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The Drive for Taierzhuang CBI (id:#65585)
(ASL 13 - Rising Sun (2021) ID: 146)   [next]   [previous]
See Also: The Drive For Taierzhuang by Avalon Hill The Drive For Taierzhuang by Multi-Man Publishing
North of Taierzhuang, China 1938-03-23 (2 others)
A 101: The Drive For Taierzhuang (AH:ASL Annual `96)
146: The Drive For Taierzhuang (ASL 13 - Rising Sun)
Designer: Kevin Meyer
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
JapaneseChinese
33.333333333333%

Overview:

The Japanese offensive in early 1938 was designed to link their northern force from Beijing with their central force from Nanjing. The two forces were to meet west of Xuzhou, this severing the Lunghai corridor and the railroad which ran from the coast to Xian. Alert to this threat, Chinese leaders massed their forces in the Xuzhou area. In mid-march, the Japanese 10th Division launched an attack from Yihsien to take Taierzhunag in preparation for the southward drive on Xuzhou. Standing in their way, however, was the Chinese 31st Division.
Attacker: Japanese (10th Infantry Division)
Defender: Chinese (31st Infantry Division)  
7.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:18.0 D:20.0
AFVs: A:10
Type 89B CHI-RO x 2
Type 91 x 4
Type 92 x 2
Type 94 Tankette x 2

AFVs: D:0
Guns: A:0
Type 89 Heavy Grenade-Launcher x 2
D:3
3.7cm PaK 35/36 x 3
37mm PP obr. 15R
Mortaio da 45 Brixia

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Bldgs: Wooden. D: 3 MMC HIP
Map Board(s):
19 11 Show/hide map dependencies
PublicationBoard
ASL 3a - Yanks (2nd Edition)19
ASL 6 - The Last Hurrah (2nd Edition)11
ASL 11 - Doomed Battalions (3rd Edition)11
ASL 11a - Doomed Battalions (4th Edition)11
ASL 3 - Yanks19
Overlays: X11
Errata (source)
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Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2023-09-12(A) Jobbo Fett vs xs-bombing Chinese winA roadblock placed well enough to prevent any and all movement for the vehicles and the subsequent need to spend so much in open ground really made the pre-designated killing fields from 3-rof 37L AT guns far too powerful. All of my vehicles met with flaming ends, or were immobilized, and thus couldn't exit for the necessary amounts of EVP I needed. Tack on your regular infantry losses and it was a done deal by about the half-way point. We forgot about Guns having to be revealed when not in concealment terrain AND LOS of an enemy unit, but that aside, I don't think we misplayed anything rules-wise.
2021-12-27(D) Paul Works vs Dan Best Chinese winDan attacked the side where I was weakest (of course), but I had just enough time to flow multiple units along the back side to get into defensive positions on that flank. My forward units were able to kill one AC and did slow him, but not much else. I had placed my AT guns in the back along the ridge-lines, somewhat covering each other. As a result, one AT gun killed two tanks, and the other AT guns killed another two tanks. This, and a turn of assaults (some banzais) that were bloodily repulsed ended Dan's chances. He was still in good position for a win until that turn.
View all or balance report
ActionDate
Hutch Modified the misc. rules2025-03-23 11:05:21
Hutch Modified the gps location2025-03-23 11:03:02
Jobbo_Fett Added a playing2023-09-17 02:18:06
SRenaudin Modified the Defender's Guns2022-08-09 18:33:33
SRenaudin Modified the Defender's Guns2022-08-09 18:33:12
FileDescriptionUserViews
(jap-kmt.png)Imagehoxson1628
(146 pic.png)Imagehoxson1758
(146 map.png)Map Imagehoxson1704
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Statistics:
Avg Rating: 7.00Votes: 2
Views: 0
To-Play list count: 0
Estimated Play time: 10.1 hours
Recorded Games: 1
Archive recorded plays:
Japanese0
Chinese1
Drawn:0

ROAR Data: (as of today)
The Drive for Taierzhuang [Confirmed]
[A] Japanese 4
[D] Chinese 7
All Rights Reserved. (c)2022 Dave Ramsey.