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Sealing Their Fate ETO (id:#62609)
(Winter Offensive Bonus Pack 2016 ID: WO20)   [next]   [previous]
Chojnice (Konitz), Poland 1945-02-15 (7 others)
HS21: Hervorst Hell (HSASL 2 - Operation Veritable)
FF10: Blackjack is Back! (Waffen-SS II: The Fuhrer's Fireman)
SP153: The Wrong Side of Victory (Schwerpunkt #13)
HG-16: Blood Brothers (High Ground 2)
SF05: No Safe Refuge (HASL 11 - Sword & Fire: Manila)
SF CG III: 1st Cavalry Moves North (HASL 11 - Sword & Fire: Manila)
SF CG V: Destruction of the Pearl (HASL 11 - Sword & Fire: Manila)
Designer: Ken Dunn
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
RussianGerman (SS)
42.553191489362%

Overview:

As the Soviet offensive to secure the right flank of the drive on Berlin, a 50 kilometer gap still existed between two of the German divisions defending Pomerania. The Soviet 70th Army, which included the 1st Guards Tank Corps and the 96th Rifle Corps, was ordered to attack northward into the gap to exploit the situation. German 2. Armee commander Weiss was well aware of the gap but had only one mobile reserve available, Panzer-Division 7. SS-Grenadier-Division 15, a unit made up mainly of Latvians, was nearing the end of its strength and Weiss considered reinforcing it, but he decided instead to send Panzer-Division 7 to Konitz, behind the SS division to seal the gap. By opting to do so, he also sealed the fate of the Latvians. The spearhead of the Soviet attack into the Konitz gap, a strike force consisting of three assault guns with infantry support. The advanced through a thick woods toward the stream that lay across their line of advance and had a single bridge still intact. It was vital to take the bridge before it could be destroyed.
Attacker: Russian (1st Guards Tank Corps)
Defender: German (SS) (SS-Grenadier-Division 15)  
6 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:10.0 D:9.0
AFVs: A:3
SU-76M x 3

AFVs: D:1
PzKpfw IVH

Guns: A:0 D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Stream hexes are Soft Ground. D: Variable reinforcements (Pz IVH is one chioce)
Map Board(s):
72 75 Show/hide map dependencies
PublicationBoard
ASL Action Pack #11 29 Let's Go!72
Winter Offensive Bonus Pack 201675
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2025-08-09(A) Eric Partizan Eric vs Rich DomovicA Russian win

(VASL Log)
Friday Night Fight - Short Russian victory by 15 VP. See the log.
2025-08-08(A) Paul Legg vs Mark ThompsonA Russian win

(VASL Log)
Friday Night Fight

Mark went for a full deployment in the backfield of the setup area. This would prove costly as I was able to close quickly with his germans once they had fired especially when he laid firelanes. I entered on the left side using my infantry to check for possible PF ambushes. Mark had to relocate a lot from the right flank during his turn 1. During turn 2 my infantry screen discovered a number of units in the orchards and systematically destroyed them. Mark conceded in turn 4 when he was down to only a couple of GO hs.
2024-02-11(A) Vic Lauterbach vs JM German (SS) winThis small, late-war scenario was fun and close. It's a great use of variable defender OB. I attacked both flanks to spread out Jim's small force, but my main objective was getting infantry into the 72Z2-DD3 woods. One SU-76 fell to a PF and the other two were burned by the arriving PzIV. I got 9 exit VP across with 4 more in the stream, but PzIV fire and a PSK shot broke all but one (and one in melee). Note that the VC EXC prevents the slease tactic of abandoning SU-76s in the stream and advancing the crews out on the last turn! Jim: I like the tricky trade off given the defender. I took the PzIV and 9-1 armor leader figuring its firepower and mobility could neutralize the SU-76s and then hammer Vic's main crossing force. That worked, but just a few missed shots would have cost me the win.
2023-04-18(D) Tuomo Lukkari vs Matias Dahlbäck German (SS) win[Imported from ROAR]
2022-09-08(D) Andy Bagley vs Herbert Heyman German (SS) winThe Russians launched their attack on the left, and were held up initially by a couple of half-squads in the woods. This enabled me to shift my forces to cover the Russian line of advance, and they took further losses and they pushed through the orchards. The Russian SU-76s proved ineffective, two of them falling to lucky PF shots, the third malf'ing its MA. This left them with too few units to cross the river in sufficient strength; they got 8VP across, but at this point I revealed that my reinforcements were dummies so claimed the win on the last turn. Exciting game, though I was fortunate to get some good DRs when it really mattered.
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ActionDate
Paul Legg Added a playing2025-08-22 22:33:33
Bongiovanni Added a playing2025-08-09 07:02:54
dieneuner25 Uploaded an Image2024-02-25 16:59:20
dieneuner25 Added a playing2024-02-25 16:38:35
Bongiovanni Added a playing2022-10-07 11:05:12
FileDescriptionUserViews
(chojnice.png)Imagehoxson11302
SU-76M, Soviet self-propelled artillery (su-76m.png)Imagehoxson11341
(!sov-SS.png)Imagehoxson1989
End of game map (WO20 End of German CCPh GT6.JPG)Imagedieneuner25463
VASL Log file (WO20 Log1.vlog)VASL Game LogBongiovanni6
VASL Log file (WO20-Sealing Their Fate.vlog)VASL Game LogPaul Legg3
(sealing their fate map.png)Map Imagehoxson11164
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SU-76M, Soviet self-propelled artillery
End of game map
 
Statistics:
Avg Rating: 7.33Votes: 18
Views: 6192
To-Play list count: 2
Estimated Play time: 3.6 hours
Recorded Games: 16
Archive recorded plays:
Russian6
German (SS)9
Drawn:0

ROAR Data: (as of today)
Sealing Their Fate
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[A] Russian 14
[D] German 18
All Rights Reserved. (c)2022 Dave Ramsey.