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Customs and Duties ETO (id:#65540)
(Break Contact #1 ID: BC27)   [next]   [previous]
Bruntal, Czechoslovak-Silesia 1938-09-24 (0 others)
Designer: Unknown
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanCzechoslovakian
100%

Overview:

In mid September, the Germans formally took control of the Sudetendeutsche Freikorps, a para-military organization comprised of Sudeten Germans who had been conducting raids, murders and kidnappings on border towns and customs posts for months. On one such occasion, a raid was launched on Bruntal in Czech Silesia. The raiding parties typically fielded up to 200 combatants, armed with Great War-era small arms, with training from the SS over the border in Germany. With the Czechoslovak (CSR) military partially mobilized since May, the border towns were garrisoned by a mix of border guards, local police and soldiers. Aftermath: The raiders attacked the border post and infiltrated the town, from where they sniped the defenders, who barricaded themselves inside several buildings. The firefight raged sporadically for some time, with the Sudeten Germans finally withdrawing, leaving several dead and wounded behind. It's estimated Sudeten German casualties totaled around 80 killed or wounded.
Attacker: German (Sudeten German Freikorps)
Defender: Czechoslovakian (State Defence Guard)  
5.5 turns
    Players: 2     OBA: None     Night: Yes
Unit Counts:
Squads: A:14.0 D:9.5
AFVs: A:0
AFVs: D:2
T vz 33(t) x 2

Guns: A:0 D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: BS (C6.4) N/A, Night Lite rules, NQ both sides. A: Lax (A11.18)
Map Board(s):
71 Show/hide map dependencies
PublicationBoard
ASL Action Pack #11 29 Let's Go!71
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2023-12-02(A) Jobbo Fett vs RootinPutin German winAn aggressive start by the Germans allowed them to approach and threaten several objective buildings. Breaks still took place against the attacker, and the low ELR was punishing in every instance of a failed morale check. An aggressive response by the defender left the Y building open, where I eventually sent a leader and squad to control it. The back-and-forth on the left side saw lots of losses in close combat - punctuated by the constant breaking or loss of support weapons by the Czechs. By the end of the game, the Germans had the necessary number of buildings and the defenders simply could not finish off the various Melee combats that were taking place. We misplayed the fact that the Czechs couldn't recombine, so don't do what we did!
View all or balance report
ActionDate
Jobbo_Fett Added a playing2023-12-05 00:07:35
hoxson1 Modified the gps location2022-09-06 04:32:36
hoxson1 Modified the misc. rules2022-03-15 22:52:45
hoxson1 Uploaded the Board image2021-08-25 06:23:09
hoxson1 Uploaded an Image2021-08-25 06:19:28
FileDescriptionUserViews
(nightlite germ-czech.png)Imagehoxson1621
(71.png)Map Imagehoxson1691
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Statistics:
Avg Rating: 6.00Votes: 1
Views: 0
To-Play list count: 0
Estimated Play time: 5.1 hours
Recorded Games: 1
Archive recorded plays:
German1
Czechoslovakian0
Drawn:0

ROAR Data: (as of today)
[Confirmed]
[A] Mutineer 10
[D]  
All Rights Reserved. (c)2022 Dave Ramsey.