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A Fine Spot For Tea WTO (id:#62555)
(Hell's Highway ID: HH1)
Mariaheide, Holland 1944-09-22 (22 others)
3: The Czerniakow Bridgehead (ASL 1 - Beyond Valor (3rd Edition))
109: Dreil Team (ASL 5a - For King and Country)
A 36: Oy Veghel (AH:ASL Annual `91)
A 37: Dreil Team (AH:ASL Annual `91)
CH 26: Close Order Driel (Critical Hit # 3)
CH 26a: Close Order Driel (Critical Hit # 7.2)
MM98-E: Double Cross (March Madness `98 Pack)
CHA3: Cutting the Corridor (Critical Hit Annual #1)
CHA4: The Final Cut (Critical Hit Annual #1)
TD 3: Juvelize: The Finale (Trench of Death #1)
SP137: The Bozsoki Relay (Schwerpunkt #12)
12: Hotel Hell (Witches Cauldron: Oosterbeek Perimeter)
VB4: A Providential Occurrence (Volfoni Brothers Pack)
TAP #5: Cross-Check (Total Axis Pack I: Eastern Front Firestorm)
ASLSK B3: Avanti Gurkhas (Battles Magazine #3)
S38: Raiders Along the Wall (Special Ops 1)
BBD # 12: Hotel Hell (Brave But Doomed)
DaE1: Ambush at De Hoop (ASL Starter Kit Historical Module 1: Decision at Elst)
HH2: Right Smack Into Them (Hell's Highway)
HH3: Tanks! Tanks! (Hell's Highway)
HHTM: Tactical Mission (Hell's Highway)
RPT112: The Bozsoki Relay (Rally Point #12)
Designer: George Kelln
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanAmerican/British
0%

Overview:

During the morning, Kampfgruppe von Maltzahn had captured Erp, after which it continued its advance, and soon established itself on two miles of Hell’s Highway, immediately northeast of Veghel. Confusion reigned in Veghel as the streets were choked with cumbersome and heavily laden vehicles; many of with convoy commanders killed or stranded the other side of the Germans. With no troops for piqueting the route or to act as escorts, many vehicles were left to fend for themselves. Just north of Veghel, an anti-aircraft unit of the Guards Division had pulled over and brewed up some tea, waiting for the road to reopen. At 11:00 hours, Major von Maltzahn launched the final phase of the attack by advancing toward Veghel and its bridges. A detachment of Panthers, supported by halftrack-laden grenadiers, rumbled into the village, to the astonishment of the British gunners, who dropping their cups of tea, scrambled to unhook their guns and get them into action. The Americans, who had earlier passed by the British, heard the gunfire and hurried back. The lightly armed paratroopers were on their own to face the Germans and hastily set up a defensive line at the southern end of the village and waited for the approaching Germans.
Attacker: German (Elements of 107.Panzerbrigade)
Defender: American/British (Elements of British 123rd AAA Regiment and US 2nd Battalion 506th PIR)  
4 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:3.0 D:4.0
AFVs: A:7
SPW 251/1 x 3
SPW 251/21
PzKpfw VG x 3

D:0
Guns: A:0 D:3
OQF 40mm AA x 3

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Cloaking, Ammo Vehicle
Map Board(s): HH
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentResultComments
2018-11-03(D) Jeff Waldon vs Will Willow American/British winVASL
2018-11-03(A) Will Willow vs Jeff Waldon American/British winVASL
2015-12-27(A) Michael Dorosh vs Colin Emerson American/British winInteresting scenario, lots of close-in combat. Unsure of balance but like all small scenarios, careful pre-game planning probably pays off. Plenty of weird happenings in this one, highlighted by a deliberate immobilization of a Panther on the main street, followed by Colin hooking up his AA and driving to unload it immediately behind - and having the truck destroyed by the AAMG. Also very good luck with the mortar, blowing up two full halftracks. Not sure if the exit requirements for the Germans are realistic but can only trust George's playtesters had a better plan than me!
2015-12-27(D) Colin Emerson vs Michael Dorosh American/British winVery small,tight play area with serious terrain to contend with.
The Panthers are tough to deal with, all I could do was attempt to immobilize or try to shoot the exposed commander. Side hits were hard to line up.
Deliberate immobilization attempt stopped one in the narrow village roads...6 VP stranded.
The remaining Germans flanked left and right with one Panther breezing his way off the board. The other flank bogged down and the mortar with a leader spooting on the second floor of the Café came into action. A half track was stunned then pounded into oblivion destroying all troops inside.
Seems like very little room for error, might be that you just have to rush with everything and drive past all units. Tough but fun
View all
ActionDate
hoxson1 Modified the Theatre2021-03-08 17:26:28
hoxson1 Modified the overlays2020-10-26 17:31:54
wwillow Added a playing2020-07-09 23:12:08
CavemanBrooks Set the designer field2019-07-18 08:52:59
jrwusmc Added a playing2018-11-03 08:22:29
FileDescriptionUserViews
Playing area marked out with rulers. (delete.JPG)ImageMichael Dorosh421
(germ-allies.png)Imagehoxson1346
(HH1 map area.png)Map Imagehoxson1276
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Playing area marked out with rulers.
 
Statistics:
Avg Rating: 6.20Votes: 5
Views: 777
To-Play list count: 0
Estimated Play time: 2.5 hours
Recorded Games: 3
Archive recorded plays:
German0
American/British3
Drawn:0

ROAR Data: (as of April 2021)
Prelude to Huertgen Hell 
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[A] 0 0
[D] 0
All Rights Reserved Dave Ramsey.