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Mauled at Merdorp ETO (id:#63121)
(Rally Point #14 ID: RP 139)   [next]   [previous]
Merdorp, Belgium 1940-05-13 (56 others)
75: Strangers in a Strange Land (ASL 10 - Croix de Guerre)
89: Rescue Attempt (ASL 11 - Doomed Battalions (2nd Edition))
A 65: The Dinant Bridgehead (AH:ASL Annual `93b)
AD 13: The Mailed Fist (AH:ASL Annual `95 Winter)
A 114: Hamlet's Demise (AH:ASL Annual `97)
J 42: Grebbe End (ASL Journal # 3)
NEWS40: Rolling Thunder (ASL News # 23)
NEWS41: Objective Princenhage (ASL News # 23)
ASLUG21: The Witch's Cauldron ()
ATP05: A Thorn in the Flesh (At the Point # 11-12)
WWW 91: Assault at Wadelincourt (Internet)
ASL News 41: Objective Princenhage (ASL News Pack #1)
EP41: Objective Princenhage (Euro-Pack I - Early War Actions)
GTF 5: Wrong Battle (Gembloux: The Feint)
PL H: Lost Sentinels (Gembloux: The Feint)
ASL News 40: Rolling Thunder (Scroungin' ASL News)
Z12: The Mailed Fist (Rout Report # 4.4)
FE88: The Hard Way (Blitzkrieg Pack)
O101.2: Across the Meuse (On All Fronts #101)
O108.3: Assault at Wadelincourt (On All Fronts #108)
O114.2: Bon Accueil (On All Fronts #114)
PJ2.8: Bjervik Norway May 1940 (OAF Playtester's Journal # 2)
B 1: Contested Crossing (OAF Playtester's Journal # 5)
TAC31: Par Saint Georges! (Tactiques # 4)
DB043: Point 247 (Dispatches from the Bunker #19)
: Rubarth at Wadelincourt (Rate of Fire #12)
Round 5: Marilles Melee (CanCon 1999)
GRE 6: The "Wehr" (Grenadier '08)
S33: Few and Far Between (Operations Special Issue #2)
89: Rescue Attempt (ASL 11 - Doomed Battalions (3rd Edition))
143: Grebbe End (ASL 11 - Doomed Battalions (3rd Edition))
OB02: Point 247 (Out of the Bunker)
SP220: Hoepner's Edict (Schwerpunkt #19)
#9: Elan of the 11th Dragoons (Major Upham Battle Pack)
GTF 5: Wrong Battle (Gembloux II)
GTF CG 1: Lost Sentinels (Gembloux II)
#5: Objective Princenhage (Retro Pak III)
SP236: Hammer Time (Schwerpunkt #20)
ASLUG21: The Witch's Cauldron (ASLUG Singles)
BWN 6: Raid on Moerdijk (Blitzkrieg in the West - Northern Campaign)
SP253: De Zwarte Duivels (Schwerpunkt #22)
DCRB 03: Forgotten Epic (Red Banner 2017 Q2)
SP 265: Defending Jandrain (Schwerpunkt #23)
RP 135: The Outpost Line (Rally Point #14)
KVxx: Fight for the Fjords (Klementi Voroshilov Blog Scenarios)
DTF-2: Blitzkrieg! (Death to Fascism)
DASL 19: The Mailed Fist (Deluxe Advanced Squad Leader)
75: Strangers in a Strange Land (ASL 10a - Croix de Guerre)
DN03: Rommel at the Meuse (ASL 10a - Croix de Guerre)
DN04: Chateau de Meez (ASL 10a - Croix de Guerre)
DN05: Grande Ferme de Meez (ASL 10a - Croix de Guerre)
DN06: Clearing the Heights (ASL 10a - Croix de Guerre)
DN07: Saint-Médard After Dark (ASL 10a - Croix de Guerre)
DN08: Probing the Bridgehead (ASL 10a - Croix de Guerre)
DN CGI: Fateful Miscalculations (ASL 10a - Croix de Guerre)
GhD #2: Across The Meuse (Ghost Division 1: 7th Panzer Division France 1940)
Designer: Mike Augustine
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanFrench
42.5%

Overview:

Merdop was key to the German's southern flank as they pushed past Hannut. The German panzers and motorized riflemen were repulsed in heavy fighting, largely due to the Cuirassiers and dragoons being supported by a tremendous artillery barrage. This spurred the Germans to send their panzers west to overrun the exposed French artillery. Without panzer support, S35s attacked from Merdop and mauled the landsers, forcing a hasty return of the panzers. While the S35s and panzers dueled, the German infantry infiltrated the town.
Attacker: German (Elements of Schutzen-Regiment 33 (mot.) and 4. Panzer-Division and Panzer-Regiment 35, 4. Panzer Division)
Defender: French (Elements of 2e Cuirassiers, 3e Division Legere Mechanique and 76 RATTT)  
4.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:13.0 D:9.5
AFVs: A:10
PzKpfw IVD x 3
PzKpfw IB
SPW 251/10
PzKpfw IIIF x 4
SPW 251/1

D:5
S35 x 3
H39 x 2

Guns: A:0
5cm leGrW 36
7.92 PzB 39 ATR x 2
D:1
Canon de 75 mle 1897

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: AFV Crews may not voluntarily abandon (Exc: SPW crews may)
Map Board(s): 69 76
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentResultComments
2022-05-21(A) Andy Beaton vs Blair Bellamy German winCASLO 2022 - almost conceded as my infantry attack was decimated but the game flipped when the tanks showed up and the French defence collapsed
2022-03-25(A) Michael Rodgers vs Ron Duenskie French winFrench focussed everything on the German infantry, ignoring the German tanks. Infantry were broken trying to assault move forward. French tanks came out to overrun and force elimination by failure to rout. Over in two turns.
2022-03-22(A) Michael Rodgers vs Bruno L'Archeveque German winDespite losing all but two tanks, the Germans managed to win on their last turn.
2019-08-31(A) Kermit Mullins vs Paul Lauger French winRound 1 at Sioux City Tournament.
2018-05-18(A) Gordon Jupp vs Derek Cox French winDoes seem a tough one for the Germans but I wasn't helped by my dice, broke the MMG T1, one of the tank guns and an ATR as it had an adjacent rear shot on an S35! ...would play it again tho 😊
View all
ActionDate
mtrodgers99 Added a playing2022-06-23 21:27:54
aiabx Added a playing2022-05-23 16:03:49
mtrodgers99 Added a playing2022-03-23 14:17:55
Hutch Modified the Attacker's Guns2022-03-04 19:33:32
Hutch Modified the Attacker's Guns2022-03-04 19:33:03
FileDescriptionUserViews
(!germ-french.png)Imagehoxson1444
(pz IIIFs.png)Imagehoxson1324
(RPT139 Mauled At Merdorp Scenario Archive.jpg)Map Imagevon Marwitz483
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Statistics:
Avg Rating: 6.00Votes: 9
Views: 2347
To-Play list count: 1
Estimated Play time: 5.7 hours
Recorded Games: 9
Archive recorded plays:
German3
French6
Drawn:0

ROAR Data: (as of November 2021)
Mauled at Merdorp [Confirmed]
[A] German 14
[D] French 17
All Rights Reserved Dave Ramsey.