)
GJ059: A Deadly Pasture (Grumble Jones)
KB II 6: Go! Go! Go! (All American I: Kellam’s Bridge (2nd Ed.))
KB II 7: Easy Over (All American I: Kellam’s Bridge (2nd Ed.))
KB II 8: Charge the Causeway (All American I: Kellam’s Bridge (2nd Ed.))
KB II 9: VII Corps Bridgehead (All American I: Kellam’s Bridge (2nd Ed.))
KB II 10: Go To Town (All American I: Kellam’s Bridge (2nd Ed.))
AP104: Linkup (ASL Action Pack #11 29 Let's Go!)
#1: The Good Sheperd (St. Lo: The Battles for Hill 192)
BtB A2: Hill 35 (Behind the Beachhead Tournament 2019)
BtB A3: Supply Dump (Behind the Beachhead Tournament 2019)
BtB B1: Across the Aure Valley (Behind the Beachhead Tournament 2019)
BtB B2: Half Its Mission (Behind the Beachhead Tournament 2019)
BtB C1: Going In Light (Behind the Beachhead Tournament 2019)
BtB C2: Weathering the Fire (Behind the Beachhead Tournament 2019)
AP133: Two the Hard Way (ASL Action Pack #14 Oktoberfest XXXIV)
Q18: Take The Crossroads (Quick 6 Scenario Pack III)
2: Capture Hill 35 (29 Let's Go! - Behind the Beachhead and the Drive for St. Lo)
Q28: Going in Light (Quick 6 Scenario Pack V)
Q41: River Crossing Ruckus (Quick 6 Scenario Pack VII)
Designer: Ian Daglish
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
AmericanGerman
100%

Overview:

Shanley used his radio contact with Colonel Lindquist at Chef du Pont to plead for supplies, and by nightfall was promised that a convoy would make an attempt. But first, the Germans would have to be cleared from the western end of the causeway. Sickened by the sight of wounded men dying for lack of medical supplies, Lt. Woodrow Millsaps volunteered for the breakout attempt. Choosing men from his own 1st Battalion, he set off at midnight.
Attacker: American (Elements of the 2nd Battalion, 508th P.I.R.)
Defender: German (Elements of the 1057th Grenadier Regiment)  
5 turns
    Players: 2     OBA: American     Night: Yes
Unit Counts:
Squads: A:2.5 D:4.0
AFVs: A:0
AFVs: D:0
Guns: A:0 D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: AA:Sh SSR. Night rules. A: 1 time all Berserk with LOS to enemy
Map Board(s):
CH: AA: Sh Show/hide map dependencies
PublicationBoard
All American III: Shanley's HillCH: AA: Sh
Overlays: NONE
Errata (source)
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Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
View all or balance report
ActionDate
hoxson1 Modified the Theatre2021-02-23 23:44:53
hoxson1 Linked the scenario to ROAR2021-01-12 18:35:37
hoxson1 Modified the overview2021-01-12 18:35:02
hoxson1 Modified the misc. rules2021-01-12 18:22:27
Hutch Modified the overlays2021-01-10 12:54:36
FileDescriptionUserViews
(night usa-germ.png)Imagehoxson11009
(AA26-VASLMap.gif)Map Imagebkemp011178
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Statistics:
Avg Rating: n/aVotes: 0
Views: 5612
To-Play list count: 0
Estimated Play time: 1.8 hours
Recorded Games: 0
Archive recorded plays:
American0
German0
Drawn:0

ROAR Data: (as of today)
Everybody's Dying [Confirmed]
[A] American 3
[D] German 0
All Rights Reserved. (c)2022 Dave Ramsey.