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Jackboot Woods ETO (id:#57969)
Heat of Battle (Waffen-SS III: Neither Fear Nor Hope ID: NFNH 9)
Rzhev, Russia 1942-03-23 (1 other)
MM 61: Sandeman's Charge (March Madness 2020 Full Rulebook ASL Pack)
Designer: Bruce Rinehart
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
RussianGerman (SS)
25%

Overview:

A motorcycle reconnaissance unit of Das Reich's advance collided with a Russian Human Wave attack that colored brown what had once been snow-covered ground. Most of the 1st wave had no weapons, cannon fodder to use up Das Reich's ammunition. The second wave was like the first except a few more of them had rifles. They were all shot down. Then came the 3rd, 4th and 5th waves. Das Reich's men, nearly out of ammunition, had to radio for reinforcements, artillery and air support but nothing came! . . . . A small German reconnaissance force faces five consecutive human waves followed by a herd of light tanks. The Germans start receiving support on turn 3. Is it enough to hold out?
Attacker: Russian (Elements of the 30th Kalanin Front)
Defender: German (SS) (Remnants of the 2nd SS-Panzerdivision "Das Reich")  
8 turns
    Players: 2     OBA: German (SS)     Night: No
Unit Counts:
Squads: A:70.0 D:15.0
AFVs: A:6
T-26S M37 x 3
BT-5 M34 x 3

D:6
SPW 251/1 x 2
PSW 222
PzKpfw IIIH x 3

Guns: A:0
PTRD-41 ATR x 2
D:2
2cm FlaKvierling 38
7.5cm leIG 18
5cm leGrW 36 x 2
7.92 PzB 39 ATR x 2

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: GS. All Buildings are Rubbled. A: WC w D: Air Support
Map Board(s): 5 10 17
Overlays: NONE
Errata (source)
German OB errata: Chit 3 should be three Pz IIIH and not seven Pz IIID. HSR 2 correction: The German OBA is Battalion Mortar. HSR 3 should read: All German units are equipped with Winter Camouflage. German reinforcement groups enter by drawing one chit per turn at the start of the friendly RPh, starting on turn 3, and must enter the same turn along the west edge [EXC: OBA and Air Support]. HOB
HSR 5 should read: All Good Order Russian Infantry [EXC: Commissars] must HW every Russian MPh, regardless of distance or LOS. During German turns, Russian Infantry suffer FFNAM [EXC: units in CC/Melee] and FFMO [EXC: units in CC, Melee, and/or Concealment terrain] during all German fire. Russians fire in all phases as if Advance Fire. Every HW moves simultaneously with every other HW, keeping track of each HW’s own MF expenditure. After Game Turn 1, adjacent HW merge together. This HSR is NA to Russian Infantry which either start their MPh on board 17 and have attacked in the CCPh or start their MPh on board 5 or 10 and are unable to form or participate in a HW. HSR 6 correction: Change "Prisoner" to "Unarmed". German OB changes: Exchange the two 1-27 Crews in initial OB for two 2-2-8 Crews. Delete the 1-2-7 Crews from Reinforcement Chit Group 4 and 6. Russian OB changes: Delete the 1-2-7 Crews from Wave 4 and 5. HOB
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Scenario info

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Last Played:
DateReporterOpponentResultComments
2005-01-11(A) Fred Ingram vs Dave McLee Russian win
View all
ActionDate
Hutch Modified the Defender's Guns2020-11-05 03:05:36
Hutch Modified the Attacker's Guns2020-11-05 03:05:04
Hutch Modified the Defender's Guns2020-11-05 03:05:04
Hutch Modified the unit counts2020-11-05 03:05:04
hoxson1 Modified the Defender's AFVs2020-05-21 23:36:27
FileDescriptionUserViews
Das Reich in frigid action (ss snow mmg2.png)Imagehoxson1417
(!sov-SS.png)Imagehoxson1205
(jackboot woods map.png)Map Imagehoxson1206
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Das Reich in frigid action
 
Statistics:
Avg Rating: 5.00Votes: 1
Views: 3044
To-Play list count: 0
Estimated Play time: 20.5 hours
Recorded Games: 1
Archive recorded plays:
Russian1
German (SS)0
Drawn:0

ROAR Data: (as of January 2022)
Jackboot Woods
[Log in to Confirm or Edit]
[A] Russian 1
[D] German 6
All Rights Reserved Dave Ramsey.