Fresh Grist CBI (id:#65456)
Luodian (Shanghai), China
1937-09-11 (0 others)
Designer: Chuck Hammond
Starter kit scenario?: Deluxe scenario?:
Balance:
JapaneseChinese
Overview:
A small town outside of Shanghai, Luodian, was a transportation hub connecting Baoshan, downtown Shanghai, Jiading and numerous other towns with highways. The defense of Luodian was critical to the defense of Shanghai, among other population centers -- so critical, in fact, that the German military advisor, Generalleutnant Alexander von Falkenhausen, made unequivocally clear to Chiang Kai Shek that the town had to be held at all costs. The Chinese concentrated more than a quarter million men there, while the Japanese attacked with 100,000, reinforced by armor and air assets.Attacker: Japanese (Elements of the 11th Infantry Division)
Defender: Chinese (Elements of the 15th Army Group)
7 turns
Players: 2 OBA: None Night: NoUnit Counts: |
Squads: A:15.0 D:14.0 |
AFVs: A:2 Type 89B CHI-RO x 2 |
AFVs: D:1 Vickers 6-Ton Mk E(b) |
Guns: A:0 Type 89 Heavy Grenade-Launcher x 2 D:3 Oerlikon 20mm Obice da 75/13 37mm PP obr. 15R ATR x 2 |
Misc Rules: | Wooden Bldgs. A: Air Support w D: FB3 |
Map Board(s): |
Publication | Board |
---|---|
ASL Action Pack # 4 Normandy 1944 | 53 |
Overlays: | NONE |
Errata (source)
Players wanting to play this game/Request a match:
Scenario info
Last Played:
Date | Reporter | Opponent | Bal. | Result | Comments | |
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2023-07-16 | (D) Jobbo Fett | vs | RootinPutin | Chinese win | A difficult loss for the Japanese who banzai'd early and never found an advantage in CC, due in large part to very good rolls that always managed to reduce or kill Japanese soldiers. Tanks on both sides barely provided anything to the battle, and most of the Chinese guns either missed or broke. The reinforcing mechanic for the Chinese meant that I could nearly instantly send troops into my heavily fortified location (the 3-hex rowhouse/building south of the church). With the steam in Japan's fighting engine drastically low, there simply wasn't any way for the attacker to make any further gains by Turn 3. I think the Chinese shouldn't get reinforcements until later in the scenario, certainly not Turn 1/2, the air support might be better as an automatic thing rather than choosing between it and reinforcements, and a note promoting WP from the mortars as a helpful reminder would be better. As it was, the Japanese player got diced a little, | |
2023-03-24 | (D) David Garvin | vs | Charlie Willmer | Japanese win | For round 1 of the Nor Easter | |
2022-05-20 | (D) David Ramsey | vs | Martin Barker | Chinese win (VASL Log) | Very different style of attack needed by the Japanese. Losing a tank and a bunch of squads in CC gave the Chinese 6 extra squads over the course of the game which was just too much for the attacker to handle. As featured on IR67 | |
2022-04-21 | (D) Richard Jenulis | vs | Nelson Harris | Chinese win | Bitter Ender 2022. 1st game of the tournament. | |
2022-04-10 | (A) David Garvin | vs | Tony Gibson | Chinese win | For the e ASL Open. A really fun match with plenty of excitement throughout. Japanese Assault Engineers are a ton of fun to play! | |
2022-02-20 | (A) Dave Mareske | vs | Dennis Dowd | Japanese win | Several 2's slowed the Japanese advance and allowed for some early Chinese reinforcements, but one critical "2" made the 9-2 leader go berserk and everyone with him...they all died in their charge. This weakened the right flank. Good game. | |
2021-11-28 | (A) Jonathan Kapleau | vs | Duenskie, Ron | Chinese win | ||
2021-10-12 | (A) Jeff B | vs | Joe Arthur | Japanese win | Chinese chose to solely defend the church and the accompanying two buildings. This provided them the opportunity to almost entirely conceal, but also allowed me to move up myself almost entirely concealed to be on the doorstep. I thought smoke would provide me enough cover to begin the assault Turn two, but one mortar ran out after its first shot, while the other broke. Without knowing where any guns were the tanks were not yet a viable option. Next turn both guns showed their faces on the front lines, but I did get some units into the northernmost building of the compound. But faced with numerous dare death and concealed units it would be extremely difficult to maintain any inroads made, and this opposition fed what would become a never-ending cycle of killing enough of my units each turn to guarantee themselves at least one batch of reinforcements from the way-overpowered SSR6. Did I also mention the existence of fortified buildings and/or tunnels? And the Chinese commissar? And the fact that they have a blind spot they can constantly regrow and conceal units? You get the picture. And, even though I managed to hang on at the end, this one is just way too difficult for the Japs. The last few turns almost solely consisted of who would be luckiest with their dice in the one or two hexes we'd be fighting over. Those types of games are just no fun. | |
2021-06-19 | (A) Dave Mareske | vs | Sam Tyson | Chinese win | Texas Team Tournament |
View all or balance report
Action | Date |
---|---|
Jobbo_Fett Added a playing | 2023-07-16 15:06:04 |
von Garvin Added a playing | 2023-03-24 17:55:52 |
SRenaudin Modified the Defender's Guns | 2022-08-11 07:11:29 |
SRenaudin Modified the unit counts | 2022-08-11 07:11:29 |
SRenaudin Modified the Defender's Guns | 2022-08-11 07:11:09 |
File | Description | User | Views |
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VASL 6.6.2 - VASSAL 3.5.5 (OFFICIAL HAZMO10 SETUP FILE.vsav) | VASL Setup | Chuck | 596 |
(jap-kmt.png) | Image | hoxson1 | 463 |
(shanghai rubble troops crawl.png) | Image | hoxson1 | 315 |
VASL Log file (fresh_grist-full.vlog) | VASL Game Log | Dave | 389 |
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