Driver Advance! WTO (id:#63016)
Valkenswaard, Holland
1944-09-18 (49 others)
107: Tettau's Attack (ASL 5a - For King and Country)
108: Guards Attack (ASL 5a - For King and Country)
ABtF02: Graebner's Folly (HASL 6 - A Bridge Too Far)
ABtF03: Late for Mass (HASL 6 - A Bridge Too Far)
A 33: Tettau's Attack (AH:ASL Annual `91)
A 35: Guards Attack (AH:ASL Annual `91)
J58: No. 8 Platoon Overrun (ASL Journal # 3)
OA10: Monty's Mess (Out of the Attic)
HoW GSTK 8: Premature Evaluation (Hell on Wheels Battle Pack)
TB 2: Guts, No Glory (Arnhem: The Third Bridge (1st Ed.))
TB 3: With Breakfast You Get Germans (Arnhem: The Third Bridge (1st Ed.))
TB 4: The Stand (Arnhem: The Third Bridge (1st Ed.))
TB 9: Shout at the Devil (Arnhem: The Third Bridge (1st Ed.))
TB9: Shout at the Devil (Critical Hit # 6.4)
LN2-6: Second Day in Hell (Leatherneck 2)
IC 11: Monty's Mess (In Contact)
CDN24: Not in Vain (The Canadians In Italy 3: D-Day Dodgers)
O65.2: Gavin's Northern Assault (On All Fronts # 65)
Pegasus 2: Bad Stomach (Unknown)
#10: Ostwind (To Battle By Air 2)
#6: Flames On The Borders (To Battle By Air 1)
VB22: Bricks in Flames-an AR3 remake (Volfoni Brothers Scenarios)
WP13: Bridge Number 10 (Winpak #2)
ATB2: Gräbner's Charge (Arnhem: The Third Bridge (4th Ed.))
ATB3: With Breakfast You Get Germans (Arnhem: The Third Bridge (4th Ed.))
ATB4: The Stand (Arnhem: The Third Bridge (4th Ed.))
ATB9: Shout at the Devil (Arnhem: The Third Bridge (4th Ed.))
FT172: Clearing the LZ (From The Cellar Pack #7)
BB 19.1: Hope for Relief (Coastal Fortress)
OO7: The Benefizio Ford (Operation Olive - Gothic Line 1944)
OO8: Montelupo (Operation Olive - Gothic Line 1944)
OO9: Push Back (Operation Olive - Gothic Line 1944)
OO10: Thapa's V.C. (Operation Olive - Gothic Line 1944)
JAVA12: Take That Bridge! (ASL For Fun-LCP)
FT217: Cavalry Delaying Action (From The Cellar Pack #8)
FT218: Taking Luneville (From The Cellar Pack #8)
MM 58: Passing in the Night (March Madness 2019 Close Combat Pack)
#3: Flak Landsers (Battle at Best)
#4: No Parade (Battle at Best)
#5: Enmeshed (Battle at Best)
#6: Cole's End (Battle at Best)
#7: The Whites of Their ... Fire! (Battle at Best)
#9: Battle At Best (Battle at Best)
RM02: The Party Ends at Neunen (Internet: Rudy Marmaro)
MM 66: Brazil's Here (March Madness 2020 Full Rulebook ASL Pack)
FT311: Five-Oh-Sink (From The Cellar Pack#11)
DB172: Not Diggin' Potatoes (Dispatches from the Bunker #54)
AR2: Sheep in Wolf's Clothing ( ASL Arnhem 2024)
AR3: Bricks in Flames ( ASL Arnhem 2024)
108: Guards Attack (ASL 5a - For King and Country)
ABtF02: Graebner's Folly (HASL 6 - A Bridge Too Far)
ABtF03: Late for Mass (HASL 6 - A Bridge Too Far)
A 33: Tettau's Attack (AH:ASL Annual `91)
A 35: Guards Attack (AH:ASL Annual `91)
J58: No. 8 Platoon Overrun (ASL Journal # 3)
OA10: Monty's Mess (Out of the Attic)
HoW GSTK 8: Premature Evaluation (Hell on Wheels Battle Pack)
TB 2: Guts, No Glory (Arnhem: The Third Bridge (1st Ed.))
TB 3: With Breakfast You Get Germans (Arnhem: The Third Bridge (1st Ed.))
TB 4: The Stand (Arnhem: The Third Bridge (1st Ed.))
TB 9: Shout at the Devil (Arnhem: The Third Bridge (1st Ed.))
TB9: Shout at the Devil (Critical Hit # 6.4)
LN2-6: Second Day in Hell (Leatherneck 2)
IC 11: Monty's Mess (In Contact)
CDN24: Not in Vain (The Canadians In Italy 3: D-Day Dodgers)
O65.2: Gavin's Northern Assault (On All Fronts # 65)
Pegasus 2: Bad Stomach (Unknown)
#10: Ostwind (To Battle By Air 2)
#6: Flames On The Borders (To Battle By Air 1)
VB22: Bricks in Flames-an AR3 remake (Volfoni Brothers Scenarios)
WP13: Bridge Number 10 (Winpak #2)
ATB2: Gräbner's Charge (Arnhem: The Third Bridge (4th Ed.))
ATB3: With Breakfast You Get Germans (Arnhem: The Third Bridge (4th Ed.))
ATB4: The Stand (Arnhem: The Third Bridge (4th Ed.))
ATB9: Shout at the Devil (Arnhem: The Third Bridge (4th Ed.))
FT172: Clearing the LZ (From The Cellar Pack #7)
BB 19.1: Hope for Relief (Coastal Fortress)
OO7: The Benefizio Ford (Operation Olive - Gothic Line 1944)
OO8: Montelupo (Operation Olive - Gothic Line 1944)
OO9: Push Back (Operation Olive - Gothic Line 1944)
OO10: Thapa's V.C. (Operation Olive - Gothic Line 1944)
JAVA12: Take That Bridge! (ASL For Fun-LCP)
FT217: Cavalry Delaying Action (From The Cellar Pack #8)
FT218: Taking Luneville (From The Cellar Pack #8)
MM 58: Passing in the Night (March Madness 2019 Close Combat Pack)
#3: Flak Landsers (Battle at Best)
#4: No Parade (Battle at Best)
#5: Enmeshed (Battle at Best)
#6: Cole's End (Battle at Best)
#7: The Whites of Their ... Fire! (Battle at Best)
#9: Battle At Best (Battle at Best)
RM02: The Party Ends at Neunen (Internet: Rudy Marmaro)
MM 66: Brazil's Here (March Madness 2020 Full Rulebook ASL Pack)
FT311: Five-Oh-Sink (From The Cellar Pack#11)
DB172: Not Diggin' Potatoes (Dispatches from the Bunker #54)
AR2: Sheep in Wolf's Clothing ( ASL Arnhem 2024)
AR3: Bricks in Flames ( ASL Arnhem 2024)
Designer: George Kelln
Starter kit scenario?: Deluxe scenario?:
Balance:
BritishGerman
Overview:
Scenario and VASL map available for free on Lone Canuck website ...Operation MARKET-GARDEN is hours behind schedule and facing stiffening German resistance. The Guards Armoured Division, must breakthrough a heavily forested area infested with German tank-hunting teams and anti-tank guns supported by dug-in infantry and reinforced with assault guns. Once clear of the forest, the Guards Armoured Division must drive north to link up with the paratroopers of the US 101st Airborne Division in Eindhoven. The Guards’ advance was led by tanks and infantry of the Irish Guards and started on time when Lieutenant Keith Heathcote, commanding the lead tank, ordered his driver to advance. The lead units of the Irish Guards Group had broken out of XXX-Corps bridgehead on the Meuse-Escaut Canal and crossed into Holland by 15.00 hours. After crossing the border, the Irish Guards were ambushed by infantry and anti-tank guns dug in on both sides of the main road.Attacker: British (Irish Guards Armoured Regiment)
Defender: German (Fallschirmjäger-Regiment von Hoffman)
10 turns
Players: 2 OBA: Both Night: NoUnit Counts: |
Squads: A:10.0 D:11.0 |
AFVs: A:15 Sherman V(a) x 11 Sherman VC(a) x 4 |
AFVs: D:2 JgdPz IV x 2 |
Guns: A:0 OML 2-in. Mortar x 3 D:3 7.5cm PaK 40 x 2 8cm GrW 34 |
Misc Rules: | Ground is Soft for Bog purposes. A: possible Creeping Barrage |
Map Board(s): |
Overlays: | NONE |
Errata (source)
Players wanting to play this game/Request a match:
Scenario info
Action | Date |
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hoxson1 Uploaded an Image | 2021-10-26 18:20:52 |
hoxson1 Modified the Theatre | 2021-03-03 19:52:45 |
peacmyer Rated the scenario | 2018-10-04 00:18:17 |
hoxson1 Modified the overview | 2018-07-25 18:16:21 |
hoxson1 Modified the overlays | 2017-06-12 18:57:12 |
File | Description | User | Views |
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(!britgerm.png) | Image | hoxson1 | 881 |
Liberation of Valkenswaard (Valkenswaard.jpg) | Image | hoxson1 | 897 |
(valkenswaard art.jpg) | Image | hoxson1 | 534 |
Driver Advance! (JAVA 11 Med Map.PNG) | Map Image | George Kelln | 993 |
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