Deep Into the French Front ETO (id:#65490)
Inor, France
1940-05-17 (23 others)
A 96: In Rommel's Wake (AH:ASL Annual `96)
Stonne 8: Shattered Lines (Critical Hit # 6.2)
Stonne CG 2: The Crusher (Critical Hit # 6.2)
Stonne 2: A Will to Fight (Stonne 1940)
Stonne 5: The Butcher (Stonne 1940)
FE 2: Dans La Bataille, Pour La Patrie (Fanatic Pack 1)
PA4: Panzers Forward! (Panzer Aces)
CEP 18: French Doctrine is Revised (OAF Playtester's Journal # 5)
B 2: Reconnaissance in Force (OAF Playtester's Journal # 5)
B 3: Enemy Approaching (OAF Playtester's Journal # 5)
Stonne 8: Shattered Lines (Stonne 1940 2nd Ed)
Stonne CG 2: The Crusher (Stonne 1940 2nd Ed)
SV6: Norwegian Edelweiss (Swedish Volunteers)
OA17: Panzers Forward! (Out of the Attic #2)
FrF86: Belgian Tigers (Friendly Fire Pack 11)
RP 136: La Riposte Vaine (Rally Point #14)
RP 138: The Chivres Shivaree (Rally Point #14)
236: In Rommel's Wake (ASL 10a - Croix de Guerre)
AP150: Norwegian Edelweiss (ASL Action Pack #15 Swedish Volunteers)
VV-126: Objectif Montcornet (Vae Victis # 154)
RPT173: Opportunité Fugace (Rally Point #18)
FT INOR07: Sauerei Wald (The Green Hell of Inor)
VV-137: Force Noire! (Vae Victis # 165)
Stonne 8: Shattered Lines (Critical Hit # 6.2)
Stonne CG 2: The Crusher (Critical Hit # 6.2)
Stonne 2: A Will to Fight (Stonne 1940)
Stonne 5: The Butcher (Stonne 1940)
FE 2: Dans La Bataille, Pour La Patrie (Fanatic Pack 1)
PA4: Panzers Forward! (Panzer Aces)
CEP 18: French Doctrine is Revised (OAF Playtester's Journal # 5)
B 2: Reconnaissance in Force (OAF Playtester's Journal # 5)
B 3: Enemy Approaching (OAF Playtester's Journal # 5)
Stonne 8: Shattered Lines (Stonne 1940 2nd Ed)
Stonne CG 2: The Crusher (Stonne 1940 2nd Ed)
SV6: Norwegian Edelweiss (Swedish Volunteers)
OA17: Panzers Forward! (Out of the Attic #2)
FrF86: Belgian Tigers (Friendly Fire Pack 11)
RP 136: La Riposte Vaine (Rally Point #14)
RP 138: The Chivres Shivaree (Rally Point #14)
236: In Rommel's Wake (ASL 10a - Croix de Guerre)
AP150: Norwegian Edelweiss (ASL Action Pack #15 Swedish Volunteers)
VV-126: Objectif Montcornet (Vae Victis # 154)
RPT173: Opportunité Fugace (Rally Point #18)
FT INOR07: Sauerei Wald (The Green Hell of Inor)
VV-137: Force Noire! (Vae Victis # 165)
Designer: Lionel Colin
Starter kit scenario?: Deluxe scenario?:
Balance:
GermanFrench
Overview:
VASL setup file under USER FILES . . .On 14th May, out of fear of an encirclement, a retreat was ordered from the fortified positions on the border with Belgium that were successfully resisting the German attack. The new positions had be reconnoitered but not prepared before the move and the Germans closely followed the French troops. Inor village was supposed to be on the rear of the front but the Germans managed to slip forces through a gap in the French line to reach it. The forward elements of the 6th Infanterie Division tried to take the village by a coup de main before the French had time to organize their defense.Attacker: German (Reinforced elements of Infanterie-Regiment 196, 6th Infanterie-Division)
Defender: French (Retreating elements of the 246th and 134th Regiments d'Infanterie and elements of the 14th Regiment de Tirailleurs Algeriens)
5.5 turns
Players: 2 OBA: None Night: NoUnit Counts: |
Squads: A:9.0 D:8.0 |
AFVs: A:3 PSW 222 Kfz 13 x 2 Opel Blitz Motorcycle x 8 |
AFVs: D:0 |
Guns: A:1 7.5cm leIG 18 D:2 Canon de 75 mle 1897 Canon AC de 25 SA-L mle 34 |
Misc Rules: | . |
Map Board(s): |
Publication | Board |
---|---|
The Green Hell of Inor | Inor |
Overlays: | NONE |
Errata (source)
Ignore the German cross on the 4th turn on the turn track. All Germans forces enter on turn 1. | Designer / LFT site |
The French Art starts the game in tow not limbered. |
Players wanting to play this game/Request a match:
Scenario info
Last Played:
Date | Reporter | Opponent | Bal. | Result | Time | Comments | |
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2023-12-13 | (A) nathan wegener | vs | Wes Vaughn | German win | Highlight was rolling thru town on the first turn with my AC's stopping to take pot shots at the wagon and towed gun. Rolled snakes and eliminated them. The rest of the game was spent rolling through the town building by building pushing the French back until they were all broken in turn 4 despite losing all my AC's in street fights. Nothing to stop me from exiting my truck, crew and gun along with a couple of squads of prisoners with a guarding HS. Wasn't clear to us how the French were supposed to stop the Germans. | ||
2023-02-24 | (A) Fred Schwarz | vs | Bob Davis | German win | |||
2023-01-23 | (A) Killian M | vs | German win | ||||
2022-09-03 | (D) Stephen dedier | vs | David Reenstra | French win | Dave and i decided to play through the Inor scenarios This was a very interesting game with several twists and marked by mistakes made on both sides (truth be told Dave missed a move that probably would have given him the game). Early on a killer sniper took out the French 9-1 and 2 squads with him broke on the LLMC. The French lost the gun trying to gallop the wagon (rolled a 6 on the 1st hex entered). Dave pushed down the French right with the MC and AC and up through the town. Methodical success and poor morale checks by the French let the Germans keep pushing. Heroic French AT guy killed one of the small AC's, the killed a German HS attempting an OVR, took out another in CC and then killed the other small AC. That made the German exit VC more challenging. Dave wouldn't let me get any of my broken guys back after i lost the only remaining French leader through poor placement (those MC can move pretty far if you give them any road) and good shooting. It all came down to the last German turn. Buildings were going to be easily taken so Dave had to exit either the 9-2 leader or the truck pulling the gun. Both had to run down the road past a French squad. There was an encircled crew the truck also had to pass. Leader shrugged off the first 8 down 1 MC but pinned on the 4 down 1 MC. That left the truck which had a 4+1 adjacent on the * vehicle and rolled a 4 to immobilize and take the game. I would change the French setup to keep both leaders closer to the town and i would setup the gun right on the road in the orchard as a hindrance to units trying to get into the French rear. Fun scenario that i would play again. | ||
2022-09-02 | (A) Doba Serge | vs | Pascal B. | German win |
Action | Date |
---|---|
Hutch Modified the misc. rules | 2024-08-05 16:10:17 |
Hutch Modified the Attacker's AFVs | 2024-07-15 17:04:19 |
Hutch Modified the unit counts | 2024-07-15 17:04:18 |
nebel Added a playing | 2023-12-17 21:34:34 |
nebel Rated the scenario | 2023-12-13 03:41:59 |
File | Description | User | Views |
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VASL setup file (FTINOR 01 Deep into the French frontSetup file.vsav) | VASL Setup | Lionelc62 | 938 |
(!germ-french.png) | Image | hoxson1 | 749 |
(kfz 13s.png) | Image | hoxson1 | 735 |
(deep in inor.png) | Map Image | hoxson1 | 686 |
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