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Fish Into the Sea CBI (id:#62197)
(Sweet 16 4-Pack 1 ID: S16-1)   [next]   [previous]
Xianchou, Northern China 1938-09-18 (3 others)
PBP 1: Red Sorghum, Yellow Earth (Paddington Bears '96 Pack)
PBP 1: Red Sorghum, Yellow Earth (Aussie `96 Pack)
: Red Sorghum, Yellow Earth (SAGA 1992)
Designer: Unknown
Starter kit scenario?:    Deluxe scenario?:
 
No balance information available
0%

Overview:

Previously released as "Red Sorghum, Yellow Earth" . . . During 1938, the Nationalists realized that inside Japanese-occupied Hopei province, the CPP had become the de-facto local government. This prompted GMD commanders to move units north of the Yellow River to reassert their influence. Caught off guard by such an anti-partisan sweep, a CCP regiment dispersed 'to disappear among the people like fish into the sea'. Their weapons group set out through the paddies with pursuers close behind, only to spot more of the enemy ahead. Evasion without a fight was no longer possible.
Attacker: Red Chinese (CCP 129 Division)
Defender: GMD (Elements of GMD Shensi-Honan Military District)  
5.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:11.0 D:13.0
AFVs: A:0
AFVs: D:0
Guns: A:0 D:1
Cannone da 70/15

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: PTO (Bamboo, Hut and Paddy in Season). Prisoners count double.
Map Board(s):
x16 Show/hide map dependencies
PublicationBoard
Sweet 16 4-Pack 3x16
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2023-12-19(A) Jobbo Fett vs xs-bombing GMD winThe Chinese Gun immediately scored a critical on the first hit and doubled up on the success by vaporizing my 9-1 leader and the squad + MMG combo he was running with. It was a bad omen for the scenario, as almost every shot managed to break my units and, worse, ELR them... with an ELR of 4! By the end of turn 2 I had 3 functional squads, the rest were either dead or broken. It was easy to call it there. None of the balance options would've helped, and the CVP goal is far too difficult for the CCP troops. Not sure how to play this one for a win...
View all or balance report
ActionDate
Jobbo_Fett Added a playing2024-10-07 22:41:41
SRenaudin Modified the unit counts2022-08-11 05:17:09
SRenaudin Modified the Defender's Guns2022-08-11 05:17:09
hoxson1 Modified the Attacker2021-08-30 18:45:54
hoxson1 Modified the overview2020-02-22 23:29:18
FileDescriptionUserViews
(redchina-kmt.png)Imagehoxson1951
(fish out of sea map.jpg)Map Imagehoxson1779
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Statistics:
Avg Rating: 3.00Votes: 1
Views: 3351
To-Play list count: 0
Estimated Play time: 3.1 hours
Recorded Games: 0
Archive recorded plays:
Red Chinese0
GMD0
Drawn:0

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