Zerf Stranglehold WTO (id:#56987)
Critical Hit (Critical Hit # 4 ID: CH 46)
Zerf, Germany
1945-02-25 (11 others)
ASLUG10: Twilight's Last Gleaming (ASLUG # 5)
UV 1: Move Out (Uncommon Valor)
UV CG 1: Flesh Against Concrete (Uncommon Valor)
1005: The Meat Grinder: Turkey Knob (Monster Pack # 1.1)
1006: The Meat Grinder: Hill 382 (Monster Pack # 1.1)
RPT125: Bazooka Butts (Rally Point #13)
CtR-20: Prequel To Armageddon (Corregidor: The Rock)
ZS#4: Intermittent Haul (Zerf Stranglehold - Saar Crossing 1945)
ZS#5: Ours Alone (Zerf Stranglehold - Saar Crossing 1945)
ZS#6: Lonely Days, Lonely Nights (Zerf Stranglehold - Saar Crossing 1945)
ZS#7: North Side, South Side (Zerf Stranglehold - Saar Crossing 1945)
UV 1: Move Out (Uncommon Valor)
UV CG 1: Flesh Against Concrete (Uncommon Valor)
1005: The Meat Grinder: Turkey Knob (Monster Pack # 1.1)
1006: The Meat Grinder: Hill 382 (Monster Pack # 1.1)
RPT125: Bazooka Butts (Rally Point #13)
CtR-20: Prequel To Armageddon (Corregidor: The Rock)
ZS#4: Intermittent Haul (Zerf Stranglehold - Saar Crossing 1945)
ZS#5: Ours Alone (Zerf Stranglehold - Saar Crossing 1945)
ZS#6: Lonely Days, Lonely Nights (Zerf Stranglehold - Saar Crossing 1945)
ZS#7: North Side, South Side (Zerf Stranglehold - Saar Crossing 1945)
Designer: Steve Swann
Starter kit scenario?: Deluxe scenario?:
Balance:
GermanAmerican
Overview:
As XX Corps approached Zerf the German resistance stiffened again in their own homeland. The 5th Rangers were ordered to assist in a breakthrough by the U.S. 10th Armored Division by moving behind German lines during the night. After four separate skirmishes, the Rangers were amazed the German command still did not seem to know that they were now in German territory. Reaching the Zerf-Irsch road, the Rangers laid their few mines. Finally realizing the Rangers were behind them, the Germans organized a counterattack. At 1645 hours, elements of the 136th Infantry Regiment attacked the Rangers from the north and south under artillery cover. . .Attacker: German (Elements of the 136th Infantry Regiment, 2nd Gebirgsjager Division)
Defender: American (Companies D, E & F, 5th Ranger Battalion)
8 turns
Players: 2 OBA: German Night: NoUnit Counts: |
Squads: A:33.0 D:16.0 |
AFVs: A:2 StuG IIIG x 2 D:0 |
Guns: A:0 5cm leGrW 36 x 2 D:2 M1 81mm Mortar x 2 |
Misc Rules: | A: German must enter 10 squads on both east and south edges. w D: Commandos (H1.24) |
Map Board(s): | 5 | 32 |
Overlays: | NONE |
Errata (source)
Players wanting to play this game/Request a match:
Scenario info
Last Played:
Action | Date |
---|---|
hoxson1 Modified the Theatre | 2021-03-30 17:52:20 |
Hutch Modified the Attacker's Guns | 2020-11-25 11:13:14 |
Hutch Modified the unit counts | 2020-11-25 11:13:14 |
hoxson1 Updated the Victory Conditions | 2019-12-06 14:49:56 |
mtrodgers99 Set the designer field | 2019-07-14 20:03:09 |
File | Description | User | Views |
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End of GT8 (CH46 end of GT8.JPG) | Image | dieneuner25 | 348 |
(!germ-usa.png) | Image | hoxson1 | 238 |
Route of Rangers and attacks by 136th Infantry Regiment shown (zerf operation.png) | Image | hoxson1 | 289 |
VASL Map Configuration (CH46 map setup.JPG) | Map Image | dieneuner25 | 355 |
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