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Starlight, Starbright DTO (id:#57060)
Critical Hit (Operation Compass & Wavell ID: CH110)   [next]   [previous]
02:00 hours, Near Fort Maddalena, Libya 1940-06-12 (7 others)
CH109: Frontier Raid (Operation Compass & Wavell)
AGS 2: Touché (Rate of Fire # 9)
FT150: Storm Over Champagne (From The Cellar Pack # 5)
AK 60: Frontier Surprise (Afrikakorps - AK008 Frontier War)
AK 61: Let Us Prey (Afrikakorps - AK008 Frontier War)
GA 1: Frontier Raiders (Graziani's Advance)
GA 4: Prince Albert's Own (Graziani's Advance)
Designer: Fred Hair / Patrick Hair
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
BritishItalian
25%

Overview:

It was a dark night; navigation was difficult. The troopers of the 11th Hussars (Prince Albert's Own) had donned their rubber-soled shoes in case the barbed wire they had to pass through was electrified (as it turned out, it was not). As quickly and as quietly as possible, they made gaps in the wire, flattening the fence-posts by driving over them; they broke off the wire by bending it back and forth over the bonnets of their Rolls Royce armored cars. Troop No. 4 of A Squadron fired the first shots near Fort Maddalena, shooting at a set of moving headlights.
Attacker: British (HQ Sqdn, 11th (Prince Albert's Own) Hussars)
Defender: Italian (Libyan Frontier Defense Screen)  
3 turns
    Players: 2     OBA: None     Night: Yes
Unit Counts:
Squads: A:2.0 D:5.0
AFVs: A:5
Morris CS9
Carrier A
Carrier B
Rolls Royce AC x 2
15-cwt Truck x 2

AFVs: D:0
Autocarro Leggero x 5

Guns: A:0
Boys ATR
D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: .Night (E1), Base NVR 3.
Map Board(s):
30 Show/hide map dependencies
PublicationBoard
ASL 7 - Hollow Legions (2nd Edition)30
ASL 7a - Hollow Legions (3rd Edition)30
ASL 7 - Hollow Legions (1st Edition)30
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2026-03-02(D) Jobbo Fett vs JobboFett Italian winThe terrible no-good unfun Critical Hit scenario strikes again. The Italians have no incentive to do anything aside from scatter once they start getting shot at, and the British have to hope they don't miss on the regular. The Italian player might as well be a bowl of oatmeal as they follow a strict entrance and movement procedure and will never have the ability to retaliate against the British forces.
View all or balance report
ActionDate
Hutch Uploaded an Image2026-06-12 03:04:52
Hutch Modified the Unit Elements2026-06-12 03:00:40
Hutch switched the sides2026-06-12 03:00:05
Hutch Modified the unit counts2026-06-12 02:58:46
Hutch Modified the overview2026-06-12 02:57:45
FileDescriptionUserViews
(night desert.png)Imagehoxson11533
(IMG_3183.png)ImageHutch17
DescriptionUploaded by
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Statistics:
Avg Rating: 1.00Votes: 1
Views: 5862
To-Play list count: 0
Estimated Play time: 2.7 hours
Recorded Games: 1
Archive recorded plays:
British0
Italian1
Drawn:0

ROAR Data: (as of today)
Starlight, Starbright [Confirmed]
[A] Italian 1
[D] British 2
All Rights Reserved. (c)2022 Dave Ramsey.