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Rocket's Red Glare ETO (id:#62806)
(ASL 3a Yanks (2nd Edition) ID: 195)
See Also: Rocket's Red Glare by Avalon Hill
Cheneux, Belgium 1944-12-22 (31 others)
KGP 10: Peiper's Last Gasp (HASL 3 - Kampfgruppe Peiper II)
G 6: Rocket's Red Glare (AH:The General # 24.6)
ASLUG22: Thrust For A Bridgehead ()
Austin 1: Thrust and Parry (Internet)
SC10: Another Attempt - The Left Hook (Devils in the Woods)
SC11: Five-Seventeen Attack (Devils in the Woods)
SC12: Slipping Away (Devils in the Woods)
SC16: Another Attempt - The Right Hook (Devils in the Woods)
SC3: Gun Duels (Sudden Full Contact)
SC4: The Grenadier's First Push (Sudden Full Contact)
SC5: Second Push (Sudden Full Contact)
SC6: The Dying Wave (Sudden Full Contact)
RBF 3: South Park (Recon by Fire! #1)
KE 18: Winter Wonderland (March Madness `99 Pack)
TOT 10: Winter Wonderland (Time on Target # 1)
Round 4: South Park (ANZACon 1999)
Mission 6: We’re paratroopers, we’re supposed to be surrounded (Band Of Brothers)
FE 139: The Highest Value (Budapest Pack)
J122: Bloody Bois Jacques (ASL Journal # 8)
DD # 7: Another Attempt - The Right Hook (Darkest December)
DD # 8: Another Attempt - The Left Hook (Darkest December)
DD # 9: Gun Duels (Darkest December)
DD # 10: Five-Seventeen Attack (Darkest December)
DD # 11: Slipping Away (Darkest December)
DD # 12: The Grenadier's First Push (Darkest December)
DD # 14: The Dying Wave (Darkest December)
DD # 13: Second Push (Darkest December)
ASLUG22: Thrust For A Bridgehead (ASLUG Singles)
DN11: The Almost Men (ASL 10a Croix de Guerre)
RM06: Insanity at the Sanitarium (Internet: Rudy Marmaro)
Q13: One Last Attempt (Quick 6 Scenario Pack III)
Designer: Jon Mishcon
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
AmericanGerman (SS)
45.454545454545%

Overview:

Colonel Reuben Tucker personally appealed to General Gavin to allow his 504th Regiment to attack Cheneux. Friendly civilians had reported a large column of German vehicles, including tanks, encamped there. Normally an American infantry regiment would request a battalion of armor for support before making such an assault, but Colonel Tucker had an ace up his sleeve. His men had recently captured a whole truckload of panzerfausts, had practiced with them, and now were ready to use them on the enemy. Combined with the early arrival of the latest model of bazooka, Tucker figured his force was strong enough to carry out the assault alone.
Attacker: American (1st and 3rd Battalions, 504th Parachute Infantry Regiment, 82nd Airborne Division)
Defender: German (SS) (SS-Panzergrenadier-Regiment 2, SS-Panzer-Division 1 "Leibstandarte Adolf Hitler")  
6 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:12.0 D:7.5
AFVs: A:1
M36B1 GMC

D:2
StuG IIIG (L)
FlaKPz IV/20

Guns: A:0 D:1
10.5cm leFH 18

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: No vehicle of either side may setup inside a building.
Map Board(s): 3
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentResultComments
2021-01-08(D) Dave Mareske vs Scott Mullins German (SS) winThe German defense took away the center of the board making any American pay for coming that way and getting some lucking rolls on the flanking attacks. The American 9-2 BH and went heroic, but the other 10-2 rolled a 12 and died on a MC. With lots of broken Americans all over in Turn 4, Scott called the game in favor of the Germans. During the German turns I moved so as to give the Americans very few shots so they were never able to bring their MMGs to bear against the German positions. Always fun to play Scott.
2020-11-13(A) Chris Anthony vs Nick Farnya American winA well played game. The Americans were able to flank the German positions on the east (right) side of the map and rush the woods around the victory location with some well timed Heroes (three) jumping into action. The three German squads in the east were overwhelmed at the very end after watching the rest of the Germans put up a stiff defense in the middle of the village, denying the Americans in the center.
2020-10-16(A) Ric Hammond vs Guy Jimenez American win
2020-01-11(A) Tony D'Andrea vs Steve Nicewarner American winThis one came down to the last turn. It really could have gone either way but couple of lucky breaks gave the Americans the victory. It seems very well balanced.
2019-06-08(A) David Stoffey vs Paul Washington American win
View all
ActionDate
hoxson1 Linked the scenario to ROAR2021-01-20 18:42:05
dmareske Added a playing2021-01-08 18:52:16
Eaglewso Added a playing2020-11-13 04:37:09
Ric of The LBC Added a playing2020-10-16 05:28:29
Ric of The LBC Added a playing2020-09-24 17:50:17
FileDescriptionUserViews
(!usa-ss new.png)Imagehoxson175
A US officer poses with a captured Panzerschreck in camouflage colours. (panzerschrek captured US.png)Imagehoxson1473
(rocket red Batisse map.jpg)Map Imagehoxson1248
(ASL195 Rocket's Red Glare Scenario Archive.jpg)Map Imagevon Marwitz163
DescriptionUploaded by
2017 NWASL Championships at Game ON!asevenson
TitleAuthorDate
DescriptionUploaded by

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A US officer poses with a captured Panzerschreck in camouflage colours.
 
Statistics:
Avg Rating: 6.79Votes: 24
Views: 923
To-Play list count: 4
Estimated Play time: 3.5 hours
Recorded Games: 17
Archive recorded plays:
American10
German (SS)7
Drawn:0

ROAR Data: (as of Nov 2019)
Rocket's Red Glare [Confirmed]
[A] American 10
[D] German 17
All Rights Reserved Dave Ramsey.