Take The Crossroads WTO (id:#65313)
(Quick 6 Scenario Pack III ID: Q18)
Briqueville, France
1944-06-09 (33 others)
ABS-6: Steel Rain (Airborne Stand!)
ABS-7: Easy Company (Airborne Stand!)
ABS-8: Headlong Charge (Airborne Stand!)
ABS-9: Forming The Perimeter (Airborne Stand!)
ABS-10: Let Motey Punch (Airborne Stand!)
AA 6: Go! Go! Go! (All American I: Kellam's Bridge)
AA 7: Easy Over (All American I: Kellam's Bridge)
AA 8: Charge the Causeway (All American I: Kellam's Bridge)
AA 9: VII Corps Bridgehead (All American I: Kellam's Bridge)
AA 10: Go to Town (All American I: Kellam's Bridge)
AA 17: Millett's Men (All American II: Timmes' Orchard)
AA 26: Everybody's Dying (All American III: Shanley's Hill)
AA 27: Lifeline (All American III: Shanley's Hill)
AA 28: Access Denied (All American III: Shanley's Hill)
FT42: No Luck (Franc-Tireur #8)
RPT23: The Bavent Recce (Rally Point # 3)
ASLSK B5: On to Montebourg - 1 (Ecausseville) (Battles Magazine #5)
GJ011: Tough Assignment (Grumble Jones)
GJ059: A Deadly Pasture (Grumble Jones)
KB II 6: Go! Go! Go! (All American I: Kellam’s Bridge (2nd Ed.))
KB II 7: Easy Over (All American I: Kellam’s Bridge (2nd Ed.))
KB II 8: Charge the Causeway (All American I: Kellam’s Bridge (2nd Ed.))
KB II 9: VII Corps Bridgehead (All American I: Kellam’s Bridge (2nd Ed.))
KB II 10: Go To Town (All American I: Kellam’s Bridge (2nd Ed.))
BtB A2: Hill 35 (Behind the Beachhead Tournament 2019)
BtB A3: Supply Dump (Behind the Beachhead Tournament 2019)
BtB B1: Across the Aure Valley (Behind the Beachhead Tournament 2019)
BtB B2: Half Its Mission (Behind the Beachhead Tournament 2019)
BtB C1: Going In Light (Behind the Beachhead Tournament 2019)
BtB C2: Weathering the Fire (Behind the Beachhead Tournament 2019)
AP-104: Linkup (ASL Action Pack #11 29 Let's Go!)
#1: The Good Sheperd (Hill 192 - the Battle for St. Lo)
AP133: Two the Hard Way (ASL Action Pack #14 Oktoberfest XXXIV)
ABS-7: Easy Company (Airborne Stand!)
ABS-8: Headlong Charge (Airborne Stand!)
ABS-9: Forming The Perimeter (Airborne Stand!)
ABS-10: Let Motey Punch (Airborne Stand!)
AA 6: Go! Go! Go! (All American I: Kellam's Bridge)
AA 7: Easy Over (All American I: Kellam's Bridge)
AA 8: Charge the Causeway (All American I: Kellam's Bridge)
AA 9: VII Corps Bridgehead (All American I: Kellam's Bridge)
AA 10: Go to Town (All American I: Kellam's Bridge)
AA 17: Millett's Men (All American II: Timmes' Orchard)
AA 26: Everybody's Dying (All American III: Shanley's Hill)
AA 27: Lifeline (All American III: Shanley's Hill)
AA 28: Access Denied (All American III: Shanley's Hill)
FT42: No Luck (Franc-Tireur #8)
RPT23: The Bavent Recce (Rally Point # 3)
ASLSK B5: On to Montebourg - 1 (Ecausseville) (Battles Magazine #5)
GJ011: Tough Assignment (Grumble Jones)
GJ059: A Deadly Pasture (Grumble Jones)
KB II 6: Go! Go! Go! (All American I: Kellam’s Bridge (2nd Ed.))
KB II 7: Easy Over (All American I: Kellam’s Bridge (2nd Ed.))
KB II 8: Charge the Causeway (All American I: Kellam’s Bridge (2nd Ed.))
KB II 9: VII Corps Bridgehead (All American I: Kellam’s Bridge (2nd Ed.))
KB II 10: Go To Town (All American I: Kellam’s Bridge (2nd Ed.))
BtB A2: Hill 35 (Behind the Beachhead Tournament 2019)
BtB A3: Supply Dump (Behind the Beachhead Tournament 2019)
BtB B1: Across the Aure Valley (Behind the Beachhead Tournament 2019)
BtB B2: Half Its Mission (Behind the Beachhead Tournament 2019)
BtB C1: Going In Light (Behind the Beachhead Tournament 2019)
BtB C2: Weathering the Fire (Behind the Beachhead Tournament 2019)
AP-104: Linkup (ASL Action Pack #11 29 Let's Go!)
#1: The Good Sheperd (Hill 192 - the Battle for St. Lo)
AP133: Two the Hard Way (ASL Action Pack #14 Oktoberfest XXXIV)
Designer: Unknown
Starter kit scenario?: Deluxe scenario?:
Balance:
AmericanGerman
Overview:
The US 115th Infantry Regiment moved out in the morning to cross the Aure Valley; its mission was Saint-Lô, 24 miles to the south. The 3d Battalion was the first across the valley, taking several hours to cross the mile-and-a-half; the 2nd Battalion followed in its wake, and several hours later the 1st Battalion, whose crossing two-miles further east was frustrated by German machine-guns, also used the 3rd Battalion’s path. By the afternoon, all three battalions had fanned out into the bocage and continued their advance south towards Saint-Lô. The 1st Battalion, moving to take the crossroad near the village of Briqueville, stumbled upon a strongpoint belonging to the 915.Grenadierregiment, whose mission was to protect the left flank of Trevières. In heavy fighting, the Americans cleared the village and secured the crossroad; however, German forces advancing from Trevières forced the 1st Battalion to prepare for a counterattack.Attacker: American (Elements of 1st Battalion, 115th Infantry Regiment)
Defender: German (Elements of the 915th Grenadier Regiment)
5.5 turns
Players: 2 OBA: None Night: NoUnit Counts: |
Squads: A:12.5 D:5.0 |
AFVs: A:0 D:0 |
Guns: A:0 M2 60mm Mortar x 2 D:1 7.5cm leIG 18 |
Misc Rules: | D: Fortifications |
Map Board(s): | 17 |
Overlays: | NONE |
Errata (source)
Players wanting to play this game/Request a match:
Scenario info
Last Played:
Action | Date |
---|---|
Indy Lagu Added a playing | 2021-03-04 13:53:41 |
hoxson1 Modified the location | 2021-02-24 21:48:38 |
hoxson1 Modified the Theatre | 2021-02-24 21:48:00 |
hoxson1 Modified the Theatre | 2021-02-24 21:39:08 |
Teddy Horan Added a playing | 2021-02-19 18:14:06 |
File | Description | User | Views |
---|---|---|---|
(!usa-germ.png) | Image | hoxson1 | 28 |
(Q18 Pic.jpg) | Image | George Kelln | 20 |
(Q18 Seize the Crossroads Map.png) | Map Image | George Kelln | 22 |
Description | Uploaded by |
---|
Title | Author | Date |
---|
Description | Uploaded by |
---|