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Phoenix Rising CBI (id:#63169)
(Winter Offensive Bonus Pack 2018 ID: WO 26)   [next]   [previous]
Tengchong, China 1944-07-26 (17 others)
HoW 3: Redlegs as Infantry (Hell on Wheels Battle Pack)
CH 7: Prelude to Breakthrough (Critical Hit # 1)
LN2-3: "We Hold Here!" (Leatherneck 2)
NFNH 13: Snake Ready to Strike (Waffen-SS III: Neither Fear Nor Hope)
PE7: Operation Draufgänger (Prinz Eugen Pack)
SP126: Malignant Mahrattas (Schwerpunkt #11)
SP155: Casualties Cooks and Corpsmen (Schwerpunkt #13)
BFP-19: Russian Style (BFP 2: Operation Cobra)
BFP-20: Bypassed Lehr (BFP 2: Operation Cobra)
BFP-21: Ripe for the Picking (BFP 2: Operation Cobra)
GJ006: Jabo Junction (Grumble Jones)
GJ033: Sake at Sunrise (Grumble Jones)
CH 7 (ver. 1.1): Prelude to Breakthrough (Critical Hit Retro Magazine 1)
RPT111: Malignant Mahrattas (Rally Point #12)
YASL 21: A Matter of Honor (Nor'easter Scenario Pack II)
MM 77: Sake At Sunrise (March Madness 2022 Grumble Jones Pack)
CH 7 (ver. 1.1): Prelude to Breakthrough (Critical Hit #1 2022 Reprint)
Designer: Ken Dunn
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
ChineseJapanese
63.636363636364%

Overview:

Chinese XX Army poured into the Shweli valley from Burma, surrounding and isolating the Japanese garrison at Tengchong. The city along the famous Jade Route was adjacent to a long, 500-foot tall mountain called Laifengshan – the “mountain where the Phoenix comes” – Feng being the mythical Chinese bird that rules over all other avians. The mountain dominated the approaches to the city, and the Japanese commander, Colonel Kurashige, positioned all of his heavy artillery and 600 men to defend it. So far, the Japanese had generally outclassed opposing Chinese troops, who were often untrained and untried. This time, however, the Japanese were defending against a Chinese army that had the benefit of American training, supplied, hospitals and air support.
Attacker: Chinese (116th Division)
Defender: Japanese (148th Regiment, 56th Division)  
6.5 turns
    Players: 2     OBA: Chinese     Night: No
Unit Counts:
Squads: A:26.0 D:15.5
AFVs: A:0
AFVs: D:0
Guns: A:0 D:3
Year-38 Type Field Gun (Improved) x 3
Type 89 Heavy Grenade-Launcher x 2

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: No PTO, but treat Roads as Paths. A: Air Support (two FB44 with bombs)
Map Board(s):
l-dx k-dx Show/hide map dependencies
PublicationBoard
Winter Offensive Bonus Pack 2018k-dx
Winter Offensive Bonus Pack 2018l-dx
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2026-02-08(A) Dave Mareske vs Craig Renier Chinese winThe Chinese took a beating but ended up getting all three guns in turn 6. Dare Death squads were used to good effect drawing fire and getting into some CC. Fun scenario.
2026-02-07(A) S. Slunt vs Tim Osborne Chinese winThe Chinese set up all long the bottom with a two hex deep assault planned. This would set up for a potential turn two human wave. The initial fire from the Japanese was ineffective. The attack by the Chinese was very effective including a Critical hit on a Art gun. The Chinese was able to get around the left side of the hill. By turn 4 the game was no longer any fun for the Japanese and they conceded. We felt that even with balance the game is still to pro Chinese.
2022-09-04(D) Ron Garcia vs Darryl M. Chinese win
2020-09-28(A) Rob MacGinley vs Rodney Ding Japanese winReally liked the large number of Chinese in a massive human wave and then a lots of toys and arty
Overall just could not complete the momentum and never got to the third gun
2019-10-08(A) Andy Beaton vs Dave Kocot Japanese winASLOK 2019
View all or balance report
ActionDate
dmareske Added a playing2026-02-09 18:23:35
slunts Added a playing2026-02-07 21:04:10
Turuk Modified the maps2024-03-25 15:35:00
Turuk Removed a map2024-03-25 15:34:38
Jude Added a playing2023-03-02 02:58:33
FileDescriptionUserViews
(kmt-jap.png)Imagehoxson11368
(year 38 jap field gun.png)Imagehoxson11292
(phoenix map.jpg)Map Imagehoxson11333
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Statistics:
Avg Rating: 5.90Votes: 10
Views: 6174
To-Play list count: 1
Estimated Play time: 7.1 hours
Recorded Games: 11
Archive recorded plays:
Chinese7
Japanese4
Drawn:0

ROAR Data: (as of today)
Phoenix Rising [Confirmed]
[A] Chinese 14
[D] Japanese 8
All Rights Reserved. (c)2022 Dave Ramsey.