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Zerf Stranglehold WTO (id:#56987)
Critical Hit (Critical Hit # 4 ID: CH 46)
Zerf, Germany 1945-02-25 (11 others)
ASLUG10: Twilight's Last Gleaming (ASLUG # 5)
UV 1: Move Out (Uncommon Valor)
UV CG 1: Flesh Against Concrete (Uncommon Valor)
1005: The Meat Grinder: Turkey Knob (Monster Pack # 1.1)
1006: The Meat Grinder: Hill 382 (Monster Pack # 1.1)
RPT125: Bazooka Butts (Rally Point #13)
CtR-20: Prequel To Armageddon (Corregidor: The Rock)
ZS#4: Intermittent Haul (Zerf Stranglehold - Saar Crossing 1945)
ZS#5: Ours Alone (Zerf Stranglehold - Saar Crossing 1945)
ZS#6: Lonely Days, Lonely Nights (Zerf Stranglehold - Saar Crossing 1945)
ZS#7: North Side, South Side (Zerf Stranglehold - Saar Crossing 1945)
Designer: Steve Swann
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanAmerican
0%

Overview:

As XX Corps approached Zerf the German resistance stiffened again in their own homeland. The 5th Rangers were ordered to assist in a breakthrough by the U.S. 10th Armored Division by moving behind German lines during the night. After four separate skirmishes, the Rangers were amazed the German command still did not seem to know that they were now in German territory. Reaching the Zerf-Irsch road, the Rangers laid their few mines. Finally realizing the Rangers were behind them, the Germans organized a counterattack. At 1645 hours, elements of the 136th Infantry Regiment attacked the Rangers from the north and south under artillery cover. . .
Attacker: German (Elements of the 136th Infantry Regiment, 2nd Gebirgsjager Division)
Defender: American (Companies D, E & F, 5th Ranger Battalion)  
8 turns
    Players: 2     OBA: German     Night: No
Unit Counts:
Squads: A:33.0 D:16.0
AFVs: A:2
StuG IIIG x 2

D:0
Guns: A:0
5cm leGrW 36 x 2
D:2
M1 81mm Mortar x 2

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: A: German must enter 10 squads on both east and south edges. w D: Commandos (H1.24)
Map Board(s): 5 32
Overlays: NONE
Errata (source)
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Scenario info

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Last Played:
DateReporterOpponentResultComments
2014-03-08(D) Vic Lauterbach vs MA American winVery close - US had just one GO MMC left in VP area at game end. Brittle German infantry melt away under fire, but OBA is very dangerous. Encirclement creates interesting twists: rout lanes are critical and taking prisoners requires guards who can't contribute to defensive fire.
View all
ActionDate
hoxson1 Modified the Theatre2021-03-30 17:52:20
Hutch Modified the Attacker's Guns2020-11-25 11:13:14
Hutch Modified the unit counts2020-11-25 11:13:14
hoxson1 Updated the Victory Conditions2019-12-06 14:49:56
mtrodgers99 Set the designer field2019-07-14 20:03:09
FileDescriptionUserViews
End of GT8 (CH46 end of GT8.JPG)Imagedieneuner25348
(!germ-usa.png)Imagehoxson1238
Route of Rangers and attacks by 136th Infantry Regiment shown (zerf operation.png)Imagehoxson1289
VASL Map Configuration (CH46 map setup.JPG)Map Imagedieneuner25355
DescriptionUploaded by
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DescriptionUploaded by

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Route of Rangers and attacks by 136th Infantry Regiment shown
End of GT8
 
Statistics:
Avg Rating: 6.00Votes: 2
Views: 2071
To-Play list count: 0
Estimated Play time: 10.6 hours
Recorded Games: 1
Archive recorded plays:
German0
American1
Drawn:0

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All Rights Reserved Dave Ramsey.