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Armored Probe (reissue) PTO (id:#57111)
Critical Hit (Critical Hit # 6.4 ID: CH157)   [next]   [previous]
Biak, New Guinea 1944-06-15 (12 others)
CH 6: Armored Probe (Critical Hit # 1)
RBF 4: Used and Abused (Recon by Fire! #1)
TAC47: Des Roses pour Vandervoot (Tactiques # 6)
BFP-55: Used and Abused (BFP 3: Blood and Jungle)
DP BONUS #3: Biak Probe (Digger Pack I)
CH 6 (ver. 1.1): Armored Probe (Critical Hit Retro Magazine 1)
VV70: Panzer 44 (Vae Victis # 95)
CHA #14: Purple Heart Road (Critical Hit Annual #2)
S69: Stovepipe Funeral (ASL Starter Kit #4)
Bonus 1: One Legged Ben (Critical Hit Annual #5)
WO39: Shotgun Shuffle (Winter Offensive Bonus Pack 2022)
CH 6: Armored Probe (Critical Hit #1 2022 Reprint)
Designer: Mark Porterfield
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
JapaneseAmerican
42.857142857143%

Overview:

American forces land at Biak in northwestern New Guinea on May 27th. As men of the 41st Infantry Division were consolidating their positions around the Mokmer Airdrome, preparations were made to reduce the Japanese cave positions firing on the airfield. The Japanese got the first jump in the form of a series of limited counter attacks, which included tanks. . .
Attacker: Japanese (Biak Detachment)
Defender: American (1st Battalion, 186th Infantry Regiment; 'B' Company, 162nd Infantry Regiment)  
7.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:13.0 D:10.5
AFVs: A:6
Type 95 HA-GO x 6

AFVs: D:0
Guns: A:0
Type 89 Heavy Grenade-Launcher x 2
D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: PTO (G.1), DJ (G2.1) Exc: Roads exist. Grain: Kunai (G6), Orchards: Palm Trees (G4)
Map Board(s):
37 Show/hide map dependencies
PublicationBoard
ASL 13 - Rising Sun37
ASL 13 - Rising Sun (2021)37
ASL 8 - Code of Bushido37
Overlays: O3 O4 O5
Errata (source)
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Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2019-04-28(D) Jeff B vs David Gillies Japanese winWhat do you do to an unbalanced scenario upon reissue if you are CH? Why shore up the already-stronger side of course. Actually I can't judge this scenario too harshly as I completely misread the VC. I thought the Japanese could only earn points on exiting units, not through CVP too. My defense was strictly predicated on stopping infantry, but I paid too high a price in losing my own. The game was over at the end of Turn 4.
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ActionDate
Hutch Modified the misc. rules2025-06-15 01:39:37
Hutch Modified the gps location2025-06-15 01:37:30
Hutch Modified the misc. rules2025-06-15 01:36:43
Hutch Modified the overview2025-06-15 01:35:56
Hutch Modified the unit counts2020-12-10 01:17:28
FileDescriptionUserViews
(japus.png)Imagehoxson11010
(type 95 HA-GO destroyed.png)Imagehoxson11187
(ch6 pto roads exist.png)Map Imagehoxson11087
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Statistics:
Avg Rating: 4.50Votes: 2
Views: 5296
To-Play list count: 0
Estimated Play time: 5.9 hours
Recorded Games: 1
Archive recorded plays:
Japanese1
American0
Drawn:0

ROAR Data: (as of today)
Armored Probe (reissue)
[Log in to Confirm or Edit]
[A] American 2
[D] Japanese 4
All Rights Reserved. (c)2022 Dave Ramsey.