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Point To Make WTO (id:#61127)
(ASL Journal # 9 ID: J138)   [next]   [previous]
Pont-À-Marcq, France 1944-09-03 (3 others)
ATP03: Debacle at Montrevel (At the Point # 11-12)
V04: Only the Enemy in Front (View From the Trenches # 7)
ESG118: Metal of Honor (Dezign Pak 10)
Designer: Ian Daglish
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
BritishGerman
43.333333333333%

Overview:

The northern wing of Guards Armoured Division expected a clear run to Brussels. Crossing the Somme battlefields of the First World War, the Grenadiers set their sights on Waterloo, where they had gained their title in 1815. Even after two tanks were knocked out in front of Pont-À-Marcq, it was hoped that resistance would evaporate; but here the defenders proved resolute. While the rest of the brigade took another route, the Grenadiers prepared to attack.
Attacker: British (King's Company, 1st (Motor) Battalion and 2nd Squadron, 2nd (Armoured) Battalion, The Grenadier Guards)
Defender: German (Pont-à-Marcq Garrison)  
6.5 turns
    Players: 2     OBA: German     Night: No
Unit Counts:
Squads: A:18.0 D:6.0
AFVs: A:3
Carrier 2" MTR x 2
Carrier MMG B

AFVs: D:0
Guns: A:2
OML 2-in. Mortar x 2
D:2
8.8cm FlaK 18
2cm FlaK 38

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: German OoB varies by purchase, British select 2 of 3 Reinforcement Groups
Map Board(s):
16 19 38 49 Show/hide map dependencies
PublicationBoard
ASL 3a - Yanks (2nd Edition)16
ASL 3a - Yanks (2nd Edition)19
ASL 12 - Armies of Oblivion49
ASL 12 - Armies of Oblivion (2nd Edition)49
ASL 13 - Rising Sun38
ASL 13 - Rising Sun (2021)38
ASL 3 - Yanks16
ASL 3 - Yanks19
ASL 9 - Gung Ho!38
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2023-09-10(A) Douglas Leslie vs Jeff Howell British winAs the British, I took the extra infantry and artillery module on the basis that I was worried that the AFVs would provide juicy targets for the Germans to take me towards the CVP cap. The Germans took the heavy mortar, SS squad, and the killer HT. Basically I deployed everything that I could to cross the open ground towards the factory and, with the help of some smoke, managed to get there relatively unscathed. The artillery didn't do much but sheer weight of numbers overwhelmed the defenders with a turn to spare. Fun scenario with some replay value due to the various force selection options for both sides.
2020-06-26(D) Peter Palmer vs John Knowles German win[Imported from ROAR]
2018-07-21(D) Will Willow vs P. Palmer British winGettysburg FTF
2017-04-08(A) Jeremy Busby vs Tim Brieaddy German win
2017-03-19(A) Andy Beaton vs Richard Hooks British winBritish took extra infantry and OBA, Germans took AA gun an extra MGs. OBA was the decisive unit, broke up the entire factory defence. British smoke mortars suppressed German Mgs. Very few British casualties.
View all or balance report
ActionDate
Pte Parts Linked the scenario to ROAR2024-07-10 23:16:36
Dougban Uploaded an AAR2023-09-10 20:01:10
Dougban Added a playing2023-09-10 19:57:26
Dougban Uploaded a VASL file2023-07-28 23:20:31
hoxson1 Modified the Theatre2021-03-01 21:24:11
FileDescriptionUserViews
(OB.vsav)After Action ReportDougban709
Setup with templates (OB.vsav)VASL SetupDougban685
(!britgerm.png)Imagehoxson11198
(carrier 2 in mortar.jpg)Imagehoxson11170
(point to make map.png)Map Imagehoxson1989
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Statistics:
Avg Rating: 6.47Votes: 17
Views: 4452
To-Play list count: 3
Estimated Play time: 5.4 hours
Recorded Games: 17
Archive recorded plays:
British8
German9
Drawn:0

ROAR Data: (as of today)
Point to Make [Confirmed]
[A] British 18
[D] German 25
All Rights Reserved. (c)2022 Dave Ramsey.